- F -


Model name: filecabinet.mdl
Description: a model of a 3 drawer filecabinet. Grey
Use it with: monster_generic entity. Fill modelkey with models/filecabinet.mdl
Best usage of this model: If you use an office like atmosphere and want to add something more exciting than just dull non moving filecabinets
Scripted sequences available:
  • idle just stands there. not moving
  • headcrabbed after a few seconds it falls on it's left side, like a force pushes it aside

Model name: fleshgibs.mdl
Description: thin read gibmodel from an unidentified part of a body
Use it with: monster_generic, but probably better usage with a gibshooter.
Best usage of this model: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: floater.mdl
Description: Xen style flying creature with a large head and a wing-tail.
Use it with: monster_generic entity. Fill modelkey with models/floater.mdl
Best usage of this model: use it to add atmosphere to your Xen style level. It can be great to have these creatures hanging around.
Scripted sequences available:
  • idle1 just meditating in the sky.

Model name: forklift.mdl
Description: the forklift you see in the introsequence. complete with dude.
Use it with: monster_generic entity. Fill modelkey with models/forklift.mdl
Best usage of this model: to add some real life atmosphere to the level.
Scripted sequences available:
  • dummy complete still pose of a forklift and a dude in it.
  • drive wheels rotate and forklift shivers like it's driving.
  • drive2 like drive but much slower.
  • jockey the forklift is moving all up and all down
  • idle same as jockey
  • patha it rides a certain path and then dissapears. Not very usable
  • pathb same as patha but different path.

Model name: friendly.mdl
Description: weird, white/meatcolor creature, a comby between a cow, a sheep and an octopuss
Use it with: monster_generic entity. Fill modelkey with models/friendly.mdl
Best usage of this model:
Scripted sequences available:
  • idle1 stands there, waving it's too long arms
  • walk walks forward, in a way only this creature can.
  • smallflinch takes hit from the left and looks confused
  • smallflinch2 as smallflinch but now from the right
  • attack it raises up, fiddles with it's arms, but not really an attack
  • doublewhip first smashes with it's left arm, then with it's right arm
  • diesimple takes hit and just drops dead.
  • vomit makes vomiting movements with whole body.

Model name: fungus(large).mdl
Description: the large headcrab like plant on Xen. It's in 3 sizes. This is the largest
Use it with: monster_generic entity. Fill modelkey with models/fungus(large).mdl or just use xen_spore_large entity
Best usage of this model: to add atmosphere to a Xen like level
Scripted sequences available:
  • idle1 it will breath through it's white head.

Model name: fungus(small).mdl
Description: like fungus(large) but the small variant.

Model name: fungus.mdl
Description: like fungus(large) but the middle variant.