Classname: | info_player_start, info_player_coop, info_player_deathmatch |
Purpose: | Entry to map. |
H2 Code: | client.hc |
fields required: | origin, angle |
Player enters map at origin-value |
origin | Value is a triple of numbers, the location at which player enter map. Editor will probably manage this visually.. |
angle | Value is a number; the direction player comes up facing |
targetname | Value is a name; identifies start as destination for trigger_changelevel entities, or upon death of Riders. Not used for info_player_deathmatch. |