Title : Monster Match Filename : mmcl_11.zip Version : 1.1 Date : October 23, 1998 Author : Mike "EvilTwin" Danylchuk Email : eviltwin@planetquake.com Homepage : http://www.planetquake.com/moddamage/ MONSTER MATCH You've beaten them on your own. Now join them on the net. INTRODUCTION: Monster Match is a Quake modification in which players compete as Quake monsters rather than Quake players. In Monster Match, each player enters the game as a knight armed with a sword. The weapons in Quake have been replaced by masks representing different monsters. When picked up, a mask transforms the player into the corresponding monster. The transformation lasts for 60 seconds, after which the evil curse of the mask wears off and the player changes back into a knight. Monster Match features an (optional) over-the- shoulder view to show players their status as they transform, move, and attack. ____________________________________________________________________________ THE MONSTERS: The following Quake monsters appear in Monster Match: Knights, Zombies, Fiends, Scrags, Ogres, Shamblers, and on certain levels, Death Knights. The KNIGHT This is the "default" monster. Each player joins the game as a knight, and changes back into a knight when the effects of a mask wear off, when the player is killed and re-spawned, or when the game moves to a new map. Only the Knight and the Death Knight can wear armor. The ZOMBIE Zombies behave differently from the other monsters in Monster match. Here's a handy guide... - Becoming a zombie - You can become a zombie not only by picking up a zombie mask, but also by being "killed" by a zombie. - Being a zombie - Welcome to the realm of the undead! Now that you're a zombie, here are a few things to keep in mind... - Zombies don't need to breathe. Stay under water as long as you like! - Zombies can be knocked down without being killed. Just wait a bit. - Zombies can't pick up health packs. You won't need them anyway. - Zombies can turn other players into zombies. Make new friends! - Zombies are slow. It comes with the territory. - Coming back to life - You leave the exciting world of the undead when the zombie curse wears off, when you pick up a different mask, or when you get gibbed. If you change to another monster, you will be left with 60 health. (Being undead leaves you with a not-so-fresh feeling.) As in single-player Quake, zombies can be killed if they are hit hard enough. An ogre's grenade will do the trick, and shamblers can be pretty strong... The FIEND Fiends are very fast. They have two attacks. If a fiend has room in front of it, it will do a jumping attack. At close range it will claw at its opponent. The SCRAG Scrags can fly. There are two ways to move vertically. One is to look up or down and then move forward. The other is to use the swim-up and swim-down keys for vertical strafing. (To set the swim keys, go to the options menu and select "customize controls".) The mouse (with mouse-look on) works very well for flying. The OGRE Ogres are the only monsters equipped with a standard Quake weapon. An ogre generally attacks with its grenade launcher, but will use its chain saw at close range, or when out of grenades. Ogres start out with 10 grenades, but they can pick up additional ammunition. If an ogre has grenades when it dies (or when it transforms into another monster), then it will drop a backpack for another ogre to pick up. The SHAMBLER Shamblers have two types of attacks. At long range, a shambler throws lightning bolts at its enemies. At close range (or underwater, where electricity would be ill-advised), it attacks with its powerful arms. As in single-player Quake, there is a certain distance which is too close for lightning, but out of reach of a shambler's arms. Shamblers are very large. Their size can restrict their movement in many quake maps. As an antidote to this, a player can hit the [2] key (or use the console command "fight_curse") to fight the shambler curse and turn back into a knight. The DEATH KNIGHT Death Knights only appear on certain registered Quake levels. They have two types of attacks. At long range, a Death Knight will use a magic attack. At close range, it will attack with its sword. Only the Knight and the Death Knight can wear armor. ____________________________________________________________________________ THE SCREEN: The default view for Monster Match is an over-the-shoulder third person perspective. The view can be toggled between the default and Quake’s standard first person perspective with the [1] key or the console command "chasecam_toggle". (If the [1] key is inconvenient for you, then bind "chasecam_toggle" to a better key.) The third person perspective may seem strange at first, but a great Quake player like you shouldn’t have any trouble getting used to it - it can be very helpful to see what your body is doing while you’re living the life of a monster. The ammunition counter in the lower right-hand corner of the status bar has been replaced with a timer that displays the number of seconds remaining until the player changes back into a knight. Ammunition (the number of grenades remaining for an ogre) is still visible on the upper part of the status bar, and players will receive printed warnings in the upper left-hand corner of the screen when they run low on grenades. ____________________________________________________________________________ PAIN: The monsters in Quake have different levels of endurance. For instance, scrags are much easier to kill than shamblers. The same is true in Monster Match. Stronger monsters take less damage from a given attack than weaker monsters do. The tradeoff is that stronger monsters also receive fewer health points from health packs than their weaker opponents. ____________________________________________________________________________ COMMAND SUMMARY: ACTION CONSOLE COMMAND DEFAULT KEY Third person perspective: chasecam_on First person perspective: chasecam_off Toggle perspective: chasecam_toggle [1] Fight the Shambler Curse: fight_curse [2] If you don't like the default keys, you can bind these commands to other keys for easy access. To do this, bring down the quake console by pressing the ~ key, and type bind [ chasecam_on bind ] chasecam_off bind z chasecam_toggle bind x fight_curse (Of course, you don’t have to use the [, ], z, and x keys - choose keys that are convenient for you.) Then hit ~ again to exit the console. Now you can execute any special command with a single convenient keypress. ____________________________________________________________________________ COPYRIGHT & DISTRIBUTION: The QuakeC source code (from Quake version 1.06) is Copyright 1996, id Software. All modifications and additions made to the QuakeC source code to produce "Monster Match," are Copyright 1997, Michael S. Danylchuk. Monster Match may NOT be used for profit without the WRITTEN permission of the author, Michael S. Danylchuk. "For profit" use of Monster Match includes (but is not limited to): - Distribution of Monster Match on CD-ROM or other media - Use of Monster Match on commercial Quake servers Monster Match may be distributed electronically provided that: - There is no charge for the distribution - This text file is included in its original form, together with all other Monster Match files. Blah, blah, blah. Monster Match is provided "as-is". If you use it, you do so entirely at your own risk. Authors may use the Monster Match source code to produce derivative works, subject to the above restrictions. ______________________________________________________________________________ VERSION INFORMATION: Monster Match v1.1 - October, 1998 Changes: - added instructions to welcome message - simplified fight_curse - it no longer does damage - added blood to sword hits Monster Match Beta 1 - October, 1997 by Mike Danylchuk (EvilTwin) eviltwin@planetquake.com