Title : Quake Weapons (for Hexen 2 v. 1.07 - 1.11) Filename : qweapons.zip Version : 0.5 Date : 02/15/97 Author : Dion Olsthoorn Email : dolsthoo@stad.dsl.nl Credit : Eric Hobbs for writing HCC. Rene Post for qME (light version) Timothy Sedman for resolving a bug Raven Software for Hexen II. id Software for Quake & Quake2 Type of Mod ----------- HexenC : yes Sound : yes MDL : yes Format of HexenC ---------------- unified diff : no context diff : no .hc files : not included, because most people don't want them. Just mail me and I'll send you the modified .hc files. pak0.pak : includes progs.dat and all sound and model files. Description of the Modification ------------------------------- If you've always wanted to walk through those nice HexenII worlds while shooting around with the 'more realistic' Quake weapons, than this is your patch! If you install the patch and select the Palladin, you'll start with the bloody Quake axe. (I've changed the axe a bit, so it cuts even smoother). The second weapon is the super shotgun, third is the grenade launcher and last the rocket launcher. Mostly I've copied the QuakeC code to make the weapons work like the original Quake-weapons. Even rocket-jumping is possible again! Also, the surrounding will lighten up when you fire a grenade or rocket (hmm, I wonder why Raven didn't always use this feature). Try firing a rocket on a dark wall! Original Quake player-sounds are also in this patch. Have fun shooting around with the Quake-weapons. (Use 'impulse 9' in the console to get all weapons at once!!) How to Install the Modification ------------------------------- The ZIP file contains pak0.pak, which holds all code, sound and model files. To use the quake weapons, create a directory called 'qweapons' in your Hexen2 main directory. Unzip the file pak0.pak into the just created subdirectory (hexen2/qweapons/). Now run HexenII adding "-game qweapons" to the command line. Note: I've noticed firing a rocket at a tree may give some strange effects if you shoot from a certain angle. This problem can be solved by adding ( sv_aim "1" ) to your autoexec.cfg or just typing it in at the console. (fix by Timothy Sedman) KNOWN BUGS ---------------------------- I've mostly copied the original quakec weapon-code, so no real bugs should be there. Well, mail me if you find some annoying bugs.