General Information
Help file
for the RV-Tools by Chaos © Chaos, Jan 2000 [This version updated by Gibbler, Jan 2000] |
Table of Contents |
General Information |
Tool File [options]
Tool |
is the program name, given as an absolute or relative path |
File |
is the filename you want to work with, given as an absolute or relative path |
[options] |
means you can give options (parameters) to the program to influence the way it modifies the file |
Absolute and relative Paths |
C:\WINDOWS\WIN.INI
An absolute Path contains the drive-letter and the full path from the root
(C:\
) of that drive.
An absolute Path is independent of your current location with in the file-system (ie. it doesn't matter which drive or directory you are in).
Relative PathWIN.INI
(current Location on drive C: in the directory WINDOWS)c:WIN.INI
(current Location on a drive different from C:, the current path on drive C: is \WINDOWS)\WINDOWS\WIN.INI
(current Location on Drive C:, in a directory different from \WINDOWS)A Relative Path can look similar to an Absolute Path, but it misses something, eg. the drive-letter or the \ behind the : for starting at the root
Each Drive memorizes your last location on it - the last location is the current
path for that drive.
If no drive-letter is given, and no \ is specified
as the first letter for your path, the search starts in the current directory
on the current drive.
Giving a drive-letter without a \ after the
: means the search starts in the current directory
on that drive (not the current drive!).
If you give a drive-letter with a \ after the
: then you are specifying an absolute path.
Special Directories
For Relative and Absolut Paths there are two (2) special directories: the .
(Dot) and the .. (DotDot)
Where the . (Dot) is the current Directory
and the ..
(DotDot) is the parent Directory (of the current directory)
Some Examples:
The relative path WIN.INI and .\WIN.INI
are the same.
C:\WINDOWS\WIN.INI and C:\WINDOWS\.\SYSTEM\.\..\..\WINDOWS\..\.\.\WINDOWS\.\WINI.INI
are the same.
Try it - open a DOS-Prompt and type: NOTEPAD C:\WINDOWS\.\SYSTEM\.\..\..\WINDOWS\..\.\.\WINDOWS\.\WINI.INI
(Enter)
You will see your WIN.INI opened in Notepad (if \WINDOWS
is the directory you installed Windows to).
RV-ReMap |
Number | Texture Filename | Number | Texture Filename |
-1 | No texture (normal Basecolor of object) | 15 | AI 5 Car.bmp |
0 | xxxA.bmp | 16 | AI 6 Car.bmp |
1 | xxxB.bmp | 17 | AI 7 Car.bmp |
2 | xxxC.bmp | 18 | AI 8 Car.bmp |
3 | xxxD.bmp | 19 | AI 9 Car.bmp |
4 | xxxE.bmp | 20 | AI 10 Car.bmp |
5 | xxxF.bmp | 21 | AI 11 Car.bmp |
6 | xxxG.bmp | 22 | GFX\Font.bmp |
7 | xxxH.bmp | 23 | GFX\Spru.bmp |
8 | xxxI.bmp | 24 | GFX\Envstill.bmp |
9 | xxxJ.bmp | 25 | GFX\Envroll.bmp |
10 | Own Car.bmp | 26 | GFX\Shadow.bmp |
11 | AI 1 Car.bmp | 27 | GFX\FxPage1.bmp |
12 | AI 2 Car.bmp | 28 | GFX\FxPage2.bmp |
13 | AI 3 Car.bmp | 29 | GFX\FxPage3.bmp |
14 | AI 4 Car.bmp | 30 | GFX\Loading.bmp |
Without Options
RV-ReMap, run without options, tells you the number of polygons in the specified file, and the number of polygons with a reference to a specific bitmap.
There is only one option type, but this can be used multiple times on the same
command line.
The option look like this: x=y
x
and y
are numbers - x is the old reference (texture sheet number) and the y is the
new reference (texture sheet number).
All the given options are executed at the same time, ie. you can swap two texture-sheet
references with one line.
I'm assuming that RV-ReMap is located in the Revolt root-directory.
rv-remap
(Enter)Usage: RV-REMAP.EXE FILENAME [?=?] Version: 1.10 FILENAME is the name of the file to be remaped ?=? the first ? is the old Referencnumber the second ? is the new Referencnumber the Referencnumber for bitmap A is 0, for B it is 1 and so on, for none it is -1 (only as second) the number in front of the = has to be >= 0 the number behind the = has to be -1 <= x <= 38 if none are given, the used references are displayed
rv-remap .\models\abcblock.m
(Enter) RV-ReMap Version 1.10 6 Polygons found Bitmap 6 (xxxG.bmp) is used 6 times
rv-remap .\models\abcblock.m 6=7
(Enter) RV-ReMap Version 1.10 6 Polygons found
rv-remap .\models\abcblock.m
(Enter) RV-ReMap Version 1.10 6 Polygons found Bitmap 7 (xxxH.bmp) is used 6 times
rv-remap .\models\abcblock.m 7=6
(Enter) RV-ReMap Version 1.10 6 Polygons found
rv-remap .\models\abcblock.m
(Enter)RV-ReMap Version 1.10 6 Polygons found Bitmap 6 (xxxG.bmp) is used 6 times
RV-Sizer |
Sx=y
Where x
is a letter (x, y, z or a) and y
is a number.
Note: the S
is always required.x
) specifies the axis to scale,
and the number (y
) is the scaling-factor.
Scaling means multiplying, ie. 1 has no effect, 2 makes it twice as large, 0.5
halfs the size and -1 mirrors the model.rv-sizer
(Enter)Usage: RV-SIZER.EXE FILENAME [S?=?] Version: 1.00 FILENAME is the name of the file to be remaped S? ? can be X, Y, Z or A meaning which axis to scale (A for all) =? ? is the multiplier for the axis 1 -> no effect 0 -> eliminate that axis negativ -> mirroring and scaling
rv-sizer .\models\abcblock.m
(Enter) RV-SIZER.EXE Version 1.00 8 Points found -30.0000000000 <= x <= 30.0000000000 30.0000000000 <= y <= -30.0000000000 -30.0000000000 <= z <= 30.0000000000
rv-sizer .\models\abcblock.m sa=2
(Enter) RV-SIZER.EXE Version 1.00 8 Points found
rv-sizer .\models\abcblock.m
(Enter) RV-SIZER.EXE Version 1.00 8 Points found -60.0000000000 <= x <= 60.0000000000 60.0000000000 <= y <= -60.0000000000 -60.0000000000 <= z <= 60.0000000000
rv-sizer .\models\abcblock.m sx=0.5
(Enter) RV-SIZER.EXE Version 1.00 8 Points found
rv-sizer .\models\abcblock.m
(Enter) RV-SIZER.EXE Version 1.00 8 Points found -30.0000000000 <= x <= 30.0000000000 60.0000000000 <= y <= -60.0000000000 -60.0000000000 <= z <= 60.0000000000
rv-sizer .\models\abcblock.m sy=0.5 sz=2 sz=0.25
(Enter) RV-SIZER.EXE Version 1.00 8 Points found
rv-sizer .\models\abcblock.m
(Enter) RV-SIZER.EXE Version 1.00 8 Points found -30.0000000000 <= x <= 30.0000000000 30.0000000000 <= y <= -30.0000000000 -30.0000000000 <= z <= 30.0000000000