// generated by quake, do not modify bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ' "invdrop" bind + "sizeup" bind , "+moveleft" bind - "sizedown" bind . "+moveright" bind / "weapnext" bind 0 "use BFG10K" bind 1 "cmd voice 1" bind 2 "cmd voice 2" bind 3 "cmd voice 3" bind 4 "cmd voice 4" bind 5 "cmd voice 5" bind 6 "cmd voice 6" bind 7 "changeteam" bind 8 "use HyperBlaster" bind 9 "use Railgun" bind = "sizeup" bind [ "invprev" bind \ "+mlook" bind ] "invnext" bind ` "toggleconsole" bind a "+moveleft" bind b "use rebreather" bind c "+movedown" bind d "+moveright" bind e "use rebreather" bind f "flashlight" bind g "grenade" bind h "cmd voice 5" bind i "use invulnerability" bind j "wave 1" bind k "wave 2" bind l "wave 3" bind p "use power shield" bind q "use quad damage" bind r "turret" bind s "+back" bind t "messagemode" bind u "wave 4" bind v "cmd voice 2" bind w "+forward" bind x "cmd showscores" bind z "+lookdown" bind ~ "toggleconsole" bind BACKSPACE "invdrop" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind ALT "+strafe" bind CTRL "+attack" bind SHIFT "+speed" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo quick saving...; wait; save quick" bind F9 "echo quick loading...; wait; load quick" bind F10 "quit" bind F12 "screenshot" bind INS "+klook" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind KP_PLUS "sizeup" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+forward" bind MWHEELDOWN "+movedown" bind PAUSE "pause" set freelook "1" set cd_nocd "0" set s_volume "0.7" set s_mixahead "0.20" set fov "90" set gl_3dlabs_broken "1" set gl_swapinterval "1" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_swapinterval "1" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_shadows "0" set gl_modulate "1" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "40" set gl_particle_max_size "40" set gl_particle_min_size "2" set gl_finish "0" set gl_ext_palettedtexture "1" set gl_mode "4" set gl_driver "3dfxgl" set in_joystick "0" set in_mouse "1" set cl_vwep "1" set gender_auto "1" set gender "none" set msg "1" set cl_stereo_separation "0.4" set adr8 "" set adr7 "" set adr6 "" set adr5 "" set adr4 "" set adr3 "" set adr2 "" set adr1 "" set adr0 "" set s_primary "0" set s_loadas8bit "1" set s_khz "11" set sw_stipplealpha "0" set vid_gamma "1" set vid_ypos "22" set vid_xpos "3" set vid_ref "gl" set sv_reconnect_limit "3" set allow_download_maps "1" set allow_download_sounds "1" set allow_download_models "1" set allow_download_players "0" set allow_download "0" set hostname "noname" set g_select_empty "0" set rate "25000" set skin "exterm/skin" set name "Player" set lookstrafe "0" set lookspring "1" set m_pitch "0.022" set hand "0" set cl_run "1" set crosshair "1" set sensitivity "3.0" set win_noalttab "0" set vid_fullscreen "1" set viewsize "100"