Plaques

Plaques

Classname: plaque
Purpose: To be read by player
H2 Code: plaque.hc
fields required: message
A message is displayed when player touches the brush.

Fields

message Value is a number, indicating the message player is to see when touching the plaque's brush. Quark users can use #message with a string-value instead.
targetname Value is a name, targetted by a trigger_activate entity. If the DEACTIVATED spawnflag is set, plaque will be unreadable until activated.
spawnflags Value is the sum of the numbers for the properties desired:
  • 1 - INVISIBLE: plaque's brush can't be seen.
  • 2 - DEACTIVATED
  • 4 - NOLINEOFSIGHT: (PoP only) message appears regardless of diection player is facing.
  • 8 - NOTSOLID: (PoP only) passable through. But no msg. is displayed unless NOLINEOFSIGHT is also set.
See here for more on spawnflags.

Note

Eutectic says that a noise1 field can be used to specify an alternative sound made when the plaque is read, but I haven't gotten this to work (I'm pretty sure that he has, & I've just been incompetent. Not for the first time, not for the last).

Plus in the MP it appears once with a wait-field, but this doesn't seem to do anything.


Back to the list.