Date: 8 April, 1998 ================================================== Title : Abyss of Abysmal Death (That means Abyss of Unmeasurable Death) Filename : AOAD.zip Author : Justin "Stryker" Siek (Yes, I did put my REAL name this time!) Email Address : msiek@netcom.ca Description : VERY COOL MAP!!! Originally started out as a Quake 1 map last year, I liked the design so I decided to remake it for Q2. There are 6 levels on this fairly small map. Don't be deceived though, the level is plenty large enough for 4-8 players. I have used good lighting, not too much colored, but just enough for variety. I have also used the TEAM flag for many of my items to add variety (if you don't know what I mean pick up an item within the level - not any weapons or ammo - but health armor etc. and wait for it to respawn, you'll see what I mean! Installation : Place the aoad.bsp file into x:\quake2\baseq2\maps. (x being the drive quake2 is installed on) Run quake2 with: quake2 +map aoad. If you want to use the Eraser bots with the level place the file aoad_rt.zipped in the x:\quake2\Eraser\routes directory. DO NOT TRY TO UNZIP THE FILE AOAD_RT.ZIPPED!!! Additional Credits to : My family and friends for offering suggestions and the play testers, and ID software for Quake2 =================================================== * Play Information * Game : Quake 2 Registered Version Map Name : Aoad.bsp Single Player : No Co-op : No Deathmatch 2-16 : YES - 3-8 perferred Difficulty Settings : No New Graphics : No Extras : Included is the route table for the Eraser bots. If you don't have the Eraser bots then goto this site HTTP://IMPACT.FRAG.COM to download the latest version. ================================================== * Construction * Base : None Editor used : Qoole v2.31 Level info : Brushes - 203 (!) Entities - 106 (!) Other Programs : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE modified by Geoffrey DeWan You can download it here http://www.quake2.com/fear - gdd_q2_utils.zip Options used - QBSP3 -glview (7 secs) - QVIS3 -level 64 (21 secs) - I am unsure whether -level 64 does anything! - QRAD3 -glview -bounce 100 (7:07) Compile Machine : P200, 64 MB ram, Diamond Monster 3D Construction time : 1 week on & off - About 8 hours total work Known bugs : None! ================================================== * Copyright / Permissions * Fell free to put this BSP on web sites etc. for public distribution. * Comments * Send me some e-mail, let me know what you think of the level. If you don't know how to reduce the compiling time for your level send me an e-mail (my address is at the top of this readme) me and I'll give you some tips. (Through 'optimizing' one of my level I reduced the time it took QBSP3 -level 4 to compile from 15 minutes to 26 seconds!)