Trap spikeshooter

Trap spikeshooter

Classname: trap_spikeshooter
Purpose: Ambush
H2 Code: misc.hc
fields required: targetname
Fires one spike when triggered

Fields

angle Value is an angle (in degrees); direction spike goes. -1 for up, -2 for down.
targetname value is a name, shooter shoots when trigger fires.

Note

The code comments have spawnflags 1=SUPERSPIKE, 2=LASER, but these appear to have been de-implemented. Hey, maybe it's leftover from Quake!
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