Classname: | trigger_setskill |
Purpose: | Activating nightmare mode |
H2 Code: | triggers.hc |
fields reqired: | targetname, noise |
targetname | Entity fires & sets skill-level when triggered |
noise | Value is a number, designating skill-level to be set. 4=nightmare, so presumably 0-3 are the regular levels, but I haven't tested this. |