Title: The Castle--Deathmatch File Name: CastleDM.zip pak0.pak (placed in castledm directory under Quake2) Author: Roger Ritenour e-mail: ritenour@rlc.net Description: --DEATHMATCH WITH A DEADLY VIEW-- Deathmatch level in old castle on a mountian top in a geologically unstable mountain range. Setup: Create a directory under Quake2 game directory and call it CastleDM. Place the pak0.pak file there. (Note: this is the same file name as the main game file under baseq2 directory, a Quake2 requirement; care should be taken not to accidently overwrite this pak0.pak file under the baseq2 directory. (If this should inadvertently happen, you can correct the situation by copying the original pak0.pak from the game CD. This fix works for both the original CD version and for the upgrade version, version 3.19). Also, an upgrade to Quake2 version 3.19 is recommended, although not absolutely necessary. The upgrade is obtainable from id Software's page on the internet for free for those with the game on CD. Running: With the setup above, the game is started normally. pull down the console (<~> key) and type: set game castledm. This gains access to CastleDM pak0.pak file. From here on out, everything operates in the same manner as any other custom map: start network server: Set things up normally except initial map, just leaving this at the default map is ok. Hit begin and pull down the console with the <~> key and type: map castledm. This selects the level and launches the game. join network server: This operates as usual. Single player games: Set the game as described above. with the pull down console still down, type: map castledm. This launches the game at the "normal" skill level. If either "easy" or "hard" skill levels are desired, type: skill 1 (for easy) or type: skill 3 (for hard with the console pulled down prior typing the map command. Editors and tools used: qED level editor qWAL texture and pak tool QBSP3 QVIS3 QRAD3 Corel Photopaint 8 PhotoWorks cyn2box (Author written application, renders panaramic images into Quake2 environmental sky format) Syntrillium CoolEdit (sound editing software) Known bugs: A few minor occurances of HOM (on the cage) that seem to derive from the vis run. Further technical note on graphics quality: This level provides open gl support. Most open gl graphics accelerators give an option of restricting to 8-bit graphics. The sky texture is provided in both 8-bit and 24-bit color files; and it will look much better with the 16- or 24-bit option turned on (8-bit graphics turned off). These settings can be controlled from the Quake 2 main menu under "video" **** Play Information **** Deathmatch: Yes, this is what this map is designed for. Single player: Yes (A walk-through in single player mode is supported, monsters are even included to make it interesting, though, there is no exit. Note: all gun, armor, and health placements are the same as in Deathmatch.) Cooperative player: No Difficulty settings: Yes, full range. New Sounds: Only one ambient sound imported from Quake 1 for flourescent light hum. New Textures: Yes, to support the castle theme of the level. Use of the standard Quake 2 textures were made to the maximum extent possible. New Sky (environmental map): Castle Hills: Panaramic bitmap taken from Stony Man Mountain in west-central Virginia with Canon EOS Rebel with Quantary 52 mm lense on Seattle Photoworks 200 ASA film. Panaramic image assembled using Corel PhotoPaint 8 and rendered into Quake2 format using cyn2box. Viewpoint is from the summit of Stony Man Mountian. Colored Lights: Yes. However, they are used judiciously. You will not see a kaleidoscope of color, but rather subtle spectral shifts from hard white sunlight to "warm" white lights of ordinary indoor lighting and the like. The outdoors use subtle sunset colors, a slightly yellowing sun with the blue sky lighting produces a subtle magenta cast over the outdoor areas. Demos Replaced: None **** Legal Stuff **** * Copyright / Permissions * Generally I have no objections if you modify or use it as a base for building additional levels, however, the source files are not included in the zip. The graphic files (.wal files, and sky) you may use, but please drop me a line and give credit as appropriate, whether me or whom I borrowed from. I would also be curious where you use them. You may distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this text file and leave the archive intact. You may include this file on a cdrom where the purpose of the cdrom is a means of distributing Quake levels and the price remains modest, with the primary purpose of the proceeds being for publishing the cdrom and maintaining the internet sites. Commercial exploitation where this level may become the object of considerable commercial gain must have my written permission.