Classname: | func_plat |
Purpose: | Elevators |
H2 Code: | plats.hc |
Pretty much as in Quake, it would appear. In the map-editor, draw them in in their `up' position; then they will normally first be displayed in their `down' position, which is shifted down from the `up' position by their total height (all owned brushes, e.g. a platform to stand on and some sort of supporting pole) - 8 units, or by their height field, if this is specified. Then they rise to `up' when stood upon. |
speed | Value is a number, which overrides the default 150 speed. |
height | Value is a number, which overrides default distance from `up' (map) to `down' position (i.e. how far down from its map position the plat appears in the game). |
soundtype | Value is a number:
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targetname | Value is a name, target value of remote trigger, such as a button. Targetted plats start in their up position, then lower and become normal when triggered. |