angle |
Value is an angle (in degrees, default = 0 = west); direction
of motion. -1 for up, -2 for down. |
speed |
Value is a number, movement speed; 150 = default.
|
lip |
Value is a number, distance left over after movement, 4=default
(crusher moves its length in the direction of movement, less 4 or the
lip-value).
|
dmg |
Value is a number, danage inflected on player when squashed.
default = 10. 666 means gib on contact.
|
targetname |
Value is a name, the target-value of a trigger, which
turns the crusher on and off. Exactly what happens is determined
by the MULTIPLE spawnflag: if MULTIPLE is on, then each activation
of the trigger produces a single movement-cycle for the crusher,
if it's off, the trigger toggles whether the crusher is running or
not (inactive crushers don't cause damage, even when dmg=666).
|
soundtype |
Value is one of the following numbers:
- 1 - base fast
- 2 - chain slow (default)
- 3 - guillotine
|
spawnflags |
Value is a number, gotten by adding up the following numbers
for the properties you want:
- 1 - MULTIPLE: discussed in treatment of targetname field.
- 2 - SLIDE: door-style accelerating movement
- 4 - START_OPEN: crusher starts in `open' or post-movement position.
- 8 - END_OPEN: crusher stops in open position.
|