Classname: | monster_golem_crystal |
Purpose: | Solve a puzzle to kill it |
H2 Code: | golem.hc |
Fields required: | targetname |
Like an vanilla golem, except that it is
unkillable until its targetname is used. So it can't be woken
up, but will patrol a route of path_corners,
etc. A further `feature' of the crystal golem is that you have to have some other kind of golem somewhere in your map, or else the level will crash when the crystal golem dies the chunk-death (its code doesn't seem to load some of the necessary stuff). |
targetname | When a trigger uses the targetname-value, the crystal golem becomes killable (and looks more opaque). |