Mech/stalker = 64x64x64 Hatchling = 32x32x24 Drone = 48x48x48 Humans = 32x32x56 Breeder = 64x64x64 Engineeer = 64x64x64 cocoons are 32x32x32 Maps should be somewhat flat (atleast around the bases), so that all classes can get around, and also so defenses and new teleports can be built. use monster_cocoon for the alien starting spots regular info_player_deathmatch's for the human starts There should be NO ammo and NO health in the levels. Try not to use water or ladders.. _There should be no areas where you need to crawl_. All passages should be about 96x96. This is unfortanetly a problem of the player prediction and related to the fact that monsters in gloom are bigger than the standard player. If you make crawlspaces, even stalkers will be able to craw thru them and it will look stupid. other entities: monster_healer monster_obstacle monster_spiker misc_turret misc_detector