Classnames: | wp_weapon2, wp_weapon3, wp_weapon4_staff/head |
Purpose: | Mayhem |
H2 Code: | wp_art.hc |
fields required: | origin |
The weapons show different models and work differently for the player depending on the player's class. And remember that of course weapon 4 doesn't work until player has picked up both wp_weapon4_staff and wp_weapon4_head. Like other point entities, weapons can also trigger events and toggle lights when acquired; this works in original H2 but wasn't actually used by Raven until Portal of Praevus (thanks to Terata for enlightenment on this). |
origin | Value is a triple of number, location of weapon. Your editor should manage this visually, automatically. |
target | Value is a name, of target triggered when weapon is acquired. |
style | Value is a number (32 or greater) used in conjunction with target for toggling lights; this style values is to be shared by all lights that toggle together. |