- W -


Model name: w_357.mdl
Description: model of the .357 revolver weapon.
Use it with: weapon_357 entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_357ammo.mdl
Description: model of a 6 bullitring to be placed into the chambers of a .357 revolver
Use it with: a monster_generic entity for decoration. Fill model with models/w_357ammo.mdl
Scripted sequences available:
  • idle facing forward
  • onside facing right

Model name: w_357ammobox.mdl
Description: the yellow/black box where the bullits for the .357 revolver are packed in.
Use it with: ammo_357 entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_9mmar.mdl
Description: the model of the 9mm automatic rifle we all like so much
Use it with: weapon_9mmar entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_9mmarclip.mdl
Description: a clip for the 9mm automatic rifle
Use it with: ammo_9mmAR entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_9mmclip.mdl
Description: a clip for the 9mm handgun
Use it with: ammo_9mmclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_9mmhandgun.mdl
Description: the 9mm handgun
Use it with: weapon_9mmhandgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_adrenaline.mdl
Description: model of a futuristic bottle, like antidote. Not used in game.
Use it with: a monster_generic entity. Fill model with models/w_adrenaline.mdl
Scripted sequences available: none found.

Model name: w_antidote.mdl
Description: the model of the antidote.
Use it with: use a world_items entity and select antidote, or use an item_antidote entity
Scripted sequences available: none found.

Model name: w_argrenade.mdl
Description: the fine 9mmAR grenades.
Use it with: ammo_ARgrenades entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_battery.mdl
Description: the battery that gives your suit power
Use it with: use a world_items entity and select battery, or use an item_battery entity.
Scripted sequences available: none found.

Model name: w_chainammo.mdl
Description: an army box with bullits for 9 mm guns like 9mm handgun and 9mmAR.
Use it with: ammo_9mmbox entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_crossbow.mdl
Description: the nice crossbow.
Use it with: weapon_crossbow entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_crossbow_clip.mdl
Description: a clip for the crossbow
Use it with: ammo_crossbow entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_crowbar.mdl
Description: the toy it all began with...
Use it with: weapon_crowbar entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_egon.mdl
Description: the great great egon blaster
Use it with: weapon_egon entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_flare.mdl
Description: a model of a large flare. No fire though.
Use it with: a monster_generic entity. fill model with models/w_flare.mdl
Scripted sequences available: none found.

Model name: w_.gauss
Description: the awesome lasergun
Use it with: weapon_gauss entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available:
  • stayput raised up, pointing forward
  • onside lying down

Model name: w_gaussammo.mdl
Description: the grey box with the nuclear sign on it.
Use it with: ammo_gaussclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_grenade.mdl
Description: the common handgrenade.
Use it with: weapon_handgrenade entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_hgun.mdl
Description: the hornetgun model
Use it with: weapon_hornetgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_isotopebox.mdl
Description: an orange, plastic box. Not used in game
Use it with: a monster_generic entity. Fill model with models/w_isotopebox.mdl
Scripted sequences available: none found.

Model name: w_longjump.mdl
Description: the longjump-vest that makes you do those neat far jumps.
Use it with: item_longjump entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's the longjump but can't pick it up.
Scripted sequences available: none found.

Model name: w_medkit.mdl
Description: the white cases you always need when you don't see them.
Use it with: item_healthkit entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's a medkit but can't pick it up.
Scripted sequences available: none found.

Model name: w_oxygen.mdl
Description: the airtank for your suit. I can't recall have seen this in the game, but I can be wrong :)
Use it with: item_airtank entity as a usefull item for the player and monster_generic entity for decoration (the player thinks it's an airtank but can't pick it up.
Scripted sequences available: none found.

Model name: w_rad.mdl
Description: another bottle like antidote, but with no function.
Use it with: a monster_generic entity. Fill model with models/w_rad.mdl
Scripted sequences available: none found.

Model name: w_rpg.mdl
Description: the rocketlancher that is so adored by those ospreys :)
Use it with: weapon_rpg entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_rpgammo.mdl
Description: the green box with rockets for your rpg
Use it with: ammo_rpgclip entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_satchel.mdl
Description: the remote controllable bombpackage
Use it with: weapon_satchelcharge entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_security.mdl
Description: a blue security key. Nice for puzzle SP levels
Use it with: use a world_items entity and select security card, or use an item_security entity.
Scripted sequences available: none found.

Model name: w_shotbox.mdl
Description: a box with ammo for the shotgun
Use it with: ammo_buckshot entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: w_shotgun.mdl
Description: the 1 barrel shotgun that always needs a reload in full combat.
Use it with: weapon_shotgun entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available: none found.

Model name: w_shotshell.mdl
Description: 3 shotgunshells. Not used in the game.
Use it with: a monster_generic entity. Fill model with models/w_shotshell.mdl.
Scripted sequences available: none found.

Model name: w_silencer.mdl
Description: a silencer model for the 9mm handgun. Not used in game
Use it with: a monster_generic entity. Fill model with models/w_silencer.mdl.
Scripted sequences available: none found.

Model name: w_sqknest.mdl
Description: the big red/green/grey mother snark.
Use it with: a monster_generic entity. Fill model with models/w_sqknest.mdl.
Scripted sequences available:
  • Walk walks gently forward
  • idle stays at same position, bending legs from time to time

Model name: w_squeak.mdl
Description: this squeak is the snark. well, call him by his right name and he will serve you. If you don't, well nice known you! ;)
Use it with: weapon_snark entity as a usefull weapon for the player and monster_generic entity for decoration (the player thinks it's a weapon but can't pick it up.
Scripted sequences available:
  • idle totally not moving at all
  • fidget tries to impress his victim by lowering his body and back up in an increasing frequency
  • jump jumps up vertically, body stays horizontal
  • run runs fast forward.

Model name: w_suit.mdl
Description: the HEV-suit you need badly for a HUD and protection. It's placed vertically without a helmet
Use it with: use a world_items entity and select suit, or use an item_suit entity.
Best usage of this model: this suit gives the player a HUD which is necessary to experience the game more. (of course if there are no weapons already and the storyline tells that a suit is highly unexpectable, don't insert it yet). Too bad the game requires a suit for a suitable HUD :). If you check the shortlogon flag, the babbling about how great the suit is is only a few scentences long.
Scripted sequences available: none found.

Model name: w_weaponbox.mdl
Description: the green, vertical placed boxes with various amount of ammo for several weapons.
Use it with: weaponbox entity as usefull ammo for the player and monster_generic entity for decoration (the player thinks it's ammo but can't pick it up.
Scripted sequences available: none found.

Model name: webgibs.mdl
Description: parts of the web at Xen of big momma
Use it with: a gibshooter, like env_shooter
Amount of different bodies: 3. (0 to 2)
Scripted sequences available: none found.

Model name: wetfloorsign_gibs.mdl
Description: pieces of that wetfloorsign.
Use it with: a gibshooter, like env_shooter
Amount of different bodies: 8. (0 to 7).
Scripted sequences available: none found.

Model name: woodgibs.mdl
Description: pieces of wood, not necessary from crates.
Use it with: a gibshooter, like env_shooter
Amount of different bodies: 3. (0 to 2). Body 0 is a splinter, body 2 and 3 are gibs of planks.
Scripted sequences available: none found.