Trigger interval

Trigger interval

Classname: trigger_interval
Purpose: Making stuff happen at regular intervals
H2 Code: triggers.hc
fields reqired: target, wait
Triggers its targets at an interval determined by its wait field. Eutectic's discussion has it triggerable (with various additional fields), but in my maps it just runs continually from when the level starts, and in the game appears only with the fields below (in romeric5, where I suspect it's driving the swinging choppers, tho I haven't checked that).

Fields

target Value is a name; Entity with matching targetname value is triggered at regular intervals.
wait Value is a number, interval between firings.

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