=========================================================================== Archive Maintainer : Please place in "themes/starwars" subdirectory. Please also redact my email address in this file; (already done in the copy included in the ZIP). twitter is fine, but I get too much email spam :( Update to : Not applicable (first release) Advanced engine needed : GZDoom (works in vanilla Doom with limitations) Primary purpose : Single+Coop / No levels included =========================================================================== Title : One With The Force (V1.0) Filename : 1Force10.zip ... Main archive ================================================= 1Force.txt ..... Text file 1Force.wad ..... Main WAD file 1Force.deh ..... DeHackEd patch for Vanilla Doom 1ForceFX.wad ... Extra FX WAD file for ZDoom only ================================================= Release date : 15th August 2019 Author : Martin Howe Email Address : [redacted] Twitter : @MartinHowe426 Other Files By Author : bombay72.zip, badguys.zip, clnwd154.zip, d217a17.zip, goodguys.zip, panperil.zip, symthise.zip, dd0653.zip (jointly with others). Misc. Author Info : Some-time contributor to DosDoom, EDGE, ZDoom. Description : COMMENCE PRIMARY IGNITION LIKE IT'S 1995! :P This is a light-weight reskin-orientated mod that aims to give the player a classic Star Wars Doom feel with more consistency and fewer bugs. Modern Star Wars mods focus on a total conversion, often using resources from various games and advanced scripting for ZDoom, EDGE, etc. This one takes the opposite approach; instead of Doom in the Star Wars Universe, it is created as if Star Wars originally took place in the Doom Universe. Essentially a deduplication and refurbishment of the many mid-1990s Star Wars mods from the "themes/starwars" subdirectory, this is designed to have the classic near-vanilla feel of those mods, mostly by reskinning, with as little scripting (DeHackEd, Decorate, SndInfo, etc.) as possible. * In come monsters and pickups matching their original behaviours! * Out go overused AlienDOOM guns that don't match the pickup sprites! * Out go cheesy sounds like "Whoo-Hoo!" when killing a storm trooper! * Pickup strings and some actors are slightly altered for consistency! Most actors have are sprite changes only; some are slightly renamed to make them more futuristic/magic looking, or for consistency with similar items. In a few cases they will behave slightly differently but better in ZDoom, with the overall look and feel being the same (e.g. tech pillars). Some special effects are available that give a more pleasing experience; however, they go way beyond reskinning and minor behavioural changes; they are thus provided in a separate WAD file, 1ForceFX.wad, which should be loaded after 1Force.wad; see the notes at the end for details. The main WAD file includes the resources for them; 1ForceFX is just the scripts. I made this purely for myself, so these ideas are highly subjective; this is being shared here in case anyone is looking for something similar. Additional Credits to : XIM for giving me a taste for Star Wars in Doom again after over a decade :) =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : DECORATE, SNDINFO Other files required : None * Play Information * Game : DOOM Map # : Not applicable Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Not tested Other game styles : Not tested Difficulty Settings : Not applicable * Construction * Base : Please refer to credits list at the end Build Time : Four weeks Editor(s) used : SLADE, CleanWAD, Audacity, EditPlus, Paint.Net Known Bugs : In vanilla Doom, sounds are inappropriately shared (for example, probe droids will have pain sounds of gamorreans, wookies, etc.) and some animations are rather plain or look a bit odd. This is not a bug as such, but a limitation of the engine; to fix it would require stealing sounds/frames from Doom II using DeHackEd, but then it would not be extensible to Doom II. May Not Run With : Not tested in Boom, EDGE, Legacy, Etc. Tested With : GZDoom 4.1.2, Vanilla Doom V1.9U (in DosBox) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors * Notes * FUNCTIONALITY ============= Vanilla ....................... Non-functional. Vanilla + DeuSF ............... Sprites work with less fluent animations. Sounds work but some sounds are inappropriately shared between actors. Vanilla + DeuSF + DeHackEd .... Sprites work with less fluent animations. Sounds work but some sounds are inappropriately shared between actors. Text strings work but some are shortened. Chocolate, EDGE, Boom, etc. ... Not tested. GZDoom ........................ Fully functional. MONSTERS ======== Trooper ....................... Storm Trooper Sargeant ...................... Bounty Hunter Imp ........................... Wookie Mutant Demon ......................... Gamorrean Pig Guard Spectre ....................... Force Shadow Lost Soul ..................... Interrogator Droid Caco Demon .................... Probe Droid Baron of Hell ................. Imperial Guard Spider Demon .................. AT-ST Cyber Demon ................... Mech Trooper WEAPONS ======= Fist .......................... Fist [with gloves and no knuckleduster] Chainsaw ...................... Light Sabre Pistol ........................ Electron Blaster Pistol Shotgun ....................... Positron Blaster Rifle Double-Barelled Shotgun ....... Particle Accelerator Chaingun ...................... Electron Pulser Rifle Rocket Launcher ............... Neutron Bolt Launcher Plasma Rifle .................. Evil Scepter [of the Force] (Doom Alpha) BFG 9000 ...................... Unholy Bible [of the Force] (Doom Alpha) AMMO ==== Clip .......................... Electron charges Ammo Box ...................... Box of electron charges Shells ........................ Positron cells Shell Box ..................... Box of positron cells Rocket ........................ Neutron bolt Rocket Box .................... Crate of neutron bolts Cell .......................... Dark [of the Force] Mana Cell Pack ..................... A LOT of Dark [of the Force] Mana Back Pack .................... Crate of [ammo] supplies PICKUPS ======= Health Bonus .................. Oxygen Bottle Stimpack ...................... Medistim Medikit ....................... Medipack Armor Bonus ................... Armor Patch Green Armor ................... Storm Trooper Armor Blue Armor .................... Special Forces Armor Blue Keycard .................. Blue code cylinder Yellow Keycard ................ Yellow code cylinder Red Keycard ................... Red code cylinder Blue Skull Key ................ Blue override cylinder Yellow Skull Key .............. Yellow override cylinder Red Skull Key ................. Red override cylinder Computer Area Map ............. Satellite Navigation Device Radiation Shielding Suit ...... Hazardous Material Suit Berserk Pack .................. Scroll of Aggression [Force magic] Soul Sphere ................... Cross of Purity [Force magic] Megasphere .................... Talisman of Repentance [Force magic] Invulnerability Sphere ........ Ring of the Deity [Force magic] Light Amplification Visor ..... Ring of the Oracle [Force magic] Partial Invisibility Sphere ... Ring of the Spirit [Force magic] DECORATIONS =========== Explosive Barrels ............. Scrapped R2-D2s (exploding if destroyed) Burning Barrels ............... Scrapped R2-D2s (burning with tops off) Tech Column ................... Glass Tech Column (breakable in ZDoom) Mini Tech Light ............... Mini Tech Lamp (looks more futuristic) SPECIAL EFFECTS in 1FORCEFX.WAD =============================== 1. Particle Accelerator becomes a railgun instead of only looking like one. 2. Force Curse spawns Duke 3D inspired flaming debris around its victims. NOTES ===== ===== Future plans (in no particular order) include extending the special effects WAD, an optional randomiser for multiple enemy variations, Doom 2 monsters and items, plus possibly a texture and item pack for Vanilla Doom maps. Replacing generic items such as powerups and tech decorations was fairly straightforward. However, replacing HELL style decorations does not apply to vanilla levels, so things like that are best left alone until some sort of combined "textures and items" addon can be implemented. Replacing Spectres, Revenants and Pain Elementals won't be simple reskin jobs; properties of these monsters and the kind of maps they are designed for would mean anything else wouldn't necessarily work in existing maps; however, there are no simple equivalents in the Star Wars universe. The Force Shadow replaces the Spectre with something a little less clumsy than "A Gamorrean Pig Guard With A Cloaking Device" and, in fact, replaces the Spectre with something similar and that could at least *possibly* have come from the Star Wars universe. A melee-only version of the Hell Hound. If you really want a backstory, let's just say that even The Emperor found that making Force ghosts of his best hunting beasts was a *really* bad idea :) Replacing Boss Brain ... ? !SACUL EGROEG ,EM LLIK TSUM UOY EMAG EHT NIW OT There is a high-res generic vanilla replacement texture pack (recommended for Xim's mod), but I don't know if there's a classic variant anywhere. The Dark Magic weapons are there because Star Wars is based on energy weapons and five is enough. Some sources mention Palpatine using Force storms and electric attacks; there was already a "BFG as Force Curse" mod early on. It was also sad that an Unholy Bible and Evil Scepter were planned for Doom but never implemented beyond the pickup sprites released by John Romero some years ago; so it was nice to bring them to life. CREDITS ======= ======= Please note that with most of these, I only used the sprites and in some cases have heavily edited them. This is not out of disinterest, merely that this is meant mainly to reskin actors rather than change their behaviour. The Force Patch ................ Sanjay Vijendran The Lightsaber Wad ............. Greg Kegel after Claude Martins Stardoom ....................... ? Star War GFX ................... John Wriston Star Wars Audio ................ Mike C and C Hopkins and Adam F Star Wars Doom 2 ............... Neil Bowman Star Wars for DOOM2 v1.33 ...... Garrett Granger Doom Alpha (Unholy Bible) ...... id Software / John Romero Doom Alpha (Evil Sceptre) ...... id Software / John Romero Oxygen Canister ................ Dusk, Rogue Entertainment Portable Rejuvination Unit ..... Blue Shadow, Rogue Entertainment Stim Bonus ..................... Infirnex, BloodyAcid, id Software Butcher Gun .................... Morpheus, NMN, WildWeasel Bolt Launcher .................. HeadCrab-PRO, Captain J Hexen Mage Hands/Ammo .......... Blox, Uboa, Raven Software Various stock resource edits ... id Software, Rogue Entertainment Weapon Sprites ................. Dolphman, Lucasarts Weapon Hand components ......... WildWeasel, Marty Kirra, Cutty, etc. Punch with gloves/no metal ..... Scuba Steve Supply box sprite used as base . Dreadopp Autogun sprite used as base .... Kuju, 3D Realms, Captain Toenail PDA sprite used as base ........ Scalliano Ring of the Owl ................ Ghastly_dragon, Black Isle Studios Ankh of Life ................... Blue Shadow, Raven Software Ring of Regeneration ........... Ghastly_dragon, Black Isle Studios, Xaser Talisman of the Depths ......... Ghastly_dragon, Captain Toenail Tech Armor ..................... Ghastly_dragon, Id Software, Raven Software Hazmat Suit .................... DeVloek, id Software Mini Tech Lamp ................. Gothic, Midway Glass Tech Column .............. Mor'ladim, Fate, id Software Hell Hound ..................... Eriance, Monolith, Ghastly_dragon, Sandypaper