Sunbeams

Sunbeams

Classnames: weather_sunbeam_start, weather_sunbeam_end
Purpose: traps
H2 Code: weather.hc
Similar to lightning , except that the noise field actually does something. You need a weather_sunbeam_start object which targets a weather_sunbeam_end or target_null entity (only one end for each start).

Fields for weather_sunbeam_start

target Value is a name, which is also the targetname value for a weather_sunbeam_end entity.
wait Value is a number; if -1 (default), beam fires when triggered; otherwise fires spontaneously at intervals determined by the value (secs).
lifespan Value is a number, how long it lasts (secs).
targetname Value is a name, the target-value for the beam's trigger.
noise Value is number 1 for silent, 2 for a buzzing sound (default).
In the .bsp's there is sometimes a dmg-value, but this doesn't seem to do anything. There's also spawnflags, of unclear utility.

Fields for weather_sunbeam_end

targetname Value is the target value for the matching weather_sunbeam_start entity

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