map |
Value is a name, the name of the map the player is moved to
upon entering the trigger's brush (this name is the part of the
.bsp file/pak entry's name that comes in front of the `.bsp').
|
target |
Value is a name; the targetname value of the
player start entity that the
player will be transported to in the new map.
|
angle |
Value is a number; if nonzero the player has to pass through
roughly in the direction of the angle to activate transport.
|
spawnflags: |
- 1 - NO_INTERMISSION: supposedly suppresses intermission screen
(see info_itermission
in deathmatch. Neither Eutectic nor I have actually tested this, but
it definitely does nothing in SP.
|