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EYE of HORUS
Hexen 2 Entities
Examples

These are intended to be examples illustrating relatively complicated and arcane techniques, such as the use of trigger_message_transfer entities; I want to provide them as .maps, playable .bsp's, and project files for various editors. I'll do them for QuArK myself, but for other editors, some energetic user and advocate of that editor will have to provide.

If you want an example of anything in particular, or even just more easier stuff, let me know.

entity exemplifiedtext filezip file
trigger_message_transfer 6K 70K (map, bsp, QuArK)

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