Thursday 24th July, 1997 ================================================================ This version of Jawbreaker has been compiled specifically for GLQuake. For best results use the r_shadows 1 and r_wateralpha 0.7 commands at the console prior to launching the map. Other than the GL compile with transparent water effects (which look way cool :), it is no different to the regular jawbreak.bsp. ================================================================ Title : Jawbreaker Filename : gljaw.bsp Author : Matt Sefton Email Address : matt.sefton@dial.pipex.com Please mail me about this level - I love feedback :) Homepage : Single Player Quake Level Heaven http://www.planetquake.com/spq/matt/ Description : Full Quake map, designed specifically for single play. Compiled for GLQuake. Additional Credits to : id software - Hammer of the Gods. Hipnotic for inspiration and textures! Ben Morris for WorldCraft. Jim Lowell for the original jump lift idea. Martin R. Goedtke for trigger_hurt advice. Crash for being Crash. Special Thanks to : Martin Hryniewiecki for compiling this GL version. Beta Testing Crew! : Bill J.'Crash' McClendon, Ron Allen, Andrew Smith, Jim Ahara, Ace, Dale Suggs, Marcus Dromowicz, Martin Goedtke, Marty, Rich Carlson, Steve Rescoe, Warren Marshall. I guess you could say 'thoroughly tested' :) ================================================================= Through my levels and my web site, I've made so many great friends that to list them all would be futile (and boring :) In particular, I'd like to thank the following for making my Quakeworld a better place! Bill J.'Crash' McClendon, Ron Allen, Andrew Smith, Jim Ahara, Roger Staines, Dale Suggs, Lt. Dan, Marcus Dromowicz, Martin Goedtke, Marty, Rich Carlson, Steve Rescoe, Warren Marshall, Joost Schuur, Josh Gordon, Steve Ross, Steve Heaslip, Bastard, Dwoemer and all the Planet Quake crew, Gyro Gearloose, Jim Lowell, Martin Hryniewiecki, Matthias Worch, Thomas Quarles, Mick Carey, Andrew McIntyre, Ariel Vera, Ed Cope, Dick Oliver, Greg MacMartin, John Cutter, Bob Bowman, Matt Powers, Sverre Kvernmo. Angela, my long suffering and wonderful wife [just 5 more minutes...] :) Larry the QuakeDog (squeaky toys destroyed while u wait) Nescafe instant coffee, Rolling Rock, Marlboro Lights - the editor's friend :) Kenny Dalglish, The Toon Army, Alan Shearer, Tino Asprilla, David Ba.. oh SHUT UP will ya! ================================================================= Other Levels by Author : THE LOST WORLD (Quake) http://www.cdrom.com/pub/quake/levels/j-l/lostwrld.zip THE UNDERWORLD (Quake) http://www.cdrom.com/pub/quake/levels/s-u/undrwrld.zip EVILWORLD 1 (Quake) http://www.cdrom.com/pub/quake/levels/d-f/evilwrld.zip EVIL TWIN (Doom 1) http://www.cdrom.com/pub/doom/levels/doom/d-f/eviltwi2.zip ================================================================ I am actively seeking employment in the games industry. If you can help, please get in touch. ================================================================ FOR THE BEST IN SINGLE PLAYER QUAKE LEVELS, AUTHOR INTERVIEWS & GENERAL ALL ROUND GOODNESS, VISIT SINGLE PLAYER QUAKE LEVEL HEAVEN!! http://www.planetquake.com/spq/matt/ FOR REVIEWS OF EVERY SINGLE PLAYER QUAKE LEVEL OUT THERE, VISIT CRASH'S SINGLE PLAYER QUAKE PAGE!! http://www.planetquake.com/spq/crash/ SPQ - It's a love thang... :) ================================================================ * Play Information * Single Player : Yes (Oh, yes - this is what it's all about :) Cooperative : No Deathmatch : No (sorry, just wouldn't work with this map!) Difficulty Settings : Yes New Sounds : No New Graphics : Yes (custom texture wad made from id and Ritual [Hipnotic] textures. Also about a dozen custom textures with a few old favourites :) New Music : No - music is track 2, Quake CD. Scourge of Armagon CD track 2 recommended! Demos Replaced : None * Tale of the Tape * Base : New level from scratch Editor(s) used : WorldCraft 1.1a, AdQuedit, Paint Shop Pro 4.0 Known Bugs : None (with a proviso...) During the latter stages of construction on Jawbreaker, WorldCraft ground to an almost complete halt, probably due to the number of brushes in the map and the weakness of my PC :) It was taking 10 minutes just to SELECT a brush or entity, let alone change anything. For that reason, I may (or may not) have missed a couple of 'bonus item' errors. If I have, please don't mail and tell me :) I know... Build Time : centuries... :) Texture Wad used : Custom compiled texture wads. Compile machine : P100, 24mb RAM, Orchid Righteous 3D 3dfx card. QBSP Time : 25 mins Light (-extra) Time : 34 mins VIS (-level 4) Time : 1 hour, 25 minutes (not bad, huh? :) Brushes : 2081 Entities : 600 Models : 117 Textures : 96 Av. Leafs Visible : 115 * Additional Information * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: skill 2 (or 0/1 if you're scared :) map jawbreak * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my express written permission. Don't even TRY and put it on a cd-rom by saying that you asked my permission and I didn't reply within a certain time period so you took that as a yes! ENJOY! :D oh, and by the way... QUAKE 2 WILL RULE THE COSMOS!