** note ** : a) Use -timer 10 on each .LMP file except HUNTMRK2.LMP which is -timer 12. HUNTMRK2.LMP didn't drop and show the scores like the other 3 did, and I had to edit the .LMP to where it would using LMPUTIL.EXE by Raymond Chi (chiry@po.eecs.berkeley.edu). HUNTMRK2.LMP will pause for about 30 seconds at the end, then the game will end and the final scores will show. It was originally setup for 15 minutes but I guess someone hit their 'Q' key and ended the recording. b) These .LMP's require the PWAD called DOOM_1B.WAD which I am uploading along with these demos. If you don't add this PWAD then you're going to get some very strange results when playing these demos back. Well, here's some short 10-minute .LMP's that me and two other friends made on 6-8-95 one night while we were having a small net party. Me, Mark, and Travis were the ones who played and recorded these, with each one of us having a crack at being the hunted one on a level of the hunted's choice. Each one of us picked to play the DOOM_1B.WAD (created by our friend, Richard Reed). Four .LMP's were created in all, since Mark was complaining that he didn't play his turn very well so we made another one. He did do better on that one, and my heart just wasn't into that game like it was with the other 3 since it was getting late and I had to work the next day. All four .LMP's are the ones from my perspective. I've included a little file written by Terry Echiverri (terry@usis.com) that you can use to change the playback perspectives. In each game, Joe (me) was Green, Travis was Indigo, and Mark was Brown. Of course, the sounds of us cussing, swearing, and name-calling aren't included in these .LMP's. Travis and Mark both play with speakers, which means that if they ever pick up the chainsaw that's near the mega-armor and megasphere on E1M5 then their position is given away instantly. Several times on the demos of me and Travis vs. Mark you'll notice that all of a sudden Travis and I take off running for the chainsaw area of E1M5. The dialog preceding that usually goes like this: Mark: "CRAP! Not HERE again!" [sound of Mark picking up the chainsaw comes over his speakers] Mark (loudly): LA-LA-LA-LA!!! [as he switches from chainsaw to pistol] Joe or Travis: (sarcastically) Hmmmm... I wonder where he is ;) ...whereupon Travis and I run to the yellow door and knock the doo out of him. They never did this to me since I play with headphones. I -did- have a heart on one of these encounters with Mark and was going to let him get a gun, but ever fearless he just yelled "I don't give a crap, GO AHEAD KILL ME!" Of course, I obliged. The .LMP's were played and recorded on the following systems: Joe (me): Pentium 100 w/ Triton chipset 16 megs EDO RAM (111.1 on 3dbench) Diamond Stealth 64 2meg Microsoft Mouse 2.0 400dpi 17" Dell Ultrascan 17ES monitor 1 meg Gravis Ultrasound Headphones Travis: Pentium 120 w/ Triton chipset 12 megs RAM Generic S3 video 1meg Microsoft Mouse 2.0 400dpi 17" Dell Ultrascan 17ES monitor Soundblaster 16 2 speakers Mark: Pentium 100 w/ Neptune chipset 8 megs RAM Diamond Stealth 64 2meg Microsoft Mouse 2.0 400dpi 15" CTX(?) monitor Soudblaster 16 2 speakers All 3 of us consider ourselves to be at the top of our game in DOOM and DOOM ][. You can watch these demos and see what you think. We hate snipers and never hesitate to punish them severely as they make the game extremely boring at times. We'll try and record more and longer .LMP's in the future, especially 4-player team games, perhaps even record a .WAV file of what one of our net-parties sounds like. Personally, I hate altdeath, especially on a 3- or 4-player game, but Mark and Travis don't mind. Sorry the demos are so short, but it -was- getting late and me and Travis had to work the next day, plus we didn't realize how short 10-minutes of DOOM time was :) If you want to setup a game with one of us, our e-mail addresses are: Joe: hardball@netcom.com (}{ardball on IRC, HARDBALL on Dwango, but I suck) Mark: markf@netcom.com (BoDYcheCK on IRC, NATAS on Dwango) Travis: -unknown- (Evilgrin on IRC, EVILGRIN on Dwango) Many thanks go to Terry and Bernard Echiverri and Tony Fogle for making the 2ON1HUNT demos that inspired this late-nite recording. Thanks also to Id Software (whose offices, BTW, are about 10 minutes from where I live) for making the best multiplayer game in existence and to Mark, Travis, and all of the other game-nuts in the Dallas area for being as crazy about DOOM as I am (well, almost ;) - Joe Vanderbilt - hardball@netcom.com