Program Info
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The Save and Rename button saves the .inf
file and if the folder of the track has changed, moves
the files. Comments in the .inf files are saved as long
as they are not on a blank line. They are also aligned
correctly. |
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The Attributes tab displays a
list of all the labels and values in the .inf
files. Select and right click on any entry to be
able to edit the value, the label, delete the
label or add a new label. Double clicking on an
entry will automatically edit its value. Any
changes you make in the other tabs (Name, Fog, or
Light) will be represented in the attributes, but
if you make a change in the attributes, it will
not change any of the other tabs. |
Example:
You change the Name textbox. The value under NAME
has changed in the attributes. You double click
the NAME label in attributes and change the value.
The Name textbox stays the same. |
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Updates the first three tabs (Name,
Fog, and Light) from the values listed under
attributes. |
Example:
You double click the NAME label in attributes and
change the value. The Name textbox stays the same.
You click the Update from Attributes button. The
Name textbox has changed with the value from the
Aattrubutes tab. |
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Notes on the .inf file
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Set FOGCOLOR to the color
of fog, or if you have no skymap, then FOGCOLOR will be
the color things fade in from/the background of the track.
The color is represented as 3 numbers 0-255. The are the
reg/green/blue parts of the color. |
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FARCLIP is like view
distance. Its how far you can see stuff. When something
is about to come into view distance, it fades in from the
FOGCOLOR. 10000 is average. |
FOGDISTANCE |
VERTFOGSTART |
VERTFOGEND |
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The fog is kinda
complicated. If you want fog(like the track Foggy Bottom),
not just the fading in/out, set FOGDISTANCE to how far
you can see in the fog. The lower the number, the more
fog. The VERTFOGSTART and VERTFOGEND are the lower/upper
boundaries of the fog. That means you could make effects
like fog only on the lower part of your track. You can
play with the numbers to see how high the fog is. The one
thing is that the very bottom of the track (track editor)
is at 0, and the very top is about -2000. So VERTFOGSTART
of -1000 and VERTFOGEND of 0 will mean fog about halfway
up the track. |
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The STARTPOS and
STARTPOSREV (if theres a Reversed track included) are the
x,y,z coordinates of the starting position. To find these
out, the easiest way is to start your track in Camera
Nodes, edit mode, place a Camera Node by hitting insert
and move it around. The x,y,z coordinates are displayed
under the Pos label. |
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STARTROT and STARTROTREV (if
theres a Reversed track included) are which way the car
is pointed. You can enter any decimal between 0-1. |
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I'm not completely sure
what this does. It has to be 3 otherwise the cars start
ontop of each other. |
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How much light your track
receives. 0-100 is normal light. Above 100 things will be
very bright. below 0, light will be taken away from
objects. Low WORLDRGBPER may not make your track seem
dark unless the FOGCOLOR is also dark. |
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How much light instances receive.
Instances are anything you put using the instance edit
mode. If you glue instances into the track using rvglue,
the they will not be affected by INSTANCERGBPER. |
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How much light models should receive.
Models are cars, pickups, and anything you may have
placed using the Objects edit mode. |
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Four numbers. Example: |
MIRRORS
0 0.75 0 256 |
Taken
directly from MkMirror documentation by Ali
- 1st number: "type"
- Seems to be always 0 or 1. Purpose:
unknown
- 2nd number: "mix"
- Is between 0 and 1 in the original tracks.
Seems to specify how much the mirrored
things are visible. Set this to 1 for
best results.
- 3rd number: "intensity start"
- Is between 0 and .5 in the original
tracks. This is completely unknown
currently. LaserBeams and dod1 played
with this number - but what LaserBeams
found out to be the best looking value
was "mirror doesn't work at all"
for dod1.
- 4th number: "distance"
- Defines how far away from the mirror
objects may be to still get mirrored.
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