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V1.81 Patch

Introduction
Installation
Credits


 

Introduction
This V1.81 patch cure's some bugs with DarkAct V1.8. Heres a list of the amended features:

- Added a delay before killed AI's are removed. This should fix crashing bugs associated with killing AI's who have fired projectiles that are still in play when they die (IE. The DrudgeLord crashes in BloodFeud and Single Player).

- Changed the Chosen-Comm Re-Do Last Order Key to L so that it doesn't clash with the Remote Bomb Hotkey - it won't change weapon anymore.

- Fixed the other bouncing gibbed-head bug.

- Changed the Cultists' Weapon selection for BloodFeud so they can't get the Combat Shotgun - they don't have the animations required. Only applicable to Nightmares version.

- Extra AI enhancements to keep the enemies activated if damaged, targeting or scripted. Improved their reactions to gunfire and player sounds.

- Better control of BloodPool sizes, so they don't grow huge anymore.

- Removed Console Debug messages that were left in.

- Limited AI's Idle speech properly now.

 

See the DarkAct V1.8 ReadMe for the rest of the MOD info if you're playing DarkAct for the first time.

 

Installation
Simply unzip the REZ file into the "custom" folder within Blood2. As this is only an update to DarkAct V1.8, you must already have DarkAct V1.8 installed. Select the DarkAct V1.8 REZ before this patchs' REZ in the customize dialog. You can tell if it is running as the version number on the menu screen will show V1.81.

DarkAct Server Users
Although DarkAct V1.8 is detected by the Server Wizard automatically, you must also select this patch's REZ in the REZ Files dialog.

 

Credits
Blood2: The Chosen and Blood2: The Nightmare Levels by Monolith Productions.

DarkAct MOD Design, Code and Graphics by guzz.
Modified M16, Left-Handed M16 and Modified Beretta Models by Tren.
DeathSkins by The Dead.

Please see the DarkAct MOD Project page at: http://planetblood.com/darkact for more information and the latest updates.