Title : Alternate (console) Sounds for DOOM (all incarnations thereof) Filename : ALTSND.WAD Date Finished : 03-17-98 Developer : Keenan Wilkie Email Address : darkstar@iglou.com Description : I felt that the sounds from the PSX and N64 versions of DOOM had much better sound effects, so I plugged my consoles up to my sound card, recorded various sound effects and managed to fit many weapon/enemy sound effects into this WAD. It's not complete, I haven't gotten out all of the sounds I want. If anyone knows how I might extract raw sounds from PSX game data, let me know, it would make this *much* easier. Also, if anyone has any better samples of existing sounds here, or has some decent-sounding new samples that I don't have in here, let me know, I'd like to include them. Hell, just let me know if you use this, I'd like to get an idea as to how many people are still playing DOOM (I do it between Quake II sessions :) ) Additional Credits to : Everyone/thing involved in the PSX and N64 versions of DOOM. =========================================================================== * Play Information * Map # : N/A Episode and Map # :N/A Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : N/A New Sounds : Yes New Music : No New Graphics : No Demos Replaced : None * Construction * Base : Various samplings taken from play sessions from PSX and N64 versions of DOOM. Build Time : Several hours at a time (I had to do *lots* of WAV editing here) Editor(s) used : DMAUD, Creative Wave Studio Known Bugs : Some "hiss" from imperfect recording. I could only get analogue recordings because I don't know how to extract raw sounds from PSX games :(. May Not Run With... : Quake II, Duke 3D, Tomb Raider. (duh) * Where to get this WAD * FTP sites: ftp.cdrom.com or any mirrors.