=========================================================================== Primary purpose : No levels included =========================================================================== Title : DEHACKED Revenants Filename : dehrevs.zip Release date : January 14th, 2017 Author : scifista42 Email Address : [redacted] Description : Three small, vanilla-compatible, not-entirely-serious DEHACKED mods I've made. Revivant: Archvile resurrects everything as Revenants. (including other Archviles, Cyberdemons, Spiderdemons, Nazis and Keens) In addition, Pain Elemental spits Revenants. In addition, Revenants are slightly more aggressive. Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Another side effect: Revenants appear translucent in source ports than allow translucency (technically, they replace Lost Souls). Skel_op: Makes Revenants overpowered, but still reasonable to be seriously (?) used in maps: Double health, double aggressivity, quadruple speed, instant melee attack, shoots 5 missiles in a row, shorter pain animation. Op_reviv: Anybody wanted to use the abovementioned 2 patches together? Sorry, they're not compatible if you simply load them together. But this patch was specially made to act just like that. Revenants have all of the traits from both Revivant and Skel_op. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : LANGUAGE lump to change obituary messages in ports that have them Other files required : None * Play Information * Game : Doom 2, TNT or Plutonia Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few hours Editor(s) used : WhackEd 2, SLADE3 Known Bugs : Even though the DEHACKED is vanilla compatible, you should play it in a port that disables Lost Soul maximum number limit, because otherwise it stops working after a while (revenant corpses don't disappear, so their number only keeps increasing and never decreases). May Not Run With : Ports without DEHACKED support. Tested With : Vanilla, Chocolate Doom, PrBoom-plus, Zandronum * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors