origin |
Value is a triple of numbers; where it is, your mapeditor should
handle this visually, automatically.
|
targetname |
value is a name, lightning fires when
trigger fires. REQUIRED, else shooter won't do anything.
|
dmg |
Value is a number; damage done by hit, default=10.
|
wait |
Value is a number; intervaal between firings, in secs,
default=1.
|
target |
Value is a name, target-value of a
weather_lighting_end. Targetted lightning seems to fire one
bold when triggered, & I haven't managed to get the flash to
display.
|
spawnflags |
Sum of numbers below for properties desired:
- 1 - TRACK: tracks player
- 2 - ONCE: fires once only.
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