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Here are some texture wads for H2 and the Portal of Praevus Mission
Pack; the purpose of the H2 wads is to cover some textures with
duplicate names that are left out of some collections. There were
some manual steps in the preparation of these, so there might
be mistakes:
- A hopefully
full wad of all the textures with duplicate names in H2, named by
the original name suffixed with m/e/r indicating the theme (each theme
had its own wad, but the Medieval, Egyptian and Roman wads each had an
rtexNNN series with overlapping names). This can be used with any editor,
regardless of which duplicate-named textures it misses.
- A wad of
Textures with duplicate names that are unavailable in QuArK 4.
- The
new medieval textures from the Mission Pack, including some with
duplicate names shared with some of the Roman textures, that Kor Skarn
seems to have missed (I think).
- The
Tibetan textures from the Mission Pack.
Credits to Edward Kiser for MIPINDEX, which automatically detects
textures with same name and different data!
Here are some instructions for using these and other texture wads with
QuArK 4:
- From the `files' menu, select `new' (to start a new .qme, this
isn't necessary if you don't already have a .qme open).
- From the `New' menu, select `New textures'.
- Rename the `New textures' item that appeared in contents listing
on the left to whatever you want to call this collection of textures,
then click on it.
- You should be looking at an empty textures folder, labelled by the
name you just chose (or just New Textures, if you didn't rename it).
- Now click the right mouse button, and select `import' from the
resulting menu. Find the .wad file you want in the dialogue, and
select it.
- The folder should start to fill up with the textures; when it's
done, close up the Textures window and return to the main QuArK window,
and either add make another new textures item, or save out the textures
.qme under a new name.
- When you're done making the textures .qme and have saved & closed
it, open up your project and select `File links' from the `New' menu,
and select
you new textures .qme. Now when you fire up the texture browser, the
folders you added should appear, and be available.
A final point is that if you open up the texture .qme directly, you
can add and remove textures from the folders, whereas if you're looking
at it through a link, you can't.
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