Classnames: | monster_rat, monster_ratnest |
Purpose: | Squeaking & chittering |
H2 Code: | rats.hc |
Fields required: | targetname |
Although their names start with `monster_', they don't act like monsters
at all: you can't seem to kill them, and they spawn when triggered.
So I classify them as ambience entities. In the MP, monster_ratnest occurs with an angle field, but this doesn't seem to do anthing. |
targetname | When a trigger uses the targetname-value, one (monster_rat) or five (monster_ratnest rats are spawned (Required). |
target | If this field exists, the rat(s), when spawned, will run towards the targetted path_corner entity. Unfortunately, unlike ordinary monsters, they won't pick up a second destination from their first one (but just run around it for a while), so you can't set up a rat-race. |