-- * Information * Title : There is no backup Filename : countdm1.bsp Date of Release : 1st November, 1998 Author : Sven Lowe Nick : CountZero or SvEN! Email Address : dagimp@ozemail.com.au Description : smallish level, made for dueling... DM 2-4... 6 spawn points... * Engineering * Engineered in : K-Woole... Total Build Time : About 5 days... (on and off)... QBSP3 : 4 seconds... QVIS3 : 110 seconds... QRAD3 : 290 seconds... * Greets n Thanks * All the iD Crew, of cuz... ztn and headshot (and the other dudes from dapak) for _BRILLIANT_ maps = inspiration (vascular is beautiful as is ztn2dm5, fury is a step in the wrong direction dude! tis still cool tho)... Muny and the Omicron-bot team for bot-frenzy@muny18 (got me hooked on Q)... Hillary of SoQ for smutdm1 (go aussies!), which is kinda like this map in that it doesn't look all that hot (no offence), but omg does it ever rock... and dagimp for constructive criticism (read: abuse) and "beta testing"... -- * Me crapping on * Firsly i'd like to abuse iD because i made this map whilst i should have been studying for end of high school exams!... Yes, I know... I can't texture (shut up, it IS a verb) a level for shit, oh well... Anyhow... This is my first map that has made it to releasable status, me being somewhat of a perfectionist means that most of my levels find there way into bit-heaven, the supposed connectivity of this level has saved it though (the abismal texturing nearly got it there anyway, don't you worry)... One reason for the poor texturing (ie. no texture-blending) is that I wanted to keep it fast - game-play and r_speeds wise... Since there are no doors (one kinda), which would slow the map down gameplay wise, there aren't any hint brushes... r_speeds max out at about 490 (q2dm8 has sections up around 1500 i think)... If you complain about hitting the orange lights that jut out from the walls (8 units), then... ermm.. Just live with it... and if anyone knows how to make brushes that get vised and all that but players don't clip on em i'd be happy (i always thought thats what detail brushes did? am i stupid? yes...) :) Regarding the sky (ie. space1) and the fact that the light on the walls are orange and not black (?)... Yeah, well, that env map looks cool... If you wanna change it: SKY x... x = unit1_ to unit9_ and of course space1... Hope you enjoy this feeble offering... Any tips would be appreciated , just send em along to dagimp@ozemail.com.au and he (dagimp) will forward them to me... Cools... Stop laughing at the "..." too... bastards... I'll also take this oppurtunity to make a shout out to any quakers on the gold coast, perhaps brisbane even (thats australia ppl), if you want a good ass-whipping (in q/q2) then give me a call on +61-07-55787131 ask for sven... :) Thanks for using your precious bandwidth (wish i had some) to get this map! Ciao... -SvEN! aka CountZero --