=========================================================================== Archive Maintainer : levels/doom2/Ports/megawads/ Advanced engine needed : MAP02-18 prboom-plus -complevel 2 MAP20-24 prboom-plus -complevel 9 MAP26-34 zdoom MAP36-37 zdaemon Primary purpose : Single play =========================================================================== Title : ESP2 Filename : ESP2.wad Release date : April 16, 2018 Author : TimeOfDeath Email Address : [redacted] Other Files By Author : dib28a (map01/03/04/05/09/22/23/26/27/28) sloth3g sloth04 pyramid2 2sector (map07) rjsloth3a rjsloth4a masterjumps9y (map06) rjsloth12 smedley squane chips19 flanagan dekutree loink e1m1mem2 (map01) tom19 sloth2k9 howmany slut bump av20mem uuhhtod nostril em116 reality3 yourmom ditkd 32in2410 (map30) ninadbrv loserfag pppp 64lemons nh1 nh2 sf2011 (map27/28/29) expiredl 32in2412 (map37) dmp2012 (map39) sf2012 (map19/23/29/32/35) tinytod bustagut 100linen (map11/17/31) merkin intoverf nina2 roomblow dmp2013z (map20) cassie xaserpic bensteinsmoney esp teledest 50shades (map16) dib2627 nh3 nh4 udino (e4m9) nh5 nh666v2 dmp2016 (map06) nh7v4 dmp2017 (map05) esp2 Misc. Author Info : nostrilcaverns.bandcamp.com Description : 32 maps. Additional Credits to : id software, andrewj for the sky, Afterglow for some textures, eternall for some textures, Hobomaster for some textures, Wraithchilde for some sprites, rdwpa for a demo =========================================================================== * What is included * New levels : 32 Music : MAP02-23, 26-34, title/intermission from "Spatial Lacerations (2017)" by Nostril Caverns MAP24 from "Sanity's Unnecessary Elaborations (2018)" by Nostril Caverns MAP36 from Final Fantasy 8 MAP37 from Final Fantasy 9 Graphics : Yes Dehacked/BEX Patch : Included in ESP2.wad - however, an external deh file is required to play MAP18, 36-37. ESP218.deh required to play MAP18 ESP2RJ.wad + ESP2.wad required to play MAP36-37 Demos : Included in zip - some of the demos require a deh file/wad to playback properly. Except for the MAP18/36/37 deh files, the extra deh files are only included to keep the already-recorded demos in sync. If you want to record on ESP2, just play the original versions of the maps. ESP203.deh required for MAP03 demo ESP218.deh required for MAP18 demo ESP224.deh required for MAP24 demo ESP228.wad required for MAP28 demo ESP234.wad required for MAP34 demo ESP2RJ.wad + ESP2.wad required for MAP36-37 demos * Play Information * Game : Doom 2 Map # : MAP02 - NH666v2 MAP01 MAP03 - NH4 MAP02 MAP04 - NH4 MAP01 MAP05 - NH666v2 MAP02 MAP06 - NH7v4 MAP01 MAP07 - NH7v4 MAP02 MAP08 - NH7v4 MAP03 MAP09 - NH7v4 MAP04 MAP10 - NH3 MAP11 - DMP2017 MAP05 MAP12 - UDINO E4M9 MAP13 - NH5 MAP01 MAP14 - NH5 MAP02 MAP15 - NH5 MAP03 MAP16 - DMP2016 MAP06 MAP18 - TELEDEST MAP20 - 50SHADES MAP16 MAP21 - REALITY03 MAP01 MAP22 - REALITY03 MAP02 MAP23 - DITKD01 MAP24 - DIB2627 MAP26 - DMP2012 MAP39 MAP27 - DMP2013Z MAP20 MAP28 - DEKUTREE MAP29 - SQUANE MAP30 - FLANAGAN MAP31 - LOINK MAP01 MAP32 - LOINK MAP02 MAP33 - SLUT MAP34 - DIB28A MAP22 MAP36 - RJSLOTH MAP02 MAP37 - RJSLOTH MAP10 Single Player : Designed for Cooperative 2-4 Player : No * Construction * Base : New from scratch MAP23 based on doom e1m8 - I made a replica from scratch with no copy/pasting from the original, then added new stuff MAP28 based on Inside the Deku Tree from the N64 game The Legend of Zelda: Ocarina of Time MAP33 based on Surface Call from the PS2 game Half-Life Decay Build Time : a week of compiling Editor(s) used : doom builder 1.68, xwe, paint * Copyright / Permissions * You may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file for free, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors