================================================================ Title : The Boom Boom Room. Filename : boom.bsp Author : David Fox Email Address : david.fox1@virgin.net Description : Quake2 Deathmatch map Additional Credits : id, Lithium ================================================================ * Play Information * Level Name : The Boom Boom Room. Single Player : Ooh, look at the pretty lava lamp! No monsters, no exit. Cooperative 2-16 Player : No. Deathmatch 1-16 Player : Yes. 12 starts. Best with 8-16; fast and furious. Difficulty Settings : No, it's deathmatch. CD track : Q2 v3.17 doesn't need the CD. Does anyone DM with the music on? * Construction * Base : Blank page. Build Time : About four weeks, off & on. Editor(s) used : GlideQoole 2.50 New textures : No New sounds : No QBSP3 : 25 secs QVIS3 : 5044 secs QRAD3 : 4310 secs Known Bugs : Mirrored texture in a doorway or two (you might see it if you go looking but not during a DM) * Level blurb * My first Quake I or II level, evolved larger than the original idea. Two large rooms with high platforms for sniping, both with Quad damage available from vulnerable places; one deep, wet room hiding a BFG; one 'hot' room with a lava lamp; interconnecting corridors; portalled sky; enough weapons but not too much health or ammo to keep you on your toes. Take your pick which is the Boom Boom Room. Why is Qoole slagged? I thought it was great and the tutorials on CD are good, too. However, I used the wst_hall prefabs to make two corridors but I don't think they join up very well and cutting doorways for them was a nightmare (i.e. mirrored textures). Still compiled okay though. The excellent Eraserbots (v1.01) make good opponents for testing. A 'Boom.rtz' route file is included in this zip. URLs : http://www.qoole.com : http://www.planetquake.com/outpost/Botindex.html : http://members.xoom.com/andyg/eblmain.html (eraserbot launcher) * Legal Stuff * This level may be distributed by any means as long as - 1. it is unedited 2. it is accompanied by this text file 3. this text file is unedited. Enjoy. ©DJF 1998