12/17/1998 ================================================================ Title : Cold Eye Filename : coldeye.bsp Description : Quake II deathmatch map Author : Noel "Taltos" Weer E-mail : nsweer@ice.net Webpages : http://www.quake2.com/qworkshop/ http://www.ice.net/~nsweer/ ================================================================ * Play Information * ================================================================ Copy the deathsgate.bsp to your Quake2\baseq2\maps directory, run Quake II, pull down the console and enter: map coldeye ================================================================ Single Player : No Cooperative : No Deathmatch : Yes, pretty good at 6-8 Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Editor(s) used : qED Full Compile Time : 18 minutes, 54 seconds (PII 400mHz, 128meg RAM) * Credits * Damn. That would be a lot. Hal9000, Spider, LaRd, Metal Slime,... all the guys on the Quake Workshop Mailing List... anyone that has played my maps and given me encouragement or suggestions... * Copyright / Permissions * Copyright (c) 1998 Noel Weer. All rights reserved. This map may be electronically distributed only with no charge to the recipient, and may not be modified in any way unless express written consent is received from Noel Weer. This map may not be distributed on any CD-ROM without the prior, explicit written consent by Noel Weer. This map may not be used on a commercial multi-player server without similar explicit written consent. * Notes * This level'se construction was carried out in qED 2, a fine editor, but I began learning QERadiant before finishing... and pretty much decided to end development in qED (and hence finish this level) rather than spend time correcting many small bugs - mostly texture issues and I wanted to link the two outdoor areas by way of a tunnel...