================================================================ Title : The Agony (part 2) Filename : agony2.zip Author : Jacob Bowers Email Address : ksjeb02@.tamuk.edu Description : Medium Hexen II deathmatch level appropriate for 8 - 16? players. Additional Credits to : Ben Morris for Worldcraft, Raven for Hexen II, Eric Hobbs for Hexutils ================================================================ * Play Information * Single Player : Just if you want to check it out Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : N/A Editor(s) used : Worldcraft Known Bugs : None that i know of...except that hexen 2 defaults to only one sky color in a level when i wanted many :( Build Time : Long time Texture Wad used : Wad made with maketex.exe Compile machine : P166mmx w/ 48MB RAM QBSP Time : Don't know Light Time : Don't know VIS (-level 4) Time : Don't care * Other Info * This is part 2 of my Agony level (really just some extra rooms to the original). I have received several e-mails regarding The Agony, so I broke out the *.map file, dusted it off, and loaded it into Worldcraft. The Agony has nearly doubled in size, and I have added more items and weapons (my item placement sucks, as this requires acctual thinking :)). I have include the *.rmf file with the *.bsp (many times when working with complex architecture, if I tried to load a *.map into worldcraft, it would delete some brushes. Using *.rmf files, I just do my changes to the *.rmf and save as a *.map file only when compiling). This will be my last Hexen II level. It's Quake II from here on :) I used Worldcraft to construct this map. I also used Eric Hobbs's Hexutils(Only the qbsp.exe program) to compile it. For the lighting and vising, I used Raven's utilities.