origin |
Value is a triple of numbers; where it is, your mapeditor should
handle this visually, automatically.
|
targetname |
Value is a name; camera starts running when its
trigger fires.
|
wait |
Value is a number, how long (secs) player is frozen and camera runs.
Default=3.
|
target |
Value is a name; camera points at targetted
target_null entity. Requiried unless you want to do things
the hard way with the next two fields.
|
angles_x |
value is a name, downward pitch of camera in degrees.
|
angles_y |
value is a name, rightward yaw of camera in degrees.
|
netname |
PoP only;
Value is a name, shared as the netname-value of some object
such as a train, which the camera attaches itself to (so you can get
a scene from a moving POV). `If netname is the
name of a player, the camera points at that player' (not sure what
this really signifies).
|
health |
Occurs in PoP with value of 10; don't know what it does.
|