origin |
as usual.
|
targetname |
as usual.
|
lifespan |
Value is a number, how long it lasts, default = 2. Long
lifespans aren't much use because the sound effect stops after a
few seconds.
|
angle |
(PoP only) Value is a number, direction it must be approached to set it off
(I haven't actually tested this, but from reading the code it looks
like it should work). 0 will be taken as no angle, for an angle
of 0, use 1.
|
wait |
Value is a number, wait before quake starts, default = 1.
-1 value occurs in egypt1; I'm not really sure what it's for but seems
to make quake start immediately (0 would give the default = 1).
Note that somewhat bizarrely, the lifespan is computed more or less
from the trigger time rather than the actual start of the quake, so that
if wait and lifespan are both 6, the quake will be very short!
|
target, killtarget, message |
As usual.
|
dmg |
Value is a number, supposedly damage to player, but doesn't seem
to work.
|
items |
Value is a number, supposedly radius of quake, but I don't think
it works in original H2. It's used in PoP, so maybe it works there.
|
spawnflags |
Supposedly 1 = dodamage, 2 = multiple, but I can't get
them to do anything.
|