Fish

Fish

Classname: monster_fish
Purpose: Acquatic atmosphere
H2 Code: fish.hc
Although their names start with `monster_', they don't attack, and don't seem to be able to spawn things on death, but they do seem able to swim along a course of path_corner entities. If they're spawned out of water, they're stuck.

Fields

skin value is a number, default = 0 for brighter, 1 for darker.
target If this field exists, the fish will swim sedately towards the targetted path_corner entity, then on to whatever one that targets, etc.

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