=========================================================================== Advanced engine needed : Vanilla compatible Primary purpose : Single play =========================================================================== Title : The Ruins' Awakening Filename : ruinsawa.wad Release date : December 27, 2019 Author : Pierrot Email Address : [redacted] Other Files By Author : Subverted (subvertd.wad) Description : The Ruins' Awakening is a set of 9 speedmaps I made for the Plutonia iwad, mostly featuring lost caves and ancient temples lying somewhere in the jungle. Let's say you're the sole survivor of an expedition to these dormant places that suddenly get revived by an evil force. Your mission is to get to the sacrificial chamber where the source is located, and stop whatever is happening here. Map List : All maps are vanilla compatible. Pistol-start is the best way to play them since they were not built with continuous play in mind. Difficulty is NOT implemented. The mapset starts easy and gets harder with each entry. Build time and thoughts about difficulty: MAP12 - Relic (1 hr) Very easy, more like an introduction map. MAP13 - The Camp (1 hr) Easy. MAP14 - Emerald Cairn (1 hr) Easy but can be low on resources. MAP15 - The Rush (2 hrs) Medium, action oriented. Low on resources. MAP16 - Underearth (2 hrs) Medium. MAP17 - Purification (2 hrs) - Medium, puzzle-ish. MAP18 - The Sunken Ruins (3 hrs) Hard, with platforming. MAP19 - Prayers (3 hrs) Hard. Grab the "skulls" to progress. map20 - Ceremonia (5 hrs) Hard, lot of monsters, action and game mechanics. Additional Credits to : Id Software for DOOM and Final DOOM Dario and Milo Casali for The Plutonia Experiment Pascal vd Heiden for Doom Builder Simon Judd for Slade =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Plutonia Map # : MAP12-20 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 20 hours for mapping (see map list for detail), additional time for testing and cleaning Editor(s) used : Doom Builder 2, Slade 3 Known Bugs : MAXVISSPRITES can be reached in map20. Tested With : Chocolate Doom 3.0.0, Crispy Doom 5.5.2, PrBoom-plus 2.5.1.4 (cl4), GZdoom 3.3.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors