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Model name: zombie.mdl
Description: the dude with the long pianofingers and that weird erm... head?
Use it with: monster_zombie entity
Best usage of this model: if you use scientists in your level and headcrabs, zombies are the new breed to deal with. So then you should include this fellow too.
It's an easy to defeat creature but looks great!
Scripted sequences available:
- idle1 stands around waving its fingers and arms
- turnleft turns its whole body to the left
- turnright turns its whole body to the right
- flinchsmall gets hit from the front fast and hard
- flinch gets hit squarely in the front (usually followed by diebackward)
- bigflinch gets hit on the right side of the body, pulling back
- getup gets up off the ground following a busting_through_wall or bust_window sequence
- falling falls down a long shaft or something waving its arms and legs around
- attack1 swipes towards the front with the right and then left hands attacking victim
- attack2 swipes downward with both hands attacking victim
- walk idle walk with hands in front and left hand swinging to the far left
- raflinch gets hit on the side, pulls back to the left
- laflinch gets hit on the side, pulls back to the right
- llflinch same as laflinch but less severe, gets back in to position right away
- rlflinch same as raflinch but less severe, gets back into position right away
- dieheadshot gets hit in the head, staggers and falls back
- dieheadshot2 kicks up leg, throws up arms, and falls back (good to follow a flinch sequence)
- diesimple drops forward and dies without much movement
- diebackward falls backward quickly and dies
- dieforward staggers and falls forward hands hitting the floor
- pause nonmoving, paused
- busting_through_wall jumps and hurls itself forward busting through a wall and falls (needs to be followed by getup sequence)
- kick_punch_wall leans back, kicks the wall, raises arm and claws down the rest of the wall before taking a single step forward
- bust_window takes a few steps forward and then throws it self forward through a window, falls down a floor, lands and then gets up
- soda tries grabbing a soda from a machine and then hits the machine with both hands
- slideidle stands and breathes against a wall (followed by slidewall)
- slidewall falls back, catching a wall, slides down and then sags
- ventclimbidle like pause but lower (followed by vent climb)
- ventclimb grabs a vent and then hoists itself up into it
- deadidle waves head around, sits on the floor against a wall, dying
- deadwall heaves with final breath
- freakdie rejecting the headcrab transformation, waves head violently
- freak kicks its head and waves head violently
- eatbodytable stands and eats a dead scientist on a table
- eatbody crouched, eating a body on the floor
- eatbodystand stands up from eating a body after being shot and then jerks back with another shot
- ripdoor tears down a door with both hands
- zombie_pull_scientist stands, grabs a scientist and then pulls him back while going into a crouch
- zombie_eating crouching, eating something like eatbody but a little higher
- eat_to_stand gets up slowly after eating like eatbodystand but without the flinch
- vent_zidle lying down in vent shaft
- vent_c1a3 pulls itself up to front of vent, grabs at something below, loses grip and slides down vent shaft (only usable in certain situations)
- haulzombie hauls something in its hands like in the Uplink demo
- c2a3_snack_getup slowly, dramatically gets up from eating and stiffly ambles forward
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