==================================================================== All That I Bleed A Quake 2 DM level by Ed Cope ==================================================================== Filename : ecdm1.zip Version : 1.0; 2-11-98 Author : Ed Cope aka Scope E-mail : scope@wt.net home page : http://web.wt.net/~scope/ Description : Small DM Quake2 level Beta testers : None Other levels by author : QUAKE LEVELS: Cope's First The Locks Mines & Mayhem Introducing the Blarg Gib Factory MALICE LEVELS: D3 and D12 from the commercial release Testosterone DM level QUAKE2 LEVELS: Gib Me Liberty Vostok Rising ==================================================================== * Boilerplate information * single player : No cooperative : No deathmatch : Yes, Four starts demos replaced : None new graphics : No new sounds : No new monsters/weapons : No new Code : No music : No track pre-selected * construction * base : new level from scratch editor(s) used : Worldcraft 1.5b, QERadient build time : About 20 hours number of brushes : About 750 compile time : On a P150 w/ 32 Megs RAM QBSP3: 56 sec. QVIS3: 2400 sec. QRAD3: 1300 sec. known Bugs : None ==================================================================== * installation * Unzip the file ecdm1.bsp into your Quake2/Baseq2/maps directory, start Quake2 and type "map ecdm1" at the console. ==================================================================== * Credits * - id for an awesome game! - Team Epochalypse(http://www.planetquake.com/epoch/) - Clan Napalm Killers(http://www.napalmkillers.com/) - All the single player Quake2 pages that posted reviews of my past 2 levels and all the people that e-mailed me about those levels. ===================================================================== * Additional babbling * I welcome any feedback on my levels. First, an endorsement: I have received a lot of e-mail from people asking what editor I use and what editors I recommend. I have dabbled a little bit with QERadient in the past few days and would highly recommend this editor to anybody. It's powerfull, well supported, and free. The only drawback is that it really slows my P150 down to a crawl :(. I hope Robert adds 3dfx support soon. If you have the horsepower, learn this editor. After all, if they made Q2 with it, it's gotta be good. Now, a rant: I have decided that I can no longer expect Q2 support from Worldcraft. I mean, C'mon, how long does it take to program support for Q2? Certainly not 2 months for what amounts to only a handfull of changes. Even if and when Q2 support comes out, I doubt we will ever see another WC update for Q2. With that in mind, I hope to use QERadient for future levels, assuming my computer can handle it. This level was kinda' an experiment for me. I have been dissapointed with the cliffs/outdoor environments I have done in the past and wanted to do something that looked more realistic. Never one to waste an effort, I expanded the level into a small DM level. The only problem I have with the level is the r_speeds. I thought I understood r_speeds but this one threw me for a loop. There are some unusual spikes and high r_speeds in areas where you wouldn't expect them. I think I understand why now but don't want to take the time or effert to fix it. Still, anybody with a half-decent processor shouldn't have problems. Finally, I named this level after a song from my favorite band Savatage, the best band that nobody ever heard of(although I hear they're huge in Europe and Japan). You can find the song 'All That I Bleed' on their Edge Of Thorns CD. If you think a band that sounds like a combination of Metallica and Styx would be up your alley, then give Savatage a try. ===================================================================== * legal stuff * This level is copyright 1998 by Ed Cope. Permission to use, copy and distribute unedited copies of this file (ecdm1.zip) is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. By using this file, you have agreed to the terms and conditions set forth in this document. If you do not wish to abide by these terms, you must delete this file from any and all storage devices (regardless of the specific media involved) immediately. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user has to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute (see definition above for the explanation of "commercial distribution") this file, note: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (http://www.idsoftware.com), and is subject to any and all copyrights held by them. This author does not have the authority to grant usage of Id's copyright, and, by granting permission to use this level in a commercial release, does not waive their rights thereby. By commercially distributing this file without the express written consent of Id Software, the publisher faces the risk of potential legal action from Id Software and has been so advised by this author. (2) Permission is granted by this author for the one-time commercial distribution of this file if all of the following conditions are met and agreed to by the publisher: (a) The author is notified by email or conventional mail PRIOR to the file's inclusion on ANY commercial release. (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. This copy is to be mailed to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author. (c) The author's file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended. (d) The author recognizes that copyrighted material is present in the file and is aware that said material is not copyrighted or copyrightable by the author. The author also recognizes that this file is a Permitted Derivative Work when freely distributed, and that, by commercially redistributing the file, the publisher agrees to bear the entire legal burden, should it become necessary. (e) The author retains all copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. ===================================================================== * Where to get this level * ftp.cdrom.com and it's mirror sites