=================================================================================== March 2, 1998 =================================================================================== Title : Abandon all Hope Filename : abandon.bsp Author : James Parkman aka "gloom" Email Address : stdjhp@unx1.shsu.edu WWW Homepage: : http://www.shsu.edu/~stdjhp/Quake2/ Date of release : March 2, 1998 Description : Single Player Quake II map with Coop and full DM capabilities. This map was designed for the QERadiant level contest of March '98. Additional Credits to: id - the best of the best. WildFire of Quality Control Central http://www.planetquake.com/qccentral/index.html for his help in playtesting Robert A. Duffy for QERadiant http://www.planetquake.com/qeradiant/ and for sponsoring this contest. RUST, the guys with the best Q2 entity ref on the net so far: http://www.planetquake.com/rust/ Felicia, my wife, for putting up with hours of non-stop editing oblivion. ========================================================================================= * Play Information * Game : Quake II v.3.13 Level Name : Abandon all Hope File name : abandon.bsp Single Player : Yes. Cooperative : Yes. (4 coop starts... untested, so play balance may suck) Deathmatch 2-8 Players : Yes (8 DM starts, all SP entities removed) Difficulty Settings : Yes (easy, medium, hard) New graphics : No. Anything else new: : No. * Construction * Base : new level Build Time : ~2 weeks/100 hours Editors used : QERadiant 1.0b (builds 41-45). Compilation: Qbsp3 build time: ~1 minute Qvis3 (full) build time: ~4 hours Qrad3 -extra build time: ~3 hours Brushes: 1617 Entities: 433 ============================================================================================ Platform used : P-200 64MB RAM, Matrox mill. 4mb and 3dFX 4mb Known Bugs : None. -------------------------------------------------------------- The Story: -------------------------------------------------------------- Following our successful assassination of the Strog leader and destruction of their primary defenses, civil unrest has caused the Strog to begin seperating into tribal factions in support of various candidates for the title of Makron. One such candidate, a savage baron in control of the Zion Sector on Strogos, has recently united the Strog lords in the surrounding territories, and we fear he may have the resources neccessary to obtain the throne as the new Makron. If this happens, the reunited enemy will once again set their sights upon Earth. We cannot let this happen marine. Strike team Alpha dropped 2 days ago, but lost commlink sometime this morning, apparently in the vicinity of the baron's personal compound. We fear the worst. Their mission was a search and destroy order on the baron himself. We need you to go in, find the strike team, and assist any survivors in carrying out these orders. If they have all been lost, you are to continue alone. If the baron survives, we will once again be targets of the entire Strog empire. We're counting on you. Godspeed marine. -------------------------------------------------------- * Loading information * To load this Q2 map: - Put "abandon.bsp" in the /quake2/baseq2/maps/ directory. - Start Quake2 as you usually would do. - Pull down console, type "skill 1" (or "skill 2" or "skill 0"). Press enter. - Then type: "map abandon" to begin. (Do not type the quotation marks) * Copyright / Permissions * This level is (c) by J. Parkman, 1998. Don't put this level on any sort of commercial product please. That would be uncool. If you want to pay me alot of money, feel free to drop me a line :) You MAY distribute this BSP through any electronic network , provided you include this file and leave the level in it's original form. Don't use this map for a basis of another level, please. This one was for a contest. *Archive info* Archive filename: abandon.zip * Where to get this archive * ftp.cdrom.com and mirror sites http://www.shsu.edu/~stdjhp/Quake2/ * Other levels by JHP * awf1 - infiltration *background of this map* I created this map as an entry in the QERadiant map contest of March '98. I think this is MUCH better than my first released map, AWF1. I'd appreciate any and all comments, suggestions, or criticisms of the map. Also, if you play coop, let me know how it is, as I've not tested it's coop capabilities. I have played the map DM using bots, and have removed all puzzle doors, replaced powerups in secret areas with DM-appropriate items, and fleshed out the weapons available on the map. Have fun! JHP aka "gloom" ---------