![]() |
Model name: w_357.mdl Description: model of the .357 revolver weapon. Use it with: weapon_357 entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_357ammo.mdl Description: model of a 6 bullitring to be placed into the chambers of a .357 revolver Use it with: a monster_generic entity for decoration. Fill model with models/w_357ammo.mdl Scripted sequences available:
|
![]() |
Model name: w_357ammobox.mdl Description: the yellow/black box where the bullits for the .357 revolver are packed in. Use it with: ammo_357 entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_9mmar.mdl Description: the model of the 9mm automatic rifle we all like so much Use it with: weapon_9mmar entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_9mmarclip.mdl Description: a clip for the 9mm automatic rifle Use it with: ammo_9mmAR entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_9mmclip.mdl Description: a clip for the 9mm handgun Use it with: ammo_9mmclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_9mmhandgun.mdl Description: the 9mm handgun Use it with: weapon_9mmhandgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_adrenaline.mdl Description: model of a futuristic bottle, like antidote. Not used in game. Use it with: a monster_generic entity. Fill model with models/w_adrenaline.mdl Scripted sequences available: none found. |
![]() |
Model name: w_antidote.mdl Description: the model of the antidote. Use it with: use a world_items entity and select antidote, or use an item_antidote entity Scripted sequences available: none found. |
![]() |
Model name: w_argrenade.mdl Description: the fine 9mmAR grenades. Use it with: ammo_ARgrenades entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_battery.mdl Description: the battery that gives your suit power Use it with: use a world_items entity and select battery, or use an item_battery entity. Scripted sequences available: none found. |
![]() |
Model name: w_chainammo.mdl Description: an army box with bullits for 9 mm guns like 9mm handgun and 9mmAR. Use it with: ammo_9mmbox entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_crossbow.mdl Description: the nice crossbow. Use it with: weapon_crossbow entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_crossbow_clip.mdl Description: a clip for the crossbow Use it with: ammo_crossbow entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_crowbar.mdl Description: the toy it all began with... Use it with: weapon_crowbar entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_egon.mdl Description: the great great egon blaster Use it with: weapon_egon entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_flare.mdl Description: a model of a large flare. No fire though. Use it with: a monster_generic entity. fill model with models/w_flare.mdl Scripted sequences available: none found. |
![]() |
Model name: w_.gauss Description: the awesome lasergun Use it with: weapon_gauss entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available:
|
![]() |
Model name: w_gaussammo.mdl Description: the grey box with the nuclear sign on it. Use it with: ammo_gaussclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_grenade.mdl Description: the common handgrenade. Use it with: weapon_handgrenade entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_hgun.mdl Description: the hornetgun model Use it with: weapon_hornetgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_isotopebox.mdl Description: an orange, plastic box. Not used in game Use it with: a monster_generic entity. Fill model with models/w_isotopebox.mdl Scripted sequences available: none found. |
![]() |
Model name: w_longjump.mdl Description: the longjump-vest that makes you do those neat far jumps. Use it with: item_longjump entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's the longjump but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_medkit.mdl Description: the white cases you always need when you don't see them. Use it with: item_healthkit entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's a medkit but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_oxygen.mdl Description: the airtank for your suit. I can't recall have seen this in the game, but I can be wrong :) Use it with: item_airtank entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's an airtank but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_rad.mdl Description: another bottle like antidote, but with no function. Use it with: a monster_generic entity. Fill model with models/w_rad.mdl Scripted sequences available: none found. |
![]() |
Model name: w_rpg.mdl Description: the rocketlancher that is so adored by those ospreys :) Use it with: weapon_rpg entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_rpgammo.mdl Description: the green box with rockets for your rpg Use it with: ammo_rpgclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_satchel.mdl Description: the remote controllable bombpackage Use it with: weapon_satchelcharge entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_security.mdl Description: a blue security key. Nice for puzzle SP levels Use it with: use a world_items entity and select security card, or use an item_security entity. Scripted sequences available: none found. |
![]() |
Model name: w_shotbox.mdl Description: a box with ammo for the shotgun Use it with: ammo_buckshot entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_shotgun.mdl Description: the 1 barrel shotgun that always needs a reload in full combat. Use it with: weapon_shotgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: w_shotshell.mdl Description: 3 shotgunshells. Not used in the game. Use it with: a monster_generic entity. Fill model with models/w_shotshell.mdl. Scripted sequences available: none found. |
![]() |
Model name: w_silencer.mdl Description: a silencer model for the 9mm handgun. Not used in game Use it with: a monster_generic entity. Fill model with models/w_silencer.mdl. Scripted sequences available: none found. |
![]() |
Model name: w_sqknest.mdl Description: the big red/green/grey mother snark. Use it with: a monster_generic entity. Fill model with models/w_sqknest.mdl. Scripted sequences available:
|
![]() |
Model name: w_squeak.mdl Description: this squeak is the snark. well, call him by his right name and he will serve you. If you don't, well nice known you! ;) Use it with: weapon_snark entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up. Scripted sequences available:
|
![]() |
Model name: w_suit.mdl Description: the HEV-suit you need badly for a HUD and protection. It's placed vertically without a helmet Use it with: use a world_items entity and select suit, or use an item_suit entity. Best usage of this model: this suit gives the player a HUD which is necessary to experience the game more. (of course if there are no weapons already and the storyline tells that a suit is highly unexpectable, don't insert it yet). Too bad the game requires a suit for a suitable HUD :). If you check the shortlogon flag, the babbling about how great the suit is is only a few scentences long. Scripted sequences available: none found. |
![]() |
Model name: w_weaponbox.mdl Description: the green, vertical placed boxes with various amount of ammo for several weapons. Use it with: weaponbox entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up. Scripted sequences available: none found. |
![]() |
Model name: webgibs.mdl Description: parts of the web at Xen of big momma Use it with: a gibshooter, like env_shooter Amount of different bodies: 3. (0 to 2) Scripted sequences available: none found. |
![]() |
Model name: wetfloorsign_gibs.mdl Description: pieces of that wetfloorsign. Use it with: a gibshooter, like env_shooter Amount of different bodies: 8. (0 to 7). Scripted sequences available: none found. |
![]() |
Model name: woodgibs.mdl Description: pieces of wood, not necessary from crates. Use it with: a gibshooter, like env_shooter Amount of different bodies: 3. (0 to 2). Body 0 is a splinter, body 2 and 3 are gibs of planks. Scripted sequences available: none found. |