Ice

Ice

Classname: obj_ice
Purpose: Adding variety.
H2 Code: object.hc
Creates a slippery, destructible brush that can also be translucent. It's not actually used in the game, but seems to work nonetheless! Idea that I've tested: ice that can be walked on, but breaks & drops you into water, which takes off health (via trigger_hurt), because it's cold. Of course a good winter ambience would require more graphic support; I believe we'll see it in the addon ...

rtex172 looks pretty good as an ice-texture, transparent or opaque.

Fields

health Value is a number, damage it takes before breaking. The default is 20, which lets you walk a short distance before the ice breaks. A value of 3 will break almost immediately.
abslight Value is a number between 0 and 1; absolute illumination. Doesn't seem to do much unless NOTRANS spawnflag is checked
friction Value is a number between 0 and 10; 1 is normal; .2 is default for ice.
spawnflags Sum of numbers for these properties:
  • 1 - NOTRANS: makes ice opaque.

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