03/19/97 ================================================================ Title : Dann Models Filename : dannmdls.zip Author : Dann Thombs Home Page : General --> http://www.thombs.com/~dann/ Quake --> http://www.geocities.com/TimesSquare/Alley/5890/ Email Address : dann@thombs.com Description : A few Quake models I put together (BETA!!!!!!) Additional Credits to : ID for Quake Rene Post for QuakeMe 3.0 beta 5 www.edgenet.net and the x-games for the crossbone image Mads Bondo Dydensborg for MipDip ================================================================ * Play Information * New Levels :No New Sounds :No New Graphics --lmp :No --mip :No --bmp(skins) :Yes New Models --mdl :Yes --bsp :Yes New QuakeC :No * Construction * Base : Quake Bases Editor(s) used : World Craft, QuakeMe, MipDip Known Bugs : None Build Time : A while QBSP Time : n/a Light Time : n/a VIS Time : n/a * Description * --------------- b_bh100.bsp -----> 100 Health Point Crossbone Power-up (I got so much use out of that image. B_rock0.bsp -----> Small Rocket ammo is now a Duck B_rock1.bsp -----> Large Rocket ammo is now a monkey, from my eyesore and pyramid levels. dog.mdl ---------> Beta version of my sheep. It'll be good when finished. end1.mdl --------> I don't Know, Episode One end2.mdl --------> An "A" for Episode Two end3.mdl --------> Question Mark for Episode Three end4.mdl --------> I don't Know, Episode Four invulner.mdl ----> Something I've wanted to do for a while, an anarchy invulnerability power-up. missile.mdl -----> A lava projectile thing. Quaddama.mdl ----> Spiked Guard Head in the Quad Damage Power-up. S_spike.mdl -----> Long wooden nail for the Super-Nailgun. V_axe.mdl -------> Hatchet, I made it but the idea came from Squawk. Compile machine : Gateway 2000 G6-200 * Other Info * * Copyright / Permissions * Whatever you do just give me credit.