monster_morcalavin
/*QUAKED monster_morcalavin(1 .5 0) (-24 -24 -50) (24 24 40)

Morky

"wakeup_target" - monsters will fire this target the first time it wakes up (only once)

"pain_target" - monsters will fire this target the first time it gets hurt (only once)

*/

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obj_morcalavin_barrier
/*QUAKED obj_morcalavin_barrier (1 .5 0) ? ?

The magical barrier that prevents the player from entering the tome area and defeating 
Morcalavin

*/

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