hexbsp/hexvis/hexlight programming: Eric Hobbs These utilities are based on the quake utility source code released by id software. Most of the source remains unchanged as it was a very trivial port in order to support hexen2. I would be more than happy to provide a description of the changes to any interested people. Since they are based on the original quake versions, they have all of the original problems(ie: memory, point off plane) I just wanted to start making my own maps. NOTE: you must include the FULL pathname for the texture wad. These executables are provided as is for free so don't complain if they do not work. eric hobbs jlhobbs@ma.ultranet.com