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Model name: garbagegibs.mdl
Description: an average sized piece of folded fabric. Grey/white
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found

Model name: garg.mdl
Description: that large nasty blue alien dude that trows over cars and isn't very friendly
Use it with: monster_gargantua entity
Best usage of this model: great playerteaser because it's almost unbeatable unless the player solves a puzzle that suddenly kills the gargantua
Scripted sequences available:
  • idle3 just stands straight up, breathing, doing nothing
  • idle2 opens it's mouth to shout loud, and shivers
  • idle1 shurgs and moves shoulders
  • idle4 looks left at floor and then right at floor
  • walk walks forward.
  • run runs forward. These steps are rather large.
  • shootflames1 opens both 'hands' to shoot
  • shootflames2 is already shooting and keeps doing that. Let this follow shootflames1
  • Attack smashes a creature with both arms from right up to left
  • stomp stomps on the ground with left leg
  • 180left looks left and returns in position. Rather fast
  • 180right same as 180left but then right
  • Flinchlight catches a hit and shivers light. Very short
  • Flinchheavy heavily moves after it's hit
  • die takes 2 slow steps forward, then falls forward. Dead
  • bitehead takes a sudden duck forward to bite then it fits the bitten object with both hands/claws
  • throwbody picks up something with left claw and throws it away quickly
  • smash smashes something completely to pieces with it's left claw.
  • rollcar picks up a car or something at the bottom and lifts it all up fast
  • kickcar kicks forward with left leg
  • pushcar pushes something forward about 2 steps
  • bust slams on something like a closed door

Model name: gasbag.mdl
Description: large Xen style plant-creature that stands on a small stick and has a large round body that breaths
Use it with: monster_generic. Fill model with models/gasbag.mdl
Best usage of this model: to add nice atmosphere to a Xen style level
Scripted sequences available:
  • spin just rotates around it's vertical axis
  • squash the bubblebody collapses and refolds

Model name: gib_b_bone.mdl
Description: one of the bones you see when you totally shot a hgrunt to pieces
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: gib_b_gib.mdl
Description: piece of red meat.
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: gib_hgrunt.mdl
Description: a nice leg of a human_grunt, WITH pants!
Use it with: monster_generic if you use it as decoration, or a gibshooter like env_shooter for fun.
Scripted sequences available: none found.

Model name: gib_legbone.mdl
Description: another piece of fleshbone you see when a human grunt died too enthousiastic (thybone)
Use it with: a gibshooter like env_shooter or just monster_generic if you use it as decoration
Scripted sequences available: none found.

Model name: gib_lung.mdl
Description: a piece of a ribcase: ribs with bloody flesh.
Use it with: a gibshooter, like env_shooter, or monster_generic if you use this for decoration
Scripted sequences available: none found.

Model name: gib_skull.mdl
Description: the skull you see in the bloody mess that's left when you shot that human grunt to bits n pieces
Use it with: a gibshooter, like env_shooter, or monster_generic if you use it as decoration.
Scripted sequences available: none found.

Model name: glassgibs.mdl
Description: a white piece of fabric
Use it with: a gibshooter, like env_shooter. It's not very usefull to use this as decoration
Scripted sequences available: none found.

Model name: gman.mdl
Description: The mistery dude with the suit and suitcase.
Use it with: monster_gman entity
Best usage of this model: as a mistery guy that talks to others in the game, or as a person that will tell you what to do, or at the end, what you didn't do to become a hero so you'll get demolished ;)
Scripted sequences available:
  • idle1 stands straight up, suitcase in right hand, breathing
  • idlebrush straighens his tie and brushes with left hand dust from his suit
  • idlelook looks left and right
  • idle02 like idle1
  • open looks up and seems to follow a fast moving plane
  • stand like idle1
  • walk walks straight forward. His suitcase is moving weird. Missing frames in anim, Valve-guys?
  • yes stands and nodds
  • no stands and shakes his head
  • bigno moves left hand from right shoulder to left like NO! and shakes his head
  • bigyes points at speaker in front of him and nodds
  • listen like idle1
  • lookdown looks at his left, down
  • lookdown2 looks in front of him, down
Nasty tip: if you insert this monster into your map, give it renderfx Additive, FX amount 100, and check out the suitcase. it's NOT empty!
Model name: grenade.mdl
Description: the 9mmAR grenade model.
Use it with: monster_generic to add it as decoration. Fill model with models/grenade.mdl
Scripted sequences available: none