Classnames: | weather_sunbeam_start, weather_sunbeam_end |
Purpose: | traps |
H2 Code: | weather.hc |
Similar to lightning , except that the noise field actually does something. You need a weather_sunbeam_start object which targets a weather_sunbeam_end or target_null entity (only one end for each start). |
target | Value is a name, which is also the targetname value for a weather_sunbeam_end entity. |
wait | Value is a number; if -1 (default), beam fires when triggered; otherwise fires spontaneously at intervals determined by the value (secs). |
lifespan | Value is a number, how long it lasts (secs). |
targetname | Value is a name, the target-value for the beam's trigger. |
noise | Value is number 1 for silent, 2 for a buzzing sound (default). |
In the .bsp's there is sometimes a dmg-value, but this doesn't seem to do anything. There's also spawnflags, of unclear utility. |
targetname | Value is the target value for the matching weather_sunbeam_start entity |