What maps come with TFC, and what do I have to do in them?

The install package for Team Fortress Classic includes 5 maps. Here's a quick rundown on the maps, their objectives, and their scoring systems. If you want more information, click on the map names for an overview of the map, some tips and strategy from the makers, and suggested class roles.

Two Fortresses - Capture The Flag.

Two fortresses, separated by a small bridge. Break through the enemy defenses and steal their Flag from the basement. Bring it back to the Capture Point in your battlements to score. Watch out for enemies coming through the underwater entrances.

Suggested Number of Players: 4 to 24.


Canalzone 2 - Territorial Control.

Two Teams vie for control of a group of buildings divided up by canals. Capture strategic points on the map, and hold them to score points. Use the light, fast classes like the Scout to capture points, and back them up with heavier classes to hold the points once captured.

Suggested Number of Players: 8 to 32.


The Well - Capture The Flag.

2 large fortresses separated by a large no-mans-lan, where Snipers reign supreme. This map uses the same scoring system as 2fort, but it's bigger and caters to larger teams. Use Demomen to destroy the underwater grates and open more entrances into the enemy base.

Suggested Number of Players: 8 to 32.


The Rock - Capture The Flag Variant.

Set in two opposing prison-like bases, Rock plays similar to a Capture The Flag map, but with slightly altered rules. Teams break into the enemy Warden's office, steal the keycard within, and carry it across to the enemy Gas Chamber, where they use the keycard to release the Gas and kill the entire enemy team.

Suggested Number of Players: 8 to 32.


Hunted - Assassination / Escort.

The most heavily teamwork-oriented map in TFC, this map has 3 teams who each have strong roles. The first is The Hunted, a single player with no weapons or armor, whose only objective is to make it to the waiting truck at the end of the map. The Second Team consists of Bodyguards, whose only objective is to ensure The Hunted player makes it to his objective. The Third Team is the group of Assassins, and their objective is to simply kill The Hunted.

Suggested Number of Players: 4 to 24.

There is a limit of 5 players on the Assassin team, and Assassins may only choose the Sniper class. The Bodyguard team has no player limit, but Bodyguards may only choose the Soldier, Heavy Weapons Guy, and Medic classes.

Two Fortresses (2fort)

Objective:
Assault the enemy Base, and steal the enemy Flag from their basement. Bring it back to the Capture Point in your battlements to capture it. Defend your Flag to prevent the enemy from stealing it.
Scoring:
10 points per Flag Capture.
Notes:
If a player carrying a Flag is killed, the Flag will fall to the ground. It will remain there for 60 seconds and then return to its starting position. If it's your Flag, you need to defend it, wherever it is. Don't let the enemy touch it, because they'll pick it up, and even if you kill them the 60 second time starts all over again.

Defend the right places.
Have multiple lines of Defense.
Use a roving Defense if you have to.
Use Snipers as the first line of Defense.
Use fast classes to get the Flag.
Communicate!



Canalzone 2

Objective:
Capture and hold as much territory as you can by placing Flags on the Command Points throughout the map.
Scoring:
1 point for every 30 seconds you hold a Command Point.
25 bonus points for gaining control of all 5 Command Points.
Notes:
Capturing a Command point is done by taking a Flag from your Command Center and placing it on a Command Point. You can see which Team holds a Command Point by the Flag and colored light around the Point. If the enemy holds a Command Point, you need to recapture it with a Flag. Players move at half-speed while carrying a Flag.

Use fast classes to take Command Points.
Defend your Command Points.
Use the right classes in the right places.
Intercept the enemy Flag Carriers.
Destroy the enemy Command Center if you're losing badly.



The Well

Objective:
Assault the enemy Base, and steal the enemy Flag from their tower. Bring it back to the Capture Point in the base of your tower to capture it. Defend your Flag to prevent the enemy from stealing it.
Scoring:
10 points per Flag Capture.
Notes:
If a player carrying a Flag is killed, the Flag will fall to the ground. It will remain there for 60 seconds, and then return to its starting position. If it's your Flag, you need to defend it, wherever it is. Don't let the enemy touch it, because they'll pick it up, and even if you kill them the 60 second time starts all over again.

Defend the right places.
Make new entrances into the enemy Base.



The Rock

Objective:
Assault the enemy Base, and steal the Keycard from their Warden's Office. Take it across to the other side of the enemy Base, where you can gain access to their Gas Chamber and release the Nerve Gas. Defend your Keycard to prevent the enemy from using it to release the Nerve Gas in your Base.
Scoring:
15 points each time your team releases the Gas.
Notes:
If a player carrying the Keycard is killed, the Keycard will fall to the ground. It will remain there for 60 seconds, and then return to its starting position. If it's your Keycard, you need to defend it, wherever it is. Don't let the enemy touch it, because they'll pick it up, and even if you kill them the 60 second time starts all over again.

When the Nerve Gas is released, you have 10 seconds before the Gas will kill you. To survive, you need to either get a hazard suit (located behind the appropriately marked doors) or get underwater.

Survive the Nerve Gas.
Defend the right places.
Attack in groups.
Make new entrances into the enemy Base.
Take the Keycard to the ENEMY Gas Chamber.



Hunted

Objective:
The Hunted: Make it to the white truck waiting for you behind the doors at the edge of the Helipad.
The Bodyguards: Prevent the Assassins from killing The Hunted before he gets to the truck.
The Assassins: Kill The Hunted.

Scoring:
The Hunted: 50 points each time he makes it to the truck.
The Bodyguards: 50 points each time The Hunted makes it to the truck.
The Assassins: 25 points each time The Hunted is killed.
Notes:
There is a limit of 5 players on the Assassin team, and Assassins may only choose the Sniper class.

Bodyguard team has no player limit, but Bodyguards may only choose the Soldier, Heavy Weapons Guy, and Medic classes.

Whenever The Hunted is killed or makes it to the truck, every player in the game is respawned back at their starting positions.

The truck is parked behind the doors at the edge of the Helipad. The doors can be opened by pressing a button in either of the towers next to the doors. The doors don't stay open for long, so The Hunted needs to move fast.

Bodyguards: Stay with The Hunted.
Bodyguards: Make sure you've got at least one Medic.
Bodyguards: Know where The Hunted is at all times.
Assassins: Know where The Hunted is at all times.
Assassins: Hide.