Info_intermission

Info_intermission

Classnames: info_intermission
Purpose: Intermission screen for deathmatch
H2 Code: client.hc
This one doesn't seem to appear in the .bsp's, and nobody has tested it. Perhaps it was abandoned, & doesn't work at all (however, there is a reasonable amount of code for it that has not been commented out). Below is the help-text from client.hc. See also trigger_changelevel.

/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
This is the camera point for the intermission. Use mangle
instead of angle, so you can set pitch or roll as well as yaw.
'pitch roll yaw'
-----------------------FIELDS-------------------------

--------------------------------------------------------
*/

Fields

targetname Value is the target value for whatever is being aimed at the entity. entity

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