JULY 24, 1998 Menominee, MI Ahumado's Skull TITLE: Ahumado's Skull FILENAME: Ahumado.zip AUTHOR: Jan M. Pear E-MAIL: gus@portup.com HOMEPAGE: http://www.portup.com/~gus DESCRIPTION: This is a two level quest. The first is in a castle type setting that eventually leads to the mountains. The second level is done in an Egyptian motif. I was able to keep the framerates up by making the maps smaller than my first release and utilizing proper building techniques. In map1 I ran out of planes so was not able to do everything I wanted but am very satisfied with the result. In map2 I was not able to add as many ambient sounds as I wished, something about not being any more pre-cache room. The Story Your on a Quest......something different, eh? You have traveled to battle Skull (so named because he is said to collect them) so the coming generations will sing your praises at campfires. Defeat or Victory is less important than the songs that will make you legend. Your arrival to Castle Skull was easy. You find though that Skull is particular and won't battle just any adventurer. He sends you off to bring him the skull of Ahumado. Ahumado camps in the Blue Mountains. His tortures are the stuff to frighten children with. He might hang a captive in a cage from a cliff to be vulture food. Perhaps he will have their skin removed or maybe thrown into the PIT. A warm and fuzzy felling enters your soul. You know of Ahumado and the songs of your deed will be sung till the end of time. A Note on Quests: So you think no one ever fell in a pit they couldn't get out of? Be careful as the path to Ahumado's camp is fraught with traps. Also, not all messages that you may encounter mean anything. Assorted Notes: I had a few testors but for the most part they all wimped out on me without answering the questions I most needed to know. It is impossible to make a good map without lots off input from various players. This means there will most likely be some idiosyncrasies that I missed and I apologize for that. Some day I will make these maps so the additional sounds work with PoP but right now I just want it done. ADDITIONAL CREDITS.. tiglari...for doing a ton of work on the Hexen2 entities and answering all my e-mail Also, he led me by the hand(so to speak) so I could incorporate new sounds. He guided and prodded me along. Rachel She played it all the way thru so I could watch The makers of qED Eric Biessman..rapid e-mail responder INFO ABOUT THE AUTHOR: http://www.portup.com/~gus OTHER LEVELS BY ME: http://www.mari.net/~agx/download.htm PLAY INFO Single Player Yes Co-op No Deathmatch No Difficulty Settings No Base New Editor used qED 2.0.118 I have included in the zip the qED file and the map file.... Build Time Four months Texture Wad used castle.wad roman.wad egypt.wad Compile machine Pentium 166, 96mb RAM QBSP Time Light (-extra) Time >Doesn't matter VIS (-level 4) Time Known Bugs Tell Me. Perhaps this fits here...the Egypt wad at CDROM is screwy. HOW TO PLAY THIS PAK Under your Hexen2 directory make a new directory called ahumado. Extract the contents of the zip file to it. Start hexen from a commandline using the option -game ahumado. eg. glh2 -game ahumado(you do have 3D, doncha?) The game will start up normal and when your in the game bring down the console and type map map1 I have included my own strings text file that must be placed in the ahumado directory. *********************** Copyright / Permissions ******************** Authors may not use this level as a base to build additional levels, This BSP may be distributed over the Internet or BBS systems. You are authorized to put this pak on a CD and distribute it as long as you tell me and send a check for $100 American.