=========================================================================== Advanced engine needed : none, I think? Primary purpose : Single + coop play =========================================================================== Title : Saturnia Filename : SATURNIA.ZIP Release date : 10/1/23 Author : Manco Casali Email Address : [redacted] Other Files By Author : Xerxesia, Faint of Heart? Misc. Author Info : I'm really Xyzzy. Description : Saturnia is a spa town in Tuscany in north-central Italy that has been inhabited since ancient times. It is a frazione of the comune of Manciano, in the province of Grosseto. Famous for the spa which gives it its name, its population is 280. ... It is also a set of eleven bite-sized vanilla maps using PLUTONIA.WAD. These were made as a relief valve while working on another, far more ambitious project. Difficulty settings are essentially switched to accommodate the "Nightmare!" skill level, now named "Chaotic!" For first-time playthroughs, "Lenient!" or "Tolerable!" are highly recommended. To run this in Chocolate Doom, use: -merge SATURNIA.WAD -deh DEHACKED.DEH Additional Credits to : Dario and Milo Casali for creating The Plutonia Experiment for Final Doom id Software and Midway for the assets used from their respective Doom II: Hell on Earth and PSX Doom games Thomas van der Velden for allowing use of various assets from Plutonia 2 antares031 for the fancy plasma gun sprites Captain Toenail for the chaingunner armor sprite Mr. Freeze, Vladislav Baymurzin (ClumsyDoomer), Brendan Bradley (Bucket), James Paddock (Jimmy), John S. Weekley (PRIMEVAL), Stuart Rynn (stewboy) and Darkwave0000 for composing the soundtrack Levi Stubbs, the voice of Audrey II, the plant from the 1986 Little Shop of Horrors film Whoever made the sounds for the chainsaw originally from the FreeDoom project Yoshitaka Hatakeyama, Toru Nakayama and Makoto Yabe for drawing the aquatic waifus~ =========================================================================== * What is included * New levels : "unlucky" number thirteen Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Final Doom Map # : MAP01-11, 31-32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : -skill 5 and -nomonsters Difficulty Settings : Yes * Construction * Base : d Build Time : Two months on and off Editor(s) used : DETH Known Bugs : an obscure linedef trigger problem on MAP05? May Not Run With : ZDoom family and derivatives tbh Tested With : choco dsda * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors