_____ _ _ _ _ ____ _____ | __ \ | | | \ | | | | |___ \| __ \ | | | |_ _| | _____ | \| |_ _| | _____ _ __ ___ __) | | | | | | | | | | | |/ / _ \ | . ` | | | | |/ / _ \ '_ ` _ \ |__ <| | | | | |__| | |_| | < __/ | |\ | |_| | < __/ | | | | | ___) | |__| | |_____/ \__,_|_|\_\___| |_| \_|\__,_|_|\_\___|_| |_| |_| |____/|_____/ WHITEHOUSE STRIKE! Produced by Strike Force ---------------------------------------------------------------------------- Readme file by Matt Drury 21/01/98 ---------------------------------------------------------------------------- WHITEHOUSE STRIKE! consists of 4 brand new SINGLE-PLAYER episodes that feature: 1) 44 New levels! 2) 44 New music tracks (including some from popular movies)! 3) 22 New sounds! 4) New graphics (title screen, tiles###.art)! 5) A brand new weapon, the SUPER DEVASTATOR! 6) 10 New Remote-Ridicule sounds! Plus: * More gore for ALL enemies, INCLUDING the new enemy, the protector drone! * More gore for Duke! * Cool stuff happens when enemies blow up! * More gore for the bosses! * A new enemy, the Bio-warrior! * Upgraded rockets for the RPG! WHITEHOUSE STRIKE! is strictly for ADULTS ONLY!! You have been warned! If you are offended by NAKED WOMEN and SEXUAL SWEAR WORDS, please DELETE this add-on immediately. These adult themes cannot be disabled! ---------------------------------------------------------------------------- System requirements: -------------------- > Registered version of Duke Nukem 3D Atomic Edition > MS-DOS v5.0 or better > IBM PC compatible 486 DX4 at 100MHz > 12MB RAM (16MB Recommended) > 15MB available hard disk space > VGA or SVGA Graphics card Whitehouse Strike! will run adequately on a 486DX4/100MHz. I have seen it RUN on a 486DX2/66, but it was pretty slow and extremely sluggish in some of the more detailed areas. For best results, I recommend a Pentium processor at 100MHz or above. The levels of Whitehouse Strike! were designed on a P-200 MMX, forcing the Build engine to maximum performance. I believe that quality is the most important thing, and Whitehouse Strike! oozes quality. Disk space required: approx. 15MB ============================================================================ * Strategy * This set of 44 levels has been made with the word quality in mind. It's Mind here, not Muscles! Many days and weeks have gone into testing, designing and fine-tuning. Although these aren't hack&kill kind of episodes, you will get your share of bloody action (especially when playing "Bring 'em on!"). Some of the levels may be a breeze, others may be a real pain in the ass. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very tough places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, by the way, can always be recognised in some way (different texture, different light-level, etc.). To give you a rough estimation of how long it will take you to finish these episodes: it took me more than 60 minutes to finish Whitehouse Strike! on "Bring 'em on!". But then again: I know the levels inch by inch... * Philosophy * Appearance/Design : A lot of effort was put into making things look good. Especially E3M11 (The White House) deserves to be given a second look having killed all the monsters (except THAT final one...). Not everything has a purpose. Some things are just there for artistic or architectural interest. I think that is one of the things that made the original Duke levels so good. Traps : All levels have been designed in a way that they do not contain places where you can get trapped (at least not without providing you with some kind of 'emergency exit'). Yet, should there be a place where you do get stuck, and cannot get out except by using 'DNCLIP', then let me know! Secret Areas : You do not have to get into the secret areas to complete a level. Keys or switches to open doors or areas are never located in secret areas. All secret areas/doors are marked in some way (for instance by giving it another light level, or a slightly different texture). New music : New musics included in this version come from many different sources, including: - James Bond 007 - Diablo - Raiders of the Lost Ark - Mission: Impossible - Heretic - Pandemonium - Star Trek II - "Under Pressure" - "The Final Countdown" - DooM - Perdition's Gate - Doctor Who - Blade Runner - Halloween - Terminator 2 - Star Wars - The X Files - Descent - The Pink Panther Monsters : I prefer quality over quantity, but on the other hand I also want an add-on that offers lots of action. I have tried to find a good balance between quality and quantity. I did make an exception though for "Bring 'em on!". Here there are a friggin' lot of monsters, and it should give those who like a lot of alien ass- kicking the challenge and action you want (so I hope...). In episode 1 (Orbital Onslaught) you will come across my new monster, the 'Bio-warrior'! No graphics were changed for this, just the code. The New Weapon : Fresh from the labs of the Pentagon, the SUPER DEVASTATOR provides extra explosive power! The SUPER DEVASTATOR utilizes radio transmitted control. When fired, the ammo is triggered to release a series of explosions when hitting the target! But watch out, and take special care, you may be hit also! The SUPER DEVASTATOR is a dual functioning weapon, with two huge barrels just like it's predecessor. The SUPER DEVASTATOR can deliver over 5 times the damage of the original! SUPER DEVASTATOR rockets have also been loaded into Duke's RPG weapon, to give it just as much power as it's big brother! Remote-Ridicule Sounds : 1) "Up you, ya big wet bearded clown!" 