Player start

Player starts

Classname: info_player_start, info_player_coop, info_player_deathmatch
Purpose: Entry to map.
H2 Code: client.hc
fields required: origin, angle
Player enters map at origin-value

Fields

origin Value is a triple of numbers, the location at which player enter map. Editor will probably manage this visually..
angle Value is a number; the direction player comes up facing
targetname Value is a name; identifies start as destination for trigger_changelevel entities, or upon death of Riders. Not used for info_player_deathmatch.

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