Weapon | Why Removed |
rocket machinegun | lag |
flamethrower | lag |
guided rocket launcher | not practical |
BFG | lame |
Grenade | Why Removed |
napalm | lag, lame |
shrapnel | not practical |
cataclysm | lag, lame |
plasma | lame |
cluster | lag, lame |
Name | Description |
minisweeper | machinegun which shoots shotgun shells |
death ray | a railgun with splash damage and fire |
speedrocket launcher | twice the speed, 3/4 the blast radius, low self-damage |
Name | Description |
electroshock | large radius electrocution for players in water |
kamikaze | same effect as kamikaze mode |
plague | victims health erodes steadily |
concussion | temporary blindness and loss of motor skills |
vampire | like Q2 but you get health from victims |
Weapon | Modification |
super blaster | reduced damage, no cells needed |
shotgun | increased damage, hot pellets |
sniper gun | increased fire rate |
machinegun | increased damage |
streetsweeper | reduced damage |
railgun | instant kill, 3/4 cycle time |
Feature | Description |
weapon toggle mode | like WoD6.08 except you choose default weapon |
dual fire mode | fire with mouse1 or mouse2 to pick mode (like UT) |
Feature | Description |
rapid weapon change | twice as fast as WoD6.08 |
instant weapon change | no delay when switching modes (e.g. SSG to freezer) |
rapid weapon respawn | 5 seconds (like Q3); makes "weapon stay" obsolete |
effective rocket jumping | try it with the speedrocket launcher and see! |
improved grapple | simple straight-line action; faster than 6.08 version |