=============================================================================== Title : Cozy Filename : bddm.bsp Version : 012298 Author : Brenden Dawson Email Address : bdawson@ionet.net Other levels by author : None Description : As the name implies, it's a cozy little place to bludgeon friends, and foes, alike. Four "stories" make the blood- fest vertical, as well. Additional Credits to : My wife, Charla, for watching TV like a good wife while I ignored her. =============================================================================== * Play Information * Game : Quake2 Single Player : Nope Cooperative : Nope Deathmatch : Yeah, baby! 2-4 players. Pads for four, anyway. Difficulty Settings : Nope New Sounds : Nope New Graphics : Nope Demos Replaced : None * Construction * Base : from scratch, inspired by Lab and Jail maps which are included with Quake2 Build Time : 11 hours, give or take (includes renders for making sure things were as intended) Editor(s) used : Qoole 2.31 Known Bugs : There are a couple spots in some of the tunnels where Qoole couldn't decide to use the "tunnel" texture or the "room" texture, since they were adjacent. So there are a couple places that a texture block may look out of place on the floor. But who the hell is looking at the floor during a deathmatch?!?! Also, not sure if this is a bug, or just the way things work, but in single player testing of the level, I would only appear on two of the four Deathmatch Start pads. I don't think that there is anything amiss with the other two (it's hard to screw something like that up). Maybe with more players, they will be utilized, but I still think I should have appeared on them once in the few dozen self-inflicted frags I experienced. * How to use this level * Create a "maps" directory within Quake2's baseq2 folder. Copy BDDM.BSP there. On game startup, fire up the console, and type "deathmatch 1", then type "map bddm". I'd include command line parameters, but I never use them, and frankly, I believe the detail belongs in the map, not the accompanying text document. * Copyright / Permissions * This level is (c) by Brenden Dawson 1997. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * www.ionet.net/~bdawson ftp.cdrom.com and mirror sites Quake2 Deathmatch Depo (if they'll have me) @ http://www.q2depo.gawd.org/ from some of my closest deathmatch comrades