Worldcraft Notes
Here are some notes (only one so far, actually) on using Worldcraft to edit Hexen2. I'd love to have more, please send in instructions for any difficulties that you've managed to surmount with any editor.
Rotating doors & brushes
Rotating Doors & Brushes
To create a rotating door in Worldcraft, you must create an origin around which the door will use as an axis to rotate.
To create an origin, create a brush with the 'origin' texture (white texture with the word "origin" repeated in red across it several times.)
A brush created with the origin texture will not be visible after the level is compiled (like a clip brush).
Generally you would make the origin brush extend through the door brush(es).
Select the origin brush, and the brush(es) you want as a door, and tie them to the func_door_rotating entity.
Specify the angle (how far) the door will rotate. i.e. 90 degrees will rotate a normal upright door 1/4 of the way outward/inward.
For a func_door_rotating the small odometer in the uppper right hand corner will specify the direction the door is facing.
Item submitted by
rob@1sconnect.com
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