Welcome
to the Eye of Horus, where the aim is to provide accurate and complete
information about the entities, so that you can put them into your maps
and they will work like you expect them to.
Comments, suggestions and especially
New or Corrected Entity info to
tiglari.
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Credits & Thanks:
tiglari - This
site
HexenWorld- Hosting
D3IS - Graphics & Layout
Armin Rigo - QuArK

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Main Information Page
[Reference ||
Tutorial ||
Lists ||
Discussions
|| Links ||
Downloads ]
[Praevus || Siege]
- October 6, 1998
- More info about Siege doors and triggers
in the Tutorial Section.
- September 28, 1998
- Put some Siege content into the
doors tutorial, and added an account
of how to setup a loopback Siege server
for entity-testing.
- September 22, 1998
- Started the tutorial
on triggering, and added a
Siege section (not much content, can't actually play it, no servers
close enough).
- September 3rd, 1998
- Spurred on by Lodo of the
Citadel, I've
started a tutorial section to help
newbies start learning their way around the exuberantly numerous
throng of Hexen II entities. So far there's only one on doors
(sliding and rotating, with a bit on buttons, puzzle pieces and
targetting), but more is on the way. It's also not too polished or
graphically glitzy, but at least it exists (and should load fast!).
- August 25, 1998
-
Increased the visibility and linkage to the info on how to
spawn things upon the death of a monster
or the destruction of an object.
If you're a confused newbie (everybody starts that way) check out my
assortment of links. One thing that
may have changed since this page was started is that perhaps more of the
people starting H2 map-editing don't know their way around Quake or Quake2
editing, and so maybe need more H2-specific help to get started. If you're
like this, speak up on the HexenWorld message-board, and maybe people
will be motivated to try to organize more help.
- July 27, 1998
- At last, an update!
Which is
revised Quark Entity Support for both Hexen II and the PoP Mission
Pack. Various errors have been fixed (tho surely more remain),
and I've made considerable use of the new `more specs' buttons
to provide more of the rarer keys without making too much clutter.
- June 26, 1998
- A QuArK 5 item, a
texture name add-on to help with shifting H2 projects from
QuArK 4 to QuArK 5 (needed because I renamed the textures in H2
that have duplicate names, only some of which were available
in QuArK 4). This will probably be the last update here until after
July 16.
- June 25, 1998
- Two editor/entity items:
- Bludbath has prepared a
revised and improved h2 entity set for Qoole. He's also working
on the PoP entities, follow the HexenWorld message board for news.
- I have but up preliminary
Quark5 support for PoP. Only the new PoP entities are covered at
all, I haven't yet added the new fields and spawnflags for old entities.
This will have to wait until mid-July, when I will be back from some
travels.
- June 23, 1998
- Some small corrections
- June 21, 1998
- At last, all the PoP entities I plan to do are now
have proper entries on the Eye, although there is still stuff left to
find out. The ones I've left out don't strike me as likely to be muc
use to ordinary mapmakers, or else they are things such as coop start
spots, which I can't experiment with (and look pretty easy anyway).
Things are getting busy, & then I will be away for
a while, so for the next four weeks or so there's not likely to be
much progress here, except I hope to produce some kind of PoP support for
Quark 5 up before temporarily disappearing.
- June 18, 1998
- All the remaining PoP triggers, tho there
are some general enhancements to most/all of the triggers in
PoP that I haven't finished sorting out; for example they
all seem able to have an angle field specifying the direction
the player has to be facing order to set them off. Plus a few
odds and ends, such as plaque enhancements
and a bit on func_walls.
Only snow (cool!!) and the objects left, of those I intend to do!
- June 17, 1998
- More triggers, including
objectives, setskill,
hub intermission and
stop. Almost done with triggers, but not
quite. And some more entity discussion
with Eric Biessman.
- June 14, 1998
- Various minor corrections, especially
to rotating brushes and
lights.
- June 8, 1998
- I've been playing with the organization of the site
somewhat, to try to get a better organization of the slowly accomulated
content.
As for that, I have a bit more stuff about
mission-pack editing, and have gotten well into the new/changed
triggers (skipping over the objects for now, because they look mostly
quite straightforward).
Permissions: You may
install the zipped version of these pages on you own computer for personal
use. You may not set it up an any kind of
server for public use. If you want to do something else, and you aren't
sure.. ask!
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