Func_wall

Func_wall

Classname: func_wall
Purpose: Obscure.
H2 Code: misc.hc
According to Eric Biessman, the purpose of this entity was to be a wall that is absent deathmatch, though it can also be removed by killtargetting, and can be translucent or glowing (but not both at the same time).

In the MP it appears once with a lot of door fields, but I suspect that this is a mistake.

Fields

abslight Value is a number between 0 and 1; absolute illumination. Doesn't work if TRANSLUCENT spawnflag is set.
spawnflags Value is 1 for translucency:
  • 1 - TRANSLUCENT: makes brush translucent.

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