Crystal Golem

Crystal Golem

Classname: monster_golem_crystal
Purpose: Solve a puzzle to kill it
H2 Code: golem.hc
Fields required: targetname
Like an vanilla golem, except that it is unkillable until its targetname is used. So it can't be woken up, but will patrol a route of path_corners, etc.

A further `feature' of the crystal golem is that you have to have some other kind of golem somewhere in your map, or else the level will crash when the crystal golem dies the chunk-death (its code doesn't seem to load some of the necessary stuff).

Fields

targetname When a trigger uses the targetname-value, the crystal golem becomes killable (and looks more opaque).

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