================================================================ Title : QdQ stats v1.4 Filename : PROGS.DAT - Game data file. QDQSTATS.TXT - This file. Author : Originally by Anthony Bailey v1.3+ changes by Nolan Pflug Email Address : QdQ@PlanetQuake.com Description : When Quake normally records a demo, it resets your starting stats to the usual values: 100 health, 25 shells, axe and shotgun. For recording demos to be part of multi-level runs (such as Quake done Quick or a complete episode) one wants to start a demo with the stats one had as one finished the last one (modulo a couple of limiting changes... you know how it works, I'm sure.) This patch uses a menu interface to allow a player to select any legal starting statistics and use them in a demo the record. It gives you a more precise finishing time than the normal "nearest second" Quake timer too. Another feature is the trigger stuff: Use impulse 211 to toggle visible triggers. It makes visible trigger_[once, multiple, teleport, secret, & registeredonly]. Use impulse 212 to toggle trigger info. Trigger info is sort of a bad name, since it gives you info about all events, not just triggers. It lists what all is [kill]targeted when a button is pushed, a trigger is touched, a monster is killed, etc... Installation : Unzip, put the PROGS.DAT in a new games directory in your main Quake directory, and start Quake with the "-game" command-line option. It's an absolutely standard patch. Instructions : Briefly, IMPULSEs 90-95 let you work the menu that controls the functioning of this patch. Any control: bring up the menu IMPULSE 90: selection left IMPULSE 91: selection right IMPULSE 92: decrease selection by 10 IMPULSE 93: decrease selection by 1 IMPULSE 94: increase selection by 1 IMPULSE 95: increase selection by 10 For some selections, increase/decrease instead work to toggle or activate options. IMPULSE 210: toggle the grenade counter IMPULSE 211: toggle visible triggers IMPULSE 212: toggle trigger info Please see the full instructions at for more details and explanations. Additional Credits to : The rest of the QdQ team for their suggestions ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No New Sounds : No New Models : No * Construction * Base : id Quake-C modules Utilities used : Ultra-edit, MS-DOS editor, ProQCC, Scrambler! Known Bugs : The recorded time on the start map isn't right Build Time : oh, it had a long history before public release. I'm sure you don't really care. * Copyright information * This file, and all accompanying files (see list at top of page) may NOT be used for commercial purposes. I'd prefer you didn't go altering the source without asking as well. Thanks! * Where to Get This * The latest version of this patch can be obtained from Cdrom.com or a mirror, and should be got by going via the Quake done Quick page at PlanetQuake: * Version information * v1.4 -Removed TRG from the menu; added impulse 211 & 212 to replace, and to allow you to just have visible triggers or trigger info, instead of just none of both. -Trigger info now prints 'friendly names' instead of classnames. e.g. "Fiend" instead of "monster_demon1". -Removed "Target: ", it was taking up space. -All killtargets are now in the form "Kill {target, target...}, ...". -Instead of printing the same thing mutiple times, it prints the number of times is was [kill]targeted. e.g. "5 lights" instead of "light, light, light, light, light". It prints whatever had the fewest of it [kill]targeted first, so "light" would come before "3 doors". -"Trigger_ with delay of x" is now "Delayed event in x". If there is more than one delayed event, the delays are printed in brackets, with the smallest first. -When you activate a trigger_multiple, or a button than can be pushed more than once, it prints the delay until you can activate/push it again. It uses the form "Trigger/Button [Reset in x]: ". -Fixed the qc bug with ftos() that returned strings with leading spaces. I wrote my own function to print numbers to fix it. -Added Scourge of Armagon's Genocide command (impulse 205) -Added impulse 99 to print your current coordinates. Very usefull for Remaicing demos. -Fixed another monster count bug. There was an impossible to get fiend on e4m3 when you play on skill 0. -Fixed the id bug that played the normal door opening sound when you unlock a door. Go unlock a door and hear the unlocking sounds, which you probably haven't heard before. v1.3 -Removed the grenade counter from the menu and put trigger stuff in its place. The GC is now toggleable through impulse 210. The TRG option will make triggers visible and tell you what they do. -Fixed NOW so it updates your weaponmodel and the statusbar. -Made the displayed time at the end much more accurate. -Fixed other id bugs: the 4 scrags in e2m4, Shub not counting for a kill, and certain monsters not teleporting in at low FPS. -No longer forces skill 3. It gives you a reminder about what the skill is set at when you start a level, just in case you forgot to switch. -Fixed some bugs with the armor type and with the weapon selection. -Put impulse 9 & 255 back in, in case you want to have some fun... v1.2 undid a small bug introduced by a Pro-QCC decompilation error. In previous versions, firing a grenade caused the displayed ammo to update wrongly (although "true" ammo was unaffected, so the game played normally.) I also took out id's fish bug... might as well get things right! v1.1 was a fix to make this mod compatible with versions of Quake other than 1.06. QdQstats v1.0 will not display the stats menu if run on some versions of Quake, including v1.07 and v1.08.