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Model name: hgrunt.mdl
Description: the soldier that makes your live so miserable out there...
Use it with: monster_human_grunt entity
Best usage of this model: place it in groups for best player-hunting excitement. It's violent and can add great action fun to a level.
Scripted sequences available:
- walk1 has weapon in both hands ready to shoot, and walks gently but carfull forward
- run runs fast forward, slightly ducked.
- victorydance bends over a creature and shoots it from very close
- cower kneels down on left knee and protects face with left hand, like when he has trown a handgrenade or seen one that is going to explode
- smflinch takes hit from the front and head is pulled back fast and back
- leftlegsmflinch takes hit in left leg that is pulled back and returns back
- rightlegsmflinsh same as leftlegsmflinch but now with right leg
- rightarmflinch takes hit in right arm that's pulled back
- leftarmflinch like rightarmflinch but now with left arm
- launchgrenade kneels down on right knee and fires 9mmAR grenade up/front
- throwgrenade reaches in backpack for a grenade and trows it in front of him.
- idle1 stands there, weapon facing up, doing nothing, but carefully looking around
- idle2 as walk1 but then not walking
- combatidle like idle2 but now also looking over his weapon to aim better
- frontkick performs a mae gheri, a kick forward at chest height with right foot
- crouching_idle kneeled down on right knee, weapon in both hands, doing nothing
- crouching_wait as crouching_idle but firing low
- crouching_mp5 as crouching_wait but fires slowly and also straight ahead
- standing_mp5 like crouching_mp5 but now standing up
- reload_mp5 kneels down, reaches for new clip in backback, reloads weapon and restarts firing, standing up.
- crouching_shotgun like crouching_mp5, but firing speed as shotgun
- standing_shotgun like standing_mp5 but firing speed as shotgun
- reload_shotgun like reload_mp5
- advance_signal waves with left arm from below to behind his shoulder vertically, while pointing his gun forward
- flank_signal first moves left arm straight up, then back horizontally then to the left side.
- retreat_signal moves left arm from front slowly to up his shoulder then straight down.
- drop_grenade picks a grenade from his chestpack and drops it to the floor
- limpingwalk walks slowly forward, is shot in left foot and left arm. weapon points down
- limpingrun like run, but now not pointing a gun and left side is hurt badly
- 180L makes turn 180 degrees left
- 180R makes turn 180 degrees right
- strafeleft steps left fast, still firing
- straferight steps right fast, still firing
- dieback1 shot in head, turns around and falls on stomach. Dead
- dieforward takes a dive forward on it's stomach. Dead
- diesimple dies the 'platoon'-way. Take hit, and fall on the ground on right side. dead.
- diebackwards takes hit and falls on back. Dead
- dieheadshot is hit in head, falls down, dead on stomach
- diegutshot is hit in stomach, looks at it, kneels down, and rolls on right side. Dead
- barnacled1 is caught by a barnacle-tongue, and reaches for his throat with left arm.
- barnacled2 hangs in the air, legs moving fast, left hand on throat
- barnacled3 half in barnacle, legs moving less fast
- barnacled4 almost eaten, legs moving slowly
- dead_on_stomach a pose. Lies on stomach with arms spread beneath his head
- deadstomach same as dead_on_stomach
- deadside a pose. Lies on left side
- deadsitting a pose. Sits down, dead
- repel_jump stands in plane, looks down, shoots and catches repel to go down. There it stops
- repel_repel hangs on repel, firing to the right, down
- repel_shoot as repel_repel, but firing up
- repel_land lands on the ground, lets go repel. There it stops. Very short sequence
- repel_die he dies while hanging in the air. stays hanging
- dragholeidle lies on stomach, moves very slowly arms, legs and head.
- draghole as dragholeidle but is now dragged by the feet in that direction. Left leg hits holeborder and folds up, cracking the bones. Follows dragholeidle
- bustwall flies back and falls on back. Like a large explosion took place right in front of him
- hoprail places left hand on something and hops over it with both legs at the same time.
- converse1 stands with both arms crossed in front of his chest talking about Bill Clinton's Impeachment
- converse2 like converse1, but then leaning against a wall with his back
- startleleft follows converse1. Opens arms and looks to the left like he saw something there. There it stops. Short sequence
- startleright follows convers2. Opens arms and looks to the right like he saw something there. There it stops. Short sequence
- divecover takes a dive on his stomach, forward, and stands up.
- difuse kneeled down on left knee, leaning on right leg doing nothing, looking puzzeled
- corner1 stands there just behind a corner, with the corner at his left side, looking just around the corner to the left
- corner2 like corner1 but is not looking
- stone_toss sits down on something low, grabs a stone from the floor, flips it up and looks at it, then stands up.
- cliffdie drops from high cliff and drops into something very deep. Dead
- diveaside_idle like crouching_idle
- diveaside shoots forward, then takes a dive on his stomach to the right to take cover, there he stands up
- kneeldive_idle kneeled down on right knee, weapon pointing forward, doing nothing
- kneeldive as kneeldive_idle but shoots 2 times, then dives to the left, again gets up on his knee facing the other direction as sequencestart.
- WM_button slams with left fist on button on the wall at headheight and looks
- WM_moatjump jumps up on a higher platform on the right, then takes a few steps forward and takes a jump. Hardly usable though, unless you have architecture
fitting this sequence
- bustwindow smashes into something with the backside of his gun and aims then through the hole
- dragleft drags something with his left hand while walking forward. looks at the dragged object
- dragright same as dragleft but now hangs to the left, like it's really heavy
- trackwave stands with his legs spread and waves with both arms above his head
- trackdive dives away to the right and gets up
- flyback flies back like he's hit by a truck in the chest, tries to get up
- impaled is folded up, dead. Backpack is facing up, chest is horizontal, arms and legs and head are hanging down. Great for floating dead grunts in the water
- jumptracks takes jump forward with both legs together
- pipetoss like throwgrenade
- plunger presses down lever with both hands
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