================================================================== Title: Desperation's Edge Date: August 24, 1998 Filename: bugdm5.bsp Author: Jason Jeannette call me Bugman E-mail: itsallplaydoh@hotmail.com (yes, it's all playdoh) Homepage: http://www.angelfire.com/mi/warcrime Description: medium-sized deathmatch map 4-10 players, 8 respawn points ================================================================== *Play Information* Single Player: nope Deathmatch: by all means Co-operative: no sir *Construction* Base: new map Editor used: Qoole 2.50 (registered) Known bugs: strange shadows by chaingun Build time: 2 weeks Textures used: Waste Compiling machine: Dell xps266 w/ 64 megs of ram QBSP3: 18 QVIS3: 4,413 QRAD3: 1,559 Brushes: 825 Entities: 93 *Other Info* I think I'm running out of ideas for the waste theme. I've already begun work on bugdm6, titled "Saves 9". It is being done in the base textures, this is another texture set I love. If you downloaded this map, then thank you very much. If you want to try it against me, then go on Kali sometime and go to server 636, I am almost always there. I found out how to run OpenGL without a 3d graphics card, so now I know what the colored lights look like and I was able to make them fairly close to how I wanted them to appear. *Copyright Gibberish* Um, don't copy this map (blah blah blah). Dont not put it on cd for public release without asking me first (blah blah blah). The .map file is enclosed so you can see how I made it, ok? *Thanks* Thanks go to id as always,to ProdigyXL for helping me test and giving me some competion, the rest of Clan DPC, to RUST, and to the people that download this map. Thank you all and happy fragging.