Duke Nukem 3D .MAP Authoring Template v1.0 ================================================================ Title :The 4th Reich Filename :Reich.map Author :{WRECKER} Email Address :Wrecker@onaustralia.com.au Misc. Author Info :"This is my 6th map, only the 3rd single player map so far , only other maps ive made to date so far worth a mention are bomb dogs and clusterfuk, bomb dogs has some interesting archtecture but brings a pent 100 undone, please e-mail me if you find this map to your liking or not , also enclosed are 2 screen shots and 4 voc files , the later only need to be placed in your duke directory, this map has now set the bottom standard of maps i will produce from now on, {WRECKER} Description :"Somewhere in the not to distant future :Evil Nazi Dr. Mengles relocated his cloning labratory to a base on Mars not long after the collapse of the 3rd Reich, experimenting with a combination of animal and Arrian genes he has created a race of almost immortal beings, that is untill they meet duke. On mars Dr. Mengles and his cronnies have produced a Facist nazi mind warp beam that is sending constant signals of nazi propoganda to the sub concious of unsuspecting peoples the world over . Fortunately for mankind and all that is good, Duke stumbles across the portal to Mengle's base whilst visiting his half brother Sam Smashem in Sydney Australia, this is where the fight starts and duke will be relentless untill all nazi scum is whiped out and the mind warp machine is out of action. Additional Credits to :Klaus Breuer for his excellent faq :Ministry for some cool tunes . :Rose tatoo for some more. :Brett Gmosmer for another excellent faq :With reference maps . :The programers of duke command centre. :3D Realms for supplying build utilities with duke. ================================================================ * Play Information *I designed this map to play as favourably for single play and duke match as possible, heaps of time was spent trying new architecture and using as many special features without making it too cluttered, there aren't a lot of decorative sprites around either as these are memory greedy and getting the right combination with architecture and texture helps to keep a level interesting , that's my thoughts anyway. Duke-match play should keep up to 6 players ammused for quite while , should provide plenty of frags around the courtyard area. Hav'nt implemented any underwater areas as i find these boring. Episode and Level # : Single Player : Yes DukeMatch Level : Yes Difficulty Settings :Not implemented * Construction * Base : New level from scratch Editor(s) used :Build (starting to get the hang of it) Known Bugs :None * Where to get this MAP file *http://www.elitegames.com/duke3d FTP sites: BBS numbers: Other:"don't you allready have it?"