-= levels =- Quake addon levels. Unless in the 'deathmatch', 'editing_examples', 'showcase', 'ctf' or 'team_fortress' directories, these levels are for single player mode. The .TXT file might give hints if they are also useful in cooerative play. HOW TO USE ADDON LEVELS: .BSP files are 'compiled' levels that can be used in Quake straight away. Create a directory called 'maps' in your id1 dir and load the level using the 'map' command. E.g., id1/maps/foo.bsp would be loaded with the command 'map foo' from the Quake console prompt. Hit the tilde (~) key in Quake to enter console mode. Alternatively you can launch the level directly from the DOS prompt with quake +map foo .MAP files need to be compiled first using qbsp and other utilities that have been released by id. these can be found in the 'utils/level_edit/bsp_builders' directory on this site. NOTE: .BSP files will almost certainly contain textures from id Software. id allows redistribution of these for NON COMMERCIAL use ONLY. Do not attempt to make a level addon pack that you wish to sell, without contacting id first.