=========================================================================== Archive Maintainer : This is an update to The UnMaking with numerous bugfixes, additional visual polish, and one completely remade map (Map26). A full list of changes is available (for the foreseeable future) at https://www.doomworld.com/forum/topic/118930/ Update to : unmaking.zip Advanced engine needed : Doom 64 EX Primary purpose : Single Player =========================================================================== Title : The UnMaking Filename : unmaking.wad Release date : December 31, 2020 (revised July 29, 2021) Author : Ryath/scwiba Email Address : [redacted] Other Files By Author : UnAligned (unalign.zip) UnNecessary (unnecess.zip) UnBeliever (unbeliev.zip) Absolutely Killed (killed.zip) Bury My Heart Knee Deep (kneedeep.zip) Return to Daro (rtd.zip) Misc. Author Info : Doom 64's lighting system haunts my dreams. Description : The UnMaking is a 33-map megaWAD and one of the biggest mapsets ever made for Doom 64. This version runs only on Doom 64 EX, but a version for the KEX Engine Steam release will follow soon. This is the last entry in my four-part UnAligned series, though it's very much playable and enjoyable on its own. When we last left our hero, you had just annihilated every monster across three realms of swords and sorcery. But while you were busy cosplaying in the Dimensions of the D'Sparils, a new demon emerged in our reality and revived all the hellspawn you ever killed -- and dragged you back through space and time for a climactic showdown. Grab your super shotgun and megaarmor; this is your final campaign against the forces of the UnAligned. Additional Credits to : Midway Games Samuel Villarreal Nightdive Studios id Software CodeImp and SlayeR for Doom Builder and SLADE Custom textures by Cage, iori, and me Playtesters: DavidXNewton FrancisT218 Immorpher Moki Technical Assistance: Immorpher jdagenet =========================================================================== * What is included * New levels : 32 + title map Sounds : No Music : No Graphics : Custom textures by Cage, iori, and me Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM 64 Map # : MAP01-33 Single Player : Designed for Cooperative 2-4 Player : Starts only Deathmatch 2-4 Player : Starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : None Build Time : Off and on from November 2019 to December 2020, with the bulk of work done between October and December 2020; revisions made from January through July of 2021 Editor(s) used : Doom Builder 64, SLADE3 Known Bugs : 1) Because "spawned" enemies in Doom 64 count toward kill percentage even if they're blocked and NOT spawned, it's impossible to get 100% in a few maps. The "ghost" gimmick on Map05 also creates several unkillable monsters. Below I've listed all maps where 100% kills doesn't appear to be possible, along with the maximum percentage I was able to achieve on skill 4: Map05: 89% Map13: 99% Map14: 6% (yeah, really) Map19: 97% Map21: 97% Map23: 78% Map26: 94% Map28: 99% 2) Related to the same problem as above, other maps are tricky to get 100% kills on but not impossible. Often it just comes down to luck and where enemies (or the player) are standing when other enemies spawn, but killing everything as fast as possible does help reduce the chance of failed spawns. Maps where I found 100% kills to be quite finicky were: Map03 Map16 Map21 Map27 Map30 3) 50% items is the maximum attainable on Map29. (One item is despawned.) 4) On Map10, the switch that creates fire to detonate the barrels in the kiln room sometimes requires two presses to work despite being intended to take only one. 5) On Map24, venturing out into the lava and looking back at the main structure can cause pretty significant visual glitches. 6) One-pixel-wide streaks of sky appear in Map15 and 26 when looking at structures from certain angles. This is either a glitch in Doom Builder 64's nodebuilder or Doom 64 EX itself and I haven't found a consistent fix for them. Tested With : Doom 64 EX v2.5 * Map List * The Last Moonbase on Earth 01 - Old Dog...New Tricks 02 - Manic Marines 03 - Hexcomplex 04 - Warehouse Shuffle 05 - Ghost Stories 06 - Sardine Packing Plant 07 - Dead Man Switch 08 - The UnAbsolution Hell-o, Good-bye 09 - Dig Your Own Grave 10 - Blast Processing 11 - Crosswind Crossfire 12 - Walled Garden 13 - When Hell Freezes Over 14 - Sicklied Symmetry 15 - Mercurial Minions 16 - The Infinity Gantlet Dimension of the Darndest 17 - Do Not Wake Mother 18 - Going Nowhere Fast 19 - Monuments to the Cement God 20 - The Misaligned and Maligned 21 - Prismatagoria 22 - Flotsam in an Astral Sea 23 - How Many Demons Can Dance... 24 - Remember the Hellamo 25 - Raise a Glass 26 - The Void Dreams of Huge Guts 27 - Good Night and Good Luck 28 - Aligned in Darkness Secret Maps 29 - Remote Control (accessed via Map04) 30 - No Going Back (via Map12) 31 - Roll the Dice (via Map18) 32 - The Docking Bay (via Map01) Title Map 33 - UnTitled * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors