Classname: | trigger_crosslevel_target |
Purpose: | being triggered by events in other maps. |
H2 Code: | triggers.hc |
fields required: | target, spawnflags |
Fires when a player enters a map, provided that any trigger crosslevels in other maps have been fired that have overlapping spawnflags. Since the triggered events occur when the player enters the map, they should normally happen somewhere that player doesn't see or hear from the info_player_start of entry. |
target | Value is a name, of something targetted in the same map. |
delay, killtarget | As usual (latter two in the same map as the crosslevel_target). |
spawnflags | Here the spawnflags serve to link triggers & their crosslevel targets; a crosslevel_trigger fires a crosslevel_trigger_target in the same hub just in case they share a spawnflag. It's supposed to be OK for multiple spawnflags to be checked (haven't checked it personally). |