angle |
Value is an angle (in degrees); button goes that way when pushed,
-1 for up, -2 for down. |
target |
Value is a name; Entity with matching targetname value is triggered. |
speed |
Value is a number, which overrides the default 40 speed. |
mass |
Value is a number, total (cumulated) mass needed to trigger.
Some sample masses are (unchecked info from buttons.hc):
- Player ~= 60-80
- Normal barrel = 75-85
- Indestructible barrel
|
wait |
Value is a number, which overrides the default 1 second wait for the
plate to pop back. -1 value means never return. |
soundtype |
Value is one of these numbers:
- 0 -- steam metal
- 1 -- wooden clunk
- 2 -- metallic clink
- 3 -- in-out
|
lip |
Value is a number; plate travels its width minus the lip in
pixels when they're pushed. The default is 4. |
health |
With a health-value, the plate responds to bashing as well
as being stepped on, but not in a very useful way, it seems to me
(a vestige from a previous life perhaps?)
|
abslight |
Value between 0 and 1 (decimal), to set the absolute light-value.
|
targetname |
Supposedly for activation, as with
buttons, but I haven't got it to work yet.
|
netname |
Value is a name, shared with a trigger_check
that the pressure-plate helps to fire.
|
spawnflags: |
1 - ACTIVATE; supposedly requires
activation, but doesn't seem
to want to work for me.
|