Rats

Rats

Classnames: monster_rat, monster_ratnest
Purpose: Squeaking & chittering
H2 Code: rats.hc
Fields required: targetname
Although their names start with `monster_', they don't act like monsters at all: you can't seem to kill them, and they spawn when triggered. So I classify them as ambience entities.

In the MP, monster_ratnest occurs with an angle field, but this doesn't seem to do anthing.

Fields

targetname When a trigger uses the targetname-value, one (monster_rat) or five (monster_ratnest rats are spawned (Required).
target If this field exists, the rat(s), when spawned, will run towards the targetted path_corner entity. Unfortunately, unlike ordinary monsters, they won't pick up a second destination from their first one (but just run around it for a while), so you can't set up a rat-race.

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