=========================================================================== (Doom 2 Minor Sprite Fix Recommended) =========================================================================== Version : v1.2 Final Advanced engine needed : Doom2.exe or compatible (DehackEd) Primary purpose : Single / Coop =========================================================================== Title : SLOTTER VULT Filename : slottrvt.wad, slottrvt.deh, slottrvt_ws.wad Release date : 8/15/2023 Author : Arsinikk Email Address : [redacted] Other Files By Author : 100 Line Massacre 200 Line Massacre: The Slaughtering Hellcinerator 100 Line Christmas Hell Revealations Misc. Author Info : I'm that Vanilla slotter mapper. Description : SLOTTER VULT is a single Vanilla+ Doom map (complevel 2) created with the resource of the upcoming "Hell Revealations" megawad. Since the map doesn't really fall within the "Hell Revealed" style in gameplay or aesthetics, I figured I'd release it standalone. This map is heavily inspired by Huy Pham's Deus Vult. Sort of think of it as a Vanilla compat version. While this map targets Vanilla Doom (no VPOs, etc), I highly suggest playing in a port that increases the sprite limit, as this map was designed ignoring the limit. Technically this map can run and play demos in Vanilla Doom, but I can't say it's exactly playable in Vanilla (due to the sprite limit). This map is supposed to be hard. If it's too hard on Ultra- Violence, don't feel bad dropping down a difficulty or two. A very special thanks to our testers: - tonytheparrot (UV) - Cacodemon187 (HMP) =========================================================================== --- Port Compatibility --- : Play and record demos on -complevel 2 (Especially on PrBoom Plus) ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports have compatibility settings applied automatically. If using the Eternity Engine, make sure you are using devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/ (There is a game-breaking bug in the current 4.02.00 stable build as of now). =========================================================================== --- How to launch --- : For source ports: use slottrvt.wad (-complevel 2). DEHACKED is directly embedded in the wad file. For Vanilla Doom/MS-DOS: you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is required, even for Chocolate Doom users) --- Additional Files --- : slottrvt_ws.wad - optional for ports that support widescreen graphics. =========================================================================== * Credits * Mapping : Arsinikk Playtesting : Arsinikk quality control Cacodemon187 tonytheparrot Graphics, Custom : Arsinikk Palette/Colourmap DehackEd, Decorate, : Arsinikk ACS, Coding =========================================================================== * MUSIC CREDITS * Title: "Pearlescent" - Jimmy Inter: "All Systems Agogo" - Alfonzo 01: "Caught in the Shadows" - Jimmy 02: "Night Air" - Jimmy =========================================================================== * Additional Credits * Texture credits: - Additional textures and flats from Hell Revealed I and II - Minor additional textures/flats from CC4-TEX, Quake III GFX/SFX credits: Arsinikk - All menu graphics including M_DOOM, TITLEPIC, INTERPIC, CREDIT, STBAR, Menu gfx - Double Chainsaw GFX + SFX - 60%/40%/invuln health status bar mug sprites based off the mug sprites from Deus Vult II - Chaingun GFX - Textures: texture/flat gray recolours on MAP02, Green Window (WINDOW4), Yellow fire wall (YELFIRE*) Vphurple Izumi - Barrel sprites and animation Hell Revealed - SKY3 from Hell Revealed Christopher Golden (Doom Zero) - Plasma GFX + SFX - Arachnotron SFX Eternal (Epic 2) - Quake III / HR2 skull switch texture (on/off) Grimm, NightFright, Nash - New pistol, shotgun, SSG, and chainsaw sprites adapted from "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy" (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash) Doomkid (Bourgeois Deathmatch) - Double fist GFX Huy Pham (Deus Vult II) - 100%/80% health status bar mug sprites Realm667 - Beating heart on pillar GFX Jimmy, NeuralStunner - Gargoyle Wing ZDoom font =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No (use both slottrvt.wad and slottrvt.deh for Vanilla/Chocolate Doom) * Play Information * Game : Doom 2 Map # : MAP01-02 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Speedrunning Other mods : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two and a half weeks for the map itself. Months on the Hell Revealations resource pack. Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, eevee Doom Text Generator Known Bugs : - Sprite flickering will happen. Use a limit-removing port. - Let us know if you come across any bugs. Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom, DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild, Crispy Doom, Woof, etc. - Will pretty much work with most any port that has Vanilla (DehackEd) Compatibility options and voodoo doll support. * Copyright / Permissions * Authors MAY ONLY use the contents of this file as a base for modification or reuse as long as they credit the author(s). Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors