Classname: | trigger_push |
Purpose: | Rapid transit. |
H2 Code: | triggers.hc |
When player enter brush, gets up and in horizontal direction specified by angle. (It's good for making repulsor fields, and can be turned off by being targetted.) |
angle | Value is a number, horizontal direction player is pushed in. |
speed | Value is a number, velocity of motion. Not used in maps, but seems to work! |
targetname | Value is a name, when triggered, the entity does one more push and removes itself (so this is how you turn it off). |
spawnflags: | 1 - PUSH_ONCE |