2) "Personally, I think you're a fucking idiot!" 3) "Fuckin' furry tuna tacho!" 4) "Piece o' shit!" 5) "Your not just a pain in my head and a pain in my dick, you're also a pain in my ass!" 6) "Shit eating son of a bitch!" 7) "This is where you pucker up and kiss my ass!" 8) "Losers always whine about their best. Winners go home and fuck the prom queen." 9) "What the hell is that shit?" 10) "OK faggot, what's next?!?" .ZIP CONTENTS : Here is a list of the files you should find in WHTHOUSE.ZIP, and a short description of each: 1) Whthouse.grp (main group file) 2) whthousa.con (game structure) 3) whthousb.con (game structure) 4) whthouse.bat (batch program) 5) Readme.txt (this file) 6) thestory.txt (A level-by-level storyline) 7) whthouse.rts (remote-ridicule sounds) 8) logo.pcx (Strike Force logo) 9) pcxview.exe (a program used at startup) If you are missing any of these files and would like a copy, please E-Mail us at MATT.DRURY@CABLEINET.CO.UK and we will send one free of charge. Known Bugs : 1) On e3l9 you'll need to flick the cinema door switch several times to get it to open. 2) On e4l10, the two-way car switch has to be pushed twice to get it to work. 3) Some of the mirrors in the game fuck up. If you find any bugs that the Beta Testers failed to spot, tell me about it, so they can be fixed for the next version! ============================================================================= * Misc. Notes * Whitehouse Strike! is not a product of 3DRealms and will not be supported by them. If you want help regarding this software, E-mail Matt Drury at: MATT.DRURY@CABLEINET.CO.UK OR, come to the Whitehouse Strike website at: I would like to know if you find any bugs or glitches, so I can fix them for the next version. ----------------------------------------------------------------------------- Revision history ----------------- v1.0 "Whitehouse Strike" created. Everything is new. v1.2 LOTSA stuff added, some errors corrected. Thanks to all the kind people that pointed them out! Added about 7 new things, many other updates. v1.5 Again, LOTSA stuff added. Did some reorganizing. Remade some of the maps. v1.7 Did some bug fixing, added 2 new levels and musics. v1.7a Fixed a MIDI bug that was so horrible! Public test version of WS released in APOGEE's Compuserve forum only! This version was to catch people's attention in hope to get more contributions to the thing. It was for private use only and distribution to other sites was not allowed. v1.8 Never released to the public. Added new sounds, minor corrections, additions to levels. v1.9 Never released to the public. Minor changes and "bugfixes" throughout the episode. Updated some other stuff. v2.0 Never released to the public. Minor re-formatting. v2.3 Never released to the public. Added difficulty settings, parallaxed walls. General reworking. v2.5 Finally updated WS for the Atomic Edition. After some thinking I made this another test release in the Apogee forum, but uploading WS elsewhere was permitted. v2.7 Added all new artwork, tiles015.art v2.8 Bug fixes galore! v3.0 Added the long-awaited new episode, "The Aftermath!" Added new adult graphics and title screen. v3.5 New episode, "Nuclear Fallout" added. v4.0 New episode, "Orbital Onslaught" added, and SUPER DEVASTATOR! v4.01 Major bug fixes. Whitehouse Strike web-page posted: http://www.geocities.com/TimesSquare/Fortress/7556 v4.02 FINAL RELEASE!! Few things updated. Uploaded to ftp.cdrom.com! ============================================================================== --THE STRIKE FORCE-- Matt Drury (Programming, .CON hacking, bug fixing, version checking, artwork, SUPER DEVASTATOR) Katie Strouts (Original concept, beta testing, gum chewing) Andrew Huppatz (Level design, SUPER DEVASTATOR) Natalie Exall (Level design, demo) Leo (Level design) Aaron Jones (Level design) EraserX (Level design) Mike shaw (Level design) Mauricio Peralta (Level design) Matt Wood (Level design) Jonathan Cacy (Sound FX) The Shadow (Artwork) Mary Carter (Music) Jamye RJ Hansen (Content Advice) John Mooney (Music) Rob Whitney (Music) Andrew Emmons (Level design) Pelle Nilsson (Level design) Markus Bengtsson (Level design) Eric Fullerton (Level design) Kodiak Bear (Level design) Dhiarmid Campbell (Level design) David J. Reid (Level design) Thanks to: David Drennan (BUILD help) Alex Creamer (Beta testing) James Jewiss (Beta Testing) Whitehouse Strike is dedicated to Shelley Hickson & Samantha Wright -------------------------------------------------------------------------- * Copyright / Permissions * Authors MAY NOT use this add-on as a base to build additional levels. You MAY distribute this add-on, provided you include this file, with no modifications. You may distribute this add-on in any electronic format (BBS, Diskette, CD, etc) as long as you include ALL THE FILES intact. To all people making those big CD collections, put this one on it! -Matt Drury (Enjoy WHITEHOUSE STRIKE!!) ============================================================================