Hexen 2 Entities

Information Depot

www.hexenworld.com


Visitors since Jan 4, 1998.

Welcome to the Hexen 2 Entities Information Depot, where the aim is to provide accurate and complete information about the entities, so that you can put them into your maps and they will work like you expect them to (not as easy as you might hope, since the help comments in the .hc source code frequently seem to be incomplete or outdated).

Comments, suggestions and especially New or Corrected Entity info to Tiglari.


Jan 18, 1998
Still not out of the woods with computer troubles, every machine I own except the C64 has developed some kind of problem, and maybe that would blow up if I cracked it out and tried to fire it up...

Nonetheless I managed to clean up some programs for entity research, which are now sitting on a new downloads page

Jan 16, 1998
rwi's still obtruding, but I've added some information about rider maps. Not lessons for newbies, however. B.t.w. if the updates on this page sometimes seem to be being made tomorrow, it's because it's maintained from Australia. I usually date with the current US date, but sometimes screw up.
Jan 15, 1998
Real life intrusions and computer problems have been taking their toll this week, so I haven't been able to do anything substantive, but I have managed to work out something that is actually pretty obvious (proving once again that a guru I am not), which is that there are two kinds of levels, `ordinary', with their entity code in progs.dat, and `rider' (including eidolon.bsp) with their code in progs2.dat. The two .dat files have different monsters, and different ai files (ai.hc vs. ai2.hc); due to a wonky CD drive I haven't been able to test any methods for making your map a `rider' map, but at any rate riders & eidolon won't work in ordinary maps, as observed by Kor Skarn on the hexenworld message-board. There is an entry in pak0.pak that seems to specify which maps are which kind, but I haven't been able to look at it or play with it. Hopefully things will be more favorable next week!
Jan 11, 1998
Well, now I've got some kind of coverage of every entity, although much of it is pretty cursory. So I'm cutting out the old updates. Next to revisit some of these categories and clean them up. But maybe not at a fast pace.

The experimenting and .pak browsing for the information on this site has been done with Armin Rigo's QuArK.

Permissions: You may install the zipped version of these pages on you own computer for personal use. You may not set it up an any kind of server for public use.