=========================================================================== Game : Hexen Advanced engine needed : ZDoom v2.4.1 with Hexen IWAD REQUIRED. Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Hexen: Scourge of Viscerus Filename : VISCERUS.PK3 Release date : July 1, 2010 Author : Matt Tropiano Email Address : mtropiano@gmail.com Other Files By Author : Dimensions of Time (Doom 2, circa 1998) Xexis (Doom 2, ZDoom, circa 2006) Community Chest 3 (Doom 2, MAP07, MAP29, MAP30, circa 2007) Some other WADs that I don't remember around 2000 for the Return resources that suck. Misc. Author Info : I make Doom maps and program. Description : It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion over Cronos. Additional Credits to : Matt Alter, who provided helpful gameplay hints and minor consulting. Andrew Morales, who helped with initial beta test way back when ("here, play this"). Gez, Philnemba, The Ultimate DooMer, Vermil and the rest of DoomWorld for testing/feedback. Music: (Title, Arranger) "Rude Awakening" Jorge D. Fuentes "Dracula's Castle" Gen "Crystal Teardrops" Black Stealth "Raphael the Raven (Tetris Attack)" Chibi Vegeto "Mist Ache" Lee Jackson "Underground Reservoir" Jorge D. Fuentes "Black Rose" Saiyapimp That one Heretic tune by Kevin Schilder "Heart of Fire" Jorge D. Fuentes "Upper Norfair (Metal Gear Solid Remix)" King Meteor =========================================================================== * What is included * New levels : 7 (MAP01 - MAP07) Sounds : Yes Music : Yes Graphics : Yes Decorate : Yes Demos : No Other : Yes. Some new Boss monsters. Other files required : None. * Play Information * Game : Hexen (under ZDoom) Map # : MAP01 - MAP07 Single Player : Designed for. Cooperative 2-4 Player : Designed for. Deathmatch 2-4 Player : Designed for. Other game styles : Just Co-op and Deathmatch. Difficulty Settings : Yes, plus all classes are implemented. * Construction * Base : From Scratch, some resources are edited from Doom 2 (one monster) Build Time : Not sure. Started in 2004/2005, lost interest, finished recently. Editor(s) used : WadAuthor, Doom Builder, Doom Builder 2, Adobe Photoshop, Black Rook Doom Struct Library, Notepad, Notepad++, XWE, SlumpEd, MIDI2MUS Known Bugs : Some Texture alignment issues, maybe. May Not Run With : Non-ZDoom compatible engines. Tested With : ZDoom v2.4.1 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions from authors for the music included have NOT been contacted, however, their credits are listed. As such, this WAD may NOT be used for commercial or "for profit" purposes, either by myself or other parties. You MAY distribute this file, provided you include this text file, plus the walkthrough file, for courtesy's sake, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors