/*QUAKED obj_banner (1 .5 0) (-8 -44 -296) (8 44 0) INVULNERABLE ANIMATE EXPLODING NOPUSH A really big banner. ------- FIELDS ------------------ INVULNERABLE - N/A (it can't ever be hurt) ANIMATE - makes it flutter in the breeze, just like a...banner EXPLODING - N/A NOPUSH - N/A (banner can't be pushed) ------- KEYS ------------------ skinnum = 0 : blue 1 : red ----------------------------------- */****************** obj_banneronpole
/*QUAKED obj_banneronpole (1 .5 0) (-8 -28 -30) (8 28 30) INVULNERABLE ANIMATE EXPLODING NOPUSH A banner on a pole sticking out of a wall. ------- FIELDS ------------------ INVULNERABLE - can it be hurt ANIMATE - makes it flutter in the breeze EXPLODING - N/A NOPUSH - N/A (banner can't be pushed) ----------------------------------- */****************** obj_barrel
/*QUAKED obj_barrel (1 .5 0) (-12 -12 -19) (12 12 19) INVULNERABLE ANIMATE EXPLODING NOPUSH A barrel. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - the barrel will explode and cause radius damage NOPUSH - can't be moved by player ----------------------------------- */****************** obj_broom
/*QUAKED obj_broom (1 .5 0) (-2 -2 -25) (2 2 25) INVULNERABLE ANIMATE EXPLODING NOPUSH A broom. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chair1
/*QUAKED obj_chair1 (1 .5 0) (-12 -8 -26) (12 8 26) INVULNERABLE ANIMATE EXPLODING NOPUSH A highback wooden chair with a triangle at the top. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chair2
/*QUAKED obj_chair2 (1 .5 0) (-18 -29 -30) (18 29 30) INVULNERABLE ANIMATE EXPLODING NOPUSH A thick chair with slanted sides ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chair3
/*QUAKED obj_chair3 (1 .5 0) (-14 -21 -28) (14 21 28) INVULNERABLE ANIMATE EXPLODING NOPUSH A big stone throne. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chest1
/*QUAKED obj_chest1 (1 .5 0) (-10 -18 -19) (10 18 19) INVULNERABLE ANIMATE EXPLODING NOPUSH A large chest with a snake carving on top. When used it opens its lid. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chest2
/*QUAKED obj_chest2 (1 .5 0) (-14 -17 -9) (14 17 9) INVULNERABLE ANIMATE EXPLODING NOPUSH A medium sized chest with the top open - for use in the mines ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_chest3
/*QUAKED obj_chest3 (1 .5 0) (-10 -17 -6) (10 17 6) INVULNERABLE ANIMATE EXPLODING NOPUSH A medium sized chest with the top closed - for use in the mines ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_cog1
/*QUAKED obj_cog1 (1 .5 0) (-8 -4 0) (8 4 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A cog with spokes coming out the front of it. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (cog can't be pushed) ----------------------------------- */****************** obj_corpse1
/*QUAKED obj_corpse1 (1 .5 0) (-30 -12 0) (30 12 5) INVULNERABLE ANIMATE EXPLODING NOPUSH Plague elf dead. ---------- KEYS ----------------- style - (default 0) 0 - both arms above head 1 - on side 2 - arm over face 3 - arms out to side 4 - skewered ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (corpse can't be pushed) ----------------------------------- */****************** obj_corpse2
/*QUAKED obj_corpse2 (1 .5 0) (-30 -12 0) (30 12 5) INVULNERABLE ANIMATE EXPLODING NOPUSH Plague elf dead with a different skin ---------- KEYS ----------------- style - (default 0) 0 - both arms above head 1 - on side 2 - arm over face 3 - arms out to side 4 - skewered ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (corpse can't be pushed) ----------------------------------- */****************** obj_dying_elf
/*QUAKED obj_dying_elf (1 .5 0) (-30 -12 0) (30 12 5) INVULNERABLE ANIMATE EXPLODING NOPUSH Plague elf lying on the ground shaking. ---------- KEYS ----------------- style - skin to use 0 - 1 - ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (corpse can't be pushed) ----------------------------------- */****************** obj_sign1
/*QUAKED obj_sign1 (1 .5 0) (-29 -4 -16) (29 4 16) INVULNERABLE ANIMATE EXPLODING NOPUSH A square sign coming out of a wall. --------KEYS------------------- style - 0 - sign with a dragon 1 - sign with two steins 2 - sign with a fish ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (sign1 can't be pushed) ----------------------------------- */****************** obj_sign4
/*QUAKED obj_sign4 (1 .5 0) (-8 -18 -29) (8 18 29) INVULNERABLE ANIMATE EXPLODING NOPUSH A square sign that is on top of a post. It is leaning badly. For the MINE or DESERT areas. style - 0 for the Andorian skin 1 for the Tchecktrik skin ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (sign4 can't be pushed) ----------------------------------- */****************** obj_stalagmite1
/*QUAK-ED obj_stalagmite1 (1 .5 0) (-32 -32 -200) (32 32 0) INVULNERABLE ANIMATE EXPLODING DARKSKIN A big long thick stalagmite.These point up. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A DARKSKIN - if checked it uses the dark skin ----------------------------------- */****************** obj_stalagmite2
/*QUAK-ED obj_stalagmite2 (1 .5 0) (-32 -32 -128) (32 32 0) DARKSKIN A big squat stalagmite.These point up. ------- FIELDS ------------------ DARKSKIN - if checked it uses the dark skin ----------------------------------- */****************** obj_stalagmite3
/*QUAK-ED obj_stalagmite3 (1 .5 0) (-32 -32 -200) (32 32 0) DARKSKIN A long pointy stalagmite. These point up ------- FIELDS ------------------ DARKSKIN - if checked it uses the dark skin ----------------------------------- -*/****************** obj_statue_corvus
/*QUAKED obj_statue_corvus (1 .5 0) (-16 -16 0) (16 16 32) INVULNERABLE ANIMATE EXPLODING NOPUSH A statue of Corvus. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_statue_dolphin1
/*QUAKED obj_statue_dolphin1 (1 .5 0) (-68 -22 -30) (68 22 30) VULNERABLE ANIMATE EXPLODING NOPUSH The dolphin on all fours ------- FIELDS ------------------ VULNERABLE - it can be hurt - default it can't be ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_dolphin2
/*QUAKED obj_statue_dolphin2 (1 .5 0) (-17 -20 -70) (17 20 70) INVULNERABLE ANIMATE EXPLODING NOPUSH The dolphin on a wall. Head turned to the right ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_dolphin3
/*QUAKED obj_statue_dolphin3 (1 .5 0) (-17 -20 -70) (17 20 70) INVULNERABLE ANIMATE EXPLODING NOPUSH The dolphin on a wall. Head turned to the left ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_dolphin4
/*QUAKED obj_statue_dolphin4 (1 .5 0) (-63 -22 -37) (63 22 37) INVULNERABLE ANIMATE EXPLODING NOPUSH The dolphin up on two legs ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_guardian
/*QUAKED obj_statue_guardian (1 .5 0) (-100 -64 0) (64 64 128) INVULNERABLE ANIMATE EXPLODING NOPUSH A big statue of a fish guy on his haunches holding a spear. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_table1
/*QUAKED obj_table1 (1 .5 0) (-28 -54 -18) (28 54 18) INVULNERABLE ANIMATE EXPLODING NOPUSH A large wooden dining table with two legs. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_table2
/*QUAKED obj_table2 (1 .5 0) (-28 -54 -17) (28 54 17) INVULNERABLE ANIMATE EXPLODING NOPUSH A grey stone table. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_throne
/*QUAKED obj_throne (1 .5 0) (-20 -22 -44) (20 22 44) INVULNERABLE ANIMATE EXPLODING NOPUSH A highbacked throne. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_kettle
/*QUAKED obj_kettle (1 .5 0) (-8 -8 0) (8 8 10) INVULNERABLE ANIMATE EXPLODING NOPUSH A kettle. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_cauldron
/*QUAKED obj_cauldron (1 .5 0) (-22 -22 -10) (22 22 10) INVULNERABLE ANIMATE EXPLODING NOPUSH A metal cauldron filled with green liquid ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_firepot
/*QUAKED obj_firepot (1 .5 0) (-18 -18 -12) (18 18 12) INVULNERABLE ANIMATE EXPLODING NOPUSH A grey stone firepot ------- FIELDS ------------------ INVULNERABLE - always invulnerable ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't ever be moved by player) ----------------------------------- */****************** obj_statue_duckbill1
/*QUAKED obj_statue_duckbill1 (1 .5 0) (-67 -24 -51) (67 24 51) INVULNERABLE ANIMATE EXPLODING NOPUSH The duckbilled thing - tail to the right ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_duckbill2
/*QUAKED obj_statue_duckbill2 (1 .5 0) (-67 -24 -50) (67 24 50) INVULNERABLE ANIMATE EXPLODING NOPUSH The duckbilled thing - tail to the left ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_seasonglobe
/*QUAKED obj_seasonglobe (1 .5 0) (-80 -80 0) (80 80 100) INVULNERABLE ANIMATE EXPLODING NOPUSH The globe thingy ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (globe can't be moved) ----------------------------------- */****************** obj_stein
/*QUAKED obj_stein (1 .5 0) (-2 -2 -3) (2 2 3) INVULNERABLE ANIMATE EXPLODING NOPUSH A beer stein. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_scroll
/*QUAKED obj_scroll (1 .5 0) (-2 -18 -3) (2 18 3) INVULNERABLE ANIMATE EXPLODING NOPUSH A paper scroll ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_fountain_fish
/*QUAKED obj_fountain_fish (1 .5 0) (-52 -34 -48) (52 34 48) INVULNERABLE ANIMATE EXPLODING NOPUSH A two headed fish fountain ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_boulderfish
/*QUAKED obj_statue_boulderfish (1 .5 0) (-26 -16 -27) (26 16 27) INVULNERABLE ANIMATE EXPLODING NOPUSH A statue of a fish. The one which raises up a boulder. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_pottedplant
/*QUAKED obj_pottedplant (1 .5 0) (-20 -20 -30) (20 20 30) INVULNERABLE ANIMATE EXPLODING NOPUSH A potted plant with ferns ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_plant1
/*QUAKED obj_plant1 (1 .5 0) (-8 -8 -24) (8 8 24) INVULNERABLE ANIMATE EXPLODING NOPUSH A clump of tall, thin, plants ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (plant1 can't be moved) ----------------------------------- */****************** obj_plant2
/*QUAKED obj_plant2 (1 .5 0) (-20 -20 -10) (20 20 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A plant with broad leaves. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (plant2 can't be moved) ----------------------------------- */****************** obj_plant3
/*QUAKED obj_plant3 (1 .5 0) (-8 -8 -12) (8 8 12) INVULNERABLE ANIMATE EXPLODING NOPUSH A group of ferns ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (plant3 can't be moved) ----------------------------------- */****************** obj_treetop
/*QUAKED obj_treetop (1 .5 0) (-176 -176 -125) (176 176 125) INVULNERABLE ANIMATE EXPLODING NOPUSH A canopy for a tree. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (treetop can't be moved) ----------------------------------- */****************** obj_tree
/*QUAKED obj_tree (1 .5 0) (-100 -100 -120) (100 100 120) INVULNERABLE ANIMATE EXPLODING NOPUSH A tree for Matt's level ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (tree can't be moved) ----------------------------------- */****************** obj_tree2
/*QUAKED obj_tree2 (1 .5 0) (-50 -50 -286) (50 50 286) INVULNERABLE ANIMATE EXPLODING NOPUSH A tall spikey tree for the swamps ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (tree2 can't be moved) ----------------------------------- */****************** obj_tree3
/*QUAKED obj_tree3 (1 .5 0) (-50 -50 -286) (50 50 286) INVULNERABLE ANIMATE EXPLODING NOPUSH A tall spikey tree with big roots on the bottom. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (tree3 can't be moved) ----------------------------------- */****************** obj_treetall
/*QUAKED obj_treetall (1 .5 0) (-46 -46 -340) (46 46 340) INVULNERABLE ANIMATE EXPLODING NOPUSH A very tall tree ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (tree3 can't be moved) ----------------------------------- */****************** obj_treefallen
/*QUAKED obj_treefallen (1 .5 0) (-24 -62 -35) (24 62 35) INVULNERABLE ANIMATE EXPLODING NOPUSH A tree that is leaning as if it had over. Meant to be partially submerged in water or muck. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (treefallen can't be moved) ----------------------------------- */****************** obj_shovel
/*QUAKED obj_shovel (1 .5 0) (-8 -8 -20) (8 8 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A shovel ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_woodpile
/*QUAKED obj_woodpile (1 .5 0) (-12 -20 -7) (12 20 7) INVULNERABLE ANIMATE EXPLODING NOPUSH A pile of chopped wood. ------- FIELDS ------------------ INVULNERABLE - Can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_fishtrap
/*QUAKED obj_fishtrap (1 .5 0) (-14 -28 -13) (14 28 13) INVULNERABLE ANIMATE EXPLODING NOPUSH A fishtrap ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_bench
/*QUAKED obj_bench (1 .5 0) (-10 -21 -10) (10 21 10) INVULNERABLE ANIMATE EXPLODING NOPUSH A stone bench to sit on ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_bucket
/*QUAKED obj_bucket (1 .5 0) (-8 -8 -9) (8 8 10) INVULNERABLE ANIMATE EXPLODING NOPUSH A bucket ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_ropechain
/*QUAKED obj_ropechain (1 .5 0) (-20 -20 -14) (20 20 14) INVULNERABLE ANIMATE EXPLODING NOPUSH A pile of rope or chain ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (ropechain can't be moved) Variables: skinnum = 0 : rope 1 : chain ----------------------------------- */****************** obj_wheelbarrow
/*QUAKED obj_wheelbarrow (1 .5 0) (-37 -20 -21) (37 20 21) INVULNERABLE ANIMATE EXPLODING NOPUSH A wheelbarrow ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_wheelbarrowdamaged
/*QUAKED obj_wheelbarrowdamaged (1 .5 0) (-38 -26 -20) (38 26 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A wheelbarrow on it's side missing a wheel ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (wheelbarrowdamaged can't be moved) ----------------------------------- */****************** obj_urn
/*QUAKED obj_urn (1 .5 0) (-8 -8 -27) (8 8 30) INVULNERABLE ANIMATE EXPLODING NOPUSH An urn ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_bigcrystal
/*QUAKED obj_bigcrystal (1 .5 0) (-35 -35 -50) (35 35 50) INVULNERABLE ANIMATE EXPLODING NOPUSH A big circular crystal which rotates. ------- KEYS ------------------ speed - rate of rotation ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_moss1
/*QUAKED obj_moss1 (1 .5 0) (-4 -10 -40) (4 10 40) INVULNERABLE ANIMATE EXPLODING NOPUSH ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (moss1 can't be moved) ----------------------------------- */****************** obj_moss2
/*QUAKED obj_moss2 (1 .5 0) (-4 -9 -40) (4 9 40) INVULNERABLE ANIMATE EXPLODING NOPUSH ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (moss2 can't be moved) ----------------------------------- */****************** obj_moss3
/*QUAKED obj_moss3 (1 .5 0) (-4 -15 -40) (4 15 40) INVULNERABLE ANIMATE EXPLODING NOPUSH ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (moss3 can't be moved) ----------------------------------- */****************** obj_moss4
/*QUAKED obj_moss4 (1 .5 0) (-4 -12 -40) (4 12 40) INVULNERABLE ANIMATE EXPLODING NOPUSH ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (moss4 can't be moved) ----------------------------------- */****************** obj_moss5
/*QUAKED obj_moss5 (1 .5 0) (-4 -10 -40) (4 10 40) INVULNERABLE ANIMATE EXPLODING NOPUSH ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (moss5 can't be moved) ----------------------------------- */****************** obj_floor_candelabrum
/*QUAKED obj_floor_candelabrum (1 .5 0) (-8 -8 -35) (8 8 35) INVULNERABLE ANIMATE EXPLODING NOPUSH A floor candelabrum. ------- FIELDS ------------------ INVULNERABLE - it can't be destroyed ANIMATE - makes flickering flames appear EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_dragonhead
/*QUAKED obj_statue_dragonhead (1 .5 0) (-76 -28 -46) (76 28 46) INVULNERABLE ANIMATE EXPLODING NOPUSH A statue of a dragon head ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_statue_dragon
/*QUAKED obj_statue_dragon (1 .5 0) (-53 -33 -72) (53 33 72) INVULNERABLE ANIMATE EXPLODING NOPUSH A statue of a dragon ---------- KEYS ----------------- style - (default 0) 0 - dragon looking left 1 - dragon looking right ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_flagonpole
/*QUAKED obj_flagonpole (1 .5 0) (-8 -8 0) (8 8 60) INVULNERABLE ANIMATE EXPLODING NOPUSH A flag on a pole ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (flagonpole can't be moved) ----------------------------------- */****************** obj_lever1
/*QUAKED obj_lever1 (1 .5 0) (-6 -14 -17) (6 14 17) INVULNERABLE ANIMATE EXPLODING NOPUSH A wooden floor lever that is triggerable. ------- FIELDS ------------------ INVULNERABLE - always invulnerable ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_lever1 can't be moved) ----------------------------------- */****************** obj_lever2
/*QUAKED obj_lever2 (1 .5 0) (-14 -14 -9) (14 14 9) INVULNERABLE ANIMATE EXPLODING NOPUSH A wooden wheel lever that is triggerable. ------- FIELDS ------------------ INVULNERABLE - always invulnerable ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_lever2 can't be moved) ----------------------------------- */****************** obj_lever3
/*QUAKED obj_lever3 (1 .5 0) (-4 -6 -16) (4 6 16) INVULNERABLE ANIMATE EXPLODING NOPUSH A lever for the wall...and it's triggerable. ------- FIELDS ------------------ INVULNERABLE - always invulnerable ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_lever3 can't be moved) ----------------------------------- */****************** obj_bush1
/*QUAKED obj_bush1 (1 .5 0) (-34 -34 -19) (34 34 19) INVULNERABLE ANIMATE EXPLODING NOPUSH A dome shaped bush ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_bush1 can't be moved) ----------------------------------- */****************** obj_bush2
/*QUAKED obj_bush2 (1 .5 0) (-56 -56 -40) (56 56 40) INVULNERABLE ANIMATE EXPLODING NOPUSH A larger dome shaped bush ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_bush2 can't be moved) ----------------------------------- */****************** obj_cactus
/*QUAKED obj_cactus (1 .5 0) (-18 -18 -44) (18 18 44) INVULNERABLE ANIMATE EXPLODING NOPUSH A cactus. Hurts the player 1 pt every five seconds he is pushes against it. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_cactus can't be moved) ----------------------------------- */****************** obj_cactus3
/*QUAKED obj_cactus3 (1 .5 0) (-14 -14 -32) (14 14 32) INVULNERABLE ANIMATE EXPLODING NOPUSH A cactus. Hurts the player 1 pt every five seconds he is pushes against it. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_cactus3 can't be moved) ----------------------------------- */****************** obj_cactus4
/*QUAKED obj_cactus4 (1 .5 0) (-11 -11 -11) (11 11 11) INVULNERABLE ANIMATE EXPLODING NOPUSH A small cactus that open up or closes. Is triggerable. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_cactus4 can't be moved) ----------------------------------- */****************** obj_basket
/*QUAKED obj_basket (1 .5 0) (-13 -13 -21) (13 13 21) INVULNERABLE ANIMATE EXPLODING NOPUSH A tall basket with a lid on it. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_claybowl
/*QUAKED obj_claybowl (1 .5 0) (-6 -6 -2) (6 6 2) INVULNERABLE ANIMATE EXPLODING NOPUSH A bowl made of clay ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_clayjar
/*QUAKED obj_clayjar (1 .5 0) (-15 -15 -24) (15 15 24) INVULNERABLE ANIMATE EXPLODING NOPUSH A big honking urn made of clay ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_gorgonbones
/*QUAKED obj_gorgonbones (1 .5 0) (-18 -38 -9) (18 38 1) INVULNERABLE ANIMATE EXPLODING NOPUSH The bones of a dead gorgon. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_gorgonbones can't be moved) ----------------------------------- */****************** obj_grass
/*QUAKED obj_grass (1 .5 0) (-8 -8 -10) (8 8 10) INVULNERABLE ANIMATE EXPLODING NOPUSH A clump of grass ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (obj_grass can't be moved) ----------------------------------- */****************** obj_swampflat_top
/*QUAKED obj_swampflat_top (1 .5 0) (0 -100 -48) (2 100 48) INVULNERABLE ANIMATE EXPLODING NOPUSH A flat poly to be used on the outer edge of swamp levels. Vegetation growing up. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_swampflat_bottom
/*QUAKED obj_swampflat_bottom (1 .5 0) (0 -100 -48) (2 100 48) INVULNERABLE ANIMATE EXPLODING NOPUSH A flat poly to be used on the outer edge of swamp levels. Vegetation hanging down. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_treestump
/*QUAKED obj_treestump (1 .5 0) (-18 -18 -16) (18 18 16) INVULNERABLE ANIMATE EXPLODING NOPUSH A short tree stump ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_jawbone
/*QUAKED obj_jawbone (1 .5 0) (-11 -11 -12) (11 11 12) INVULNERABLE ANIMATE EXPLODING NOPUSH The jaws of a fish. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_barrel_metal
/*QUAKED obj_barrel_metal (1 .5 0) (-11 -12 -18) (11 12 18) INVULNERABLE ANIMATE EXPLODING NOPUSH A metal barrel. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_barrel_explosive
/*QUAKED obj_barrel_explosive (1 .5 0) (-11 -12 -18) (11 12 18) INVULNERABLE ANIMATE EXPLODING NOPUSH A barrel that explodes and does damage. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_gascan
/*QUAKED obj_gascan (1 .5 0) (-8 -9 -13) (8 9 13) INVULNERABLE ANIMATE EXPLODING NOPUSH A metal gas can. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_pipe1
/*QUAKED obj_pipe1 (1 .5 0) (-11 -24 -7) (11 24 7) INVULNERABLE ANIMATE EXPLODING NOPUSH A section of pipe with 90 degree bend in it. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_pipe2
/*QUAKED obj_pipe2 (1 .5 0) (-6 -25 -4) (6 25 4) INVULNERABLE ANIMATE EXPLODING NOPUSH A straight section of pipe. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_pipewheel
/*QUAKED obj_pipewheel (1 .5 0) (-14 -14 -12) (14 14 12) INVULNERABLE ANIMATE EXPLODING NOPUSH A shutoff valve for pipe. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_minecart
/*QUAKED obj_minecart (1 .5 0) (-18 -29 -20) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A full mine cart used on the mine levels. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_minecart2
/*QUAKED obj_minecart2 (1 .5 0) (-18 -29 -20) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH An empty mine cart used on the mine levels. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_minecart3
/*QUAKED obj_minecart3 (1 .5 0) (-18 -29 -15) (18 29 20) INVULNERABLE ANIMATE EXPLODING NOPUSH A busted mine cart used on the mine levels. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_andwallhanging
/*QUAKED obj_andwallhanging (1 .5 0) ( 0 -19 -24) (4 19 24) INVULNERABLE ANIMATE EXPLODING NOPUSH A circular Andorian wall hanging. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_pick
/*QUAKED obj_pick (1 .5 0) ( -12 -13 -2) (12 13 2) INVULNERABLE ANIMATE EXPLODING NOPUSH A tool that is a pick. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_metalchunk1
/*QUAKED obj_metalchunk1 (1 .5 0) ( -10 -26 -4) (10 26 4) INVULNERABLE ANIMATE EXPLODING NOPUSH A chunk of twisted metal. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_metalchunk2
/*QUAKED obj_metalchunk2 (1 .5 0) ( -10 -26 -7) (10 26 7) INVULNERABLE ANIMATE EXPLODING NOPUSH Another chunk of twisted metal. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_metalchunk3
/*QUAKED obj_metalchunk3 (1 .5 0) ( -9 -30 -4) (9 30 4) INVULNERABLE ANIMATE EXPLODING NOPUSH Another chunk of twisted metal. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_rocks1
/*QUAKED obj_rocks1 (1 .5 0) ( -12 -13 -4) (12 13 4) INVULNERABLE ANIMATE EXPLODING NOPUSH A bunch of rocks together For the MINE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_rocks2
/*QUAKED obj_rocks2 (1 .5 0) ( -9 -30 -4) (9 30 4) INVULNERABLE ANIMATE EXPLODING NOPUSH A big rock For the MINE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_hivepriestessssymbol
/*QUAKED obj_hivepriestessssymbol (1 .5 0) ( -4 -4 -13) (4 4 13) INVULNERABLE ANIMATE EXPLODING NOPUSH The Hive Priestess Symbol was created originally by T'jektaluck back in 14567 AH (After Hive). It was stolen by Matt Pinkston in 20054. He was promptly captured and fed Zots until he died from sugar overload. It starts off invisible. When used it appears. For the HIVE level ------- FIELDS ------------------ INVULNERABLE - N/A it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_queenthrone
/*QUAKED obj_queenthrone (1 .5 0) ( -40 -56 -49) (40 56 49) INVULNERABLE ANIMATE EXPLODING NOPUSH A throne for the queen For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_queenchair
/*QUAKED obj_queenchair (1 .5 0) ( -30 -28 -31) (30 28 31) INVULNERABLE ANIMATE EXPLODING NOPUSH A chair to go by the queen throne For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_shrine
/*QUAKED obj_shrine (1 .5 0) ( -26 -38 -38) (26 38 38) INVULNERABLE ANIMATE EXPLODING NOPUSH Its a shrine For all levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ---------- KEYS ----------------- style - (default 0) type of shrine 0 - heal 1 - mana 2 - lungs 3 - light 4 - power up 5 - armor 6 - armor gold 7 - random 8 - reflection 9 - staff 10 - ghost 11 - speed ----------------------------------- */****************** obj_larvaegg
/*QUAKED obj_larvaegg (1 .5 0) ( -6 -14 -6) (6 14 6) INVULNERABLE ANIMATE EXPLODING NOPUSH An egg for the larva For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_larvabrokenegg
/*QUAKED obj_larvabrokenegg (1 .5 0) ( -6 -7 -5) (6 7 5) INVULNERABLE ANIMATE EXPLODING NOPUSH A broken egg for the larva For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_cocoon
/*QUAKED obj_cocoon (1 .5 0) ( -20 -20 -36) (20 20 36) INVULNERABLE ANIMATE EXPLODING NOPUSH A cocoon which hangs from the ceiling For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A (always animates) EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_cocoonopen
/*QUAKED obj_cocoonopen (1 .5 0) ( -20 -20 -34) (20 20 34) INVULNERABLE ANIMATE EXPLODING NOPUSH An open cocoon which hangs from the ceiling For the HIVE levels ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_venusflytrap
/*QUAKED obj_venusflytrap (1 .5 0) ( -20 -20 -24) (20 20 24) INVULNERABLE ANIMATE EXPLODING NOPUSH The venus flytrap - a viscous beast of a plant ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_statue_techeckriktomb
/*QUAKED obj_statue_techeckriktomb (1 .5 0) ( -41 -11 -14) (41 11 14) INVULNERABLE ANIMATE EXPLODING NOPUSH The statue of the techeckrik laying down. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_statue_techeckrikright
/*QUAKED obj_statue_techeckrikright (1 .5 0) ( -26 -40 -50) (26 40 50) INVULNERABLE ANIMATE EXPLODING NOPUSH NOGEM The statue of the techeckrik with his arms raised up to the right. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) NOGEM - No gem in the chest (puzzle) ----------------------------------- */****************** obj_statue_techeckrikleft
/*QUAKED obj_statue_techeckrikleft (1 .5 0) ( -26 -40 -50) (26 40 50) INVULNERABLE ANIMATE EXPLODING NOPUSH NOGEM The statue of the techeckrik with his arms raised up to the left. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) NOGEM - No gem in the chest (puzzle) ----------------------------------- */****************** obj_spellbook
/*QUAKED obj_spellbook (1 .5 0) ( -14 -14 -35) (14 14 40) INVULNERABLE ANIMATE EXPLODING NOPUSH A spell book that closes when triggered. ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_skullpole
/*QUAKED obj_skullpole (1 .5 0) ( -10 -10 -47) (10 10 47) INVULNERABLE ANIMATE EXPLODING NOPUSH A pole with skulls on it ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_pot1
/*QUAKED obj_pot1 (1 .5 0) ( -3 -8 -8) (3 8 8) INVULNERABLE ANIMATE EXPLODING NOPUSH A cooking pot which hangs from a wall ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_pot2
/*QUAKED obj_pot2 (1 .5 0) ( -7 -7 -3) (7 7 3) INVULNERABLE ANIMATE EXPLODING NOPUSH A cooking pot which lays flat on a table ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_bottle1
/*QUAKED obj_bottle1 (1 .5 0) ( -3 -3 -7) (3 3 7) INVULNERABLE ANIMATE EXPLODING NOPUSH A bottle that looks like the one Jennie came out of in I Dream of Jennie ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_jug1
/*QUAKED obj_jug1 (1 .5 0) ( -6 -6 -6) (6 6 6) INVULNERABLE ANIMATE EXPLODING NOPUSH A wine jug ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - can't be moved by player ----------------------------------- */****************** obj_torture_table
/*QUAKED obj_torture_table (1 .5 0) ( -46 -14 -14) (46 14 14) INVULNERABLE ANIMATE EXPLODING NOPUSH A table useful for wringing confessions from your broken and pitiful enemies. style - the frame of animation for model 0 -table is down 1 - table is in upright position ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't ever be moved by player) ----------------------------------- */****************** obj_torture_wallring
/*QUAKED obj_torture_wallring (1 .5 0) ( -2 -4 -6) (2 4 6) INVULNERABLE ANIMATE EXPLODING NOPUSH A ring that hangs from a wall ------- FIELDS ------------------ INVULNERABLE - it can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't ever be moved by player) ----------------------------------- */****************** obj_statue_tchecktrik_bust
/*QUAKED obj_statue_tchecktrik_bust (1 .5 0) (-8 -12 -15) (8 12 15) INVULNERABLE ANIMATE EXPLODING NOPUSH A bust of a tchecktrik. When used a necklace appears aroundit's neck. style - 0 - no necklace until used then necklace appears 1 - necklace until used then necklace disappears ------- FIELDS ------------------ INVULNERABLE - N/A (can't be hurt) ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_statue_sithraguard
/*QUAKED obj_statue_sithraguard (1 .5 0) (-22 -20 -57) (22 20 57) INVULNERABLE ANIMATE EXPLODING NOPUSH A statue of a sithra guard with spear extended. When used the guard pulls his arm back. style - type of statue ------- FIELDS ------------------ INVULNERABLE - N/A (can't be hurt) ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_torture_ironmaiden
/*QUAKED obj_torture_ironmaiden (1 .5 0) (-18 -18 -49) (18 18 49) INVULNERABLE ANIMATE EXPLODING NOPUSH An iron maiden that closes when used ------- FIELDS ------------------ INVULNERABLE - N/A (can't be hurt) ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_torture_rack
/*QUAKED obj_torture_rack (1 .5 0) (-22 -46 -19) (22 46 19) INVULNERABLE ANIMATE EXPLODING NOPUSH A rack ------- FIELDS ------------------ INVULNERABLE - N/A (can't be hurt) ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_torture_bed
/*QUAKED obj_torture_bed (1 .5 0) (-21 -43 -94) (21 43 94) INVULNERABLE ANIMATE EXPLODING NOPUSH A bed of spikes that falls from the ceiling. ------- FIELDS ------------------ INVULNERABLE - N/A (can't be hurt) ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_statue_saraphbust
/*QUAKED obj_statue_saraphbust (1 .5 0) (-10 -20 -24) (10 20 24) INVULNERABLE ANIMATE EXPLODING NOPUSH A bust of a saraph ------- FIELDS ------------------ INVULNERABLE - can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ----------------------------------- */****************** obj_biotank
/*QUAKED obj_biotank (1 .5 0) (-20 -33 -52) (20 33 52) INVULNERABLE ANIMATE EXPLODING NOPUSH A biotank ------- FIELDS ------------------ INVULNERABLE - can't be hurt ANIMATE - N/A EXPLODING - N/A NOPUSH - N/A (can't be moved) ------- KEYS ------------------ style - what's in the biotank 0 - empty 1 - ET's head 2 - hairless Critter 3 - three fish 4 - wasp */******************