Half-Life map compiling tools, modified for QuArK This is a enhanced version of QCSG and QBSP2 that come on the Half-Life CD. It is designed and tested for "QuArK" (Quake Army Knife) but should work with any map editor. The changes and compiling have been done by Tim Smith. To build Half-Life maps, you need the two programs in this package plus the following two programs that come on the Half-Life CD with the included map editor : QRAD and VIS. !!! These are compilers for HALF-LIFE MAPS ONLY !!! Here are the changes from the original version : * This version of QCSG reads floating-point values instead of integers for 3D coordinates. This has been developped for QuArK, a map editor that writes floating-point values. Using this QCSG instead of another one will make your maps look in Quake exactly like they do in QuArK. * Advanced texture positionning (for use with QuArK 5 only). This lets you put textures in any position with any distortion on any wall. Try for example to position correctly the textures on a crate that has been rotated of approximately 30 degrees around all three axes : it is impossible - until now ! * doesn't need any external DLL library. (e.g. OpenGL) The author of these changes is Tim Smith . Please direct questions and comments to him. QuArK's home page is http://www.planetquake.com/quark These programs are based on code by Valve. Neither this program nor his author is by any way related to Valve or Sierra. "QuArK" is only the abbreviation of Quake Army Knife and is not related to Quark, inc. THIS SOFTWARE COMES WITH NO WARRANTY AT ALL. Distribute freely. Armin Rigo (arigo@planetquake.com) (don't send the maps you made at this address !! If you made cool maps, please send an URL only to the QuArK web site manager)