YAME
instructions manual
by:
Daniel Aldman
Table of contents:
-
What is YAME?
-
The legal stuff - you have to read this...
-
What do you need to use YAME?
-
How do you use YAME?
-
Starting up
-
Loading and saving
-
The general bits
-
The "Map settings" menu
-
SpecialFlags
-
Basic
-
Lighting
-
Houses
-
The right mouse button
Chapter 1:
What is YAME?
YAME is a map editor for Command & Conquer 2: Tiberian Sun (hereafter
abbreviated as TS).
Chapter 2:
The legal stuff
License agreement:
This license agreement accompanies YAME, and related materials ("Software").
The term "Software" also includes any upgrades, modified versions or updates
of the said product. Please read this agreement carefully, for You (the
end user) are, by using the software, bound by it's contents.
You are hereby granted a nonexclusive license to use the software, provided
that You agree to the following:
-
Use of software
-
You may install the software on a hard disk, file server, or other storage
device of Your choice.
-
You may make and distribute unlimited copies of the software as long as
each copy You make and distribute contains this agreement and all other
files contained in the original distribution.
-
Distributing the software on a CD or similar media requires sending one
(1) copy of the CD or other media to the author
at no cost whatsoever for the author.
-
You may use the software for a trial period of two (2) weeks, after which
You are required to pay the amount of $10 US or the equivalent amount in
the valid currency of Germany to the author,
whose adress is stated at the bottom of this agreement. The payment shall
be in cash. Not as a cheque, not as a money order, not as anything but
cash.
-
Any legal disputes concerning this agreement or the software will be handled
in Sweden according to swedish laws.
-
In the event of a disagreement of how this agreement should be interpreted,
the author's interpretation is
the valid one.
-
Copyright:
The software is the property of the author.
The software is protected under swedish and International copyright laws
and treaties. You may use the software as stated in the previous section,
but this agreement does not grant you any rights to the software except
as stated in this agreement.
-
Created files:
The files created by the software as a product of Your work is Your
property, and may be exploited as You wish.
-
Disclaimer:
The software is provided "As is", without any warranty, expressed
or implied. Although the author
is doing his best to see to it that no damage can come from the use of
this software, the responsibility of making sure that no damage comes to
any software, hardware, Yourself or other things are solely Yours. Therefore,
under no circumstances shall the author
be liable for any direct, indirect, special, incidental, accidental, consequential
or other damages resulting from the use, misuse, or inability to use the
software, even if the author has
been notified of possible such damage.
-
Updates:
The author reserves the
right to at any time change the software or any related files, including
this one, without prior notice. For the latest version of the software,
go to the
author's
home
page.
Send your shareware fees to:
Daniel Aldman
Djäknegatan 14
754 25 Uppsala
SWEDEN
Chapter 3:
What do you need to use YAME?
First of all, you need to own a copy of TS. If you don't, using YAME is
pretty much pointless. Although you can use YAME without TS, you
cannot use your creations.
Now, if you have a copy of TS and are able to run it, you can probably
run YAME. I use Windows 95, but it should be possible to use with Windows
98, Windows NT, Windows 2000, etc.
Chapter 4:
How do you use YAME?
1. Starting up
First off, you need to start YAME. In Windows, just doubleclick YAME's
icon.
2. Loading and saving
You need to load a file in order to use YAME. You first need to create
a map with TS's random map generator or maybe by extracting a mission map
from TS's mix files. When you've done this, use the "Open" command from
the "File" menu in YAME's main window. You will then be presented with
a standard file dialog, in wich you can select which file to open.
When you find that you want to see the result of your work, you chose
"Save" or "Save as" from the "File" menu in YAME's main window. You will
then be presented with a standard file dialog, in wich you can select wich
file to save to. If you choose "Save", you may not get this file dialog.
3. The general bits
There are two main things that allow you to edit the map in YAME, the "Map
settings" menu and the right mouse button.
3.1 The "Map settings"
menu
In the "Map settings" menu, there are 4 things to choose from:
-
SpecialFlags
-
Basic
-
Lighting
-
Houses
All of these edit sections of the map file which are named just the same
way. When you select one of these, a window appears allowing you to edit
the things I've described below.
3.1.1 SpecialFlags
In the SpecialFlags section you'll find the following:
-
Tiberium grows - wether or not tiberium grows with time
-
Tiberium spreads - wether or not tiberium spreads with time
-
Tiberium is explosive - wether or not tiberium explodes when shot at
-
Bridges can be destroyed - wether or not bridges can be destroyed
-
MCV can be undeployed - wether or not an MCV can be undeployed
-
Initial units are veterans - wether or not units that are on the map when
the scenario starts are veterans
-
Fixed alliance - wether or not a fixed alliance is allowed? I don't know
what this is.
-
Immune harvester - wether or not the harvester is immune to attacks? I
don't know what this is.
-
Fog of war - wether or not enemy units are visible outside the visual range
of units
-
Inert - wether or not the units move with inertia? I don't know what this
is.
-
Ion storms - wether or not ion storms appear randomly?
-
Meteorites - wether or not meteorites appear randomly?
-
Visceroids - wether or not infantry turn to visceroids when they've been
exposed to tiberium for too long.
3.1.2 Basic
In the basic section you'll find the following:
-
End of game - wether or not this is the end of the game?
-
Skip score screen - wether or not to skip the score screen?
-
One time only - wether or not only to allow the player to play this scenario
once?
-
Skip map selection screen - wether or not to skip the map selection screen
-
Official - wether or not this is an official map?
-
Ignore global AI triggers - wether or not to ignore the global AI triggers?
-
Truck crate - wether or not a crate appears when a truck is destroyed
-
Train crate - wether or not a crate appears when a train is destroyed
-
Tiberium growth enabled - wether or not tiberium growth is enabled from
the start
-
Vein growth enabled - wether or not veins grow with time
-
Ice growth enabled - wether or not ice expands over the water over time
-
Tiberium death to visceroid - wether or not tiberium is harmfu lto visceroids?
-
Free radar - wether or not you can see the sidebar map when you don't have
a radar array.
-
Carry-over maximum - how much money you can carry from the previous scenario
to this?
-
Percentage - I have no idea
-
Multiplayer only - wether or not it's only allowed to use this map in multiplayer?
-
Init time - I have no idea, maybe how much time must pass before the player
is allowed control over the units.
-
Name of map - the name of the map. This is what identifies the map when
you play a multiplayer game.
3.1.3 Lighting
This section has been deactivated in this release of YAME, due to a serious
malfunction.
3.1.4 Houses
Houses are the different sides of play. For YAME to write them down in
the map file, you need to atleast fill out the name of the house. You will
be able to edit the follwowing in YAME:
-
Name - the name the house goes by. Mostly set to things like "GDI", "Nod",
"Special", "GDI2" etc.
-
Color - the name of the color the house's units have
-
Credits - the amount of money the house starts off with
-
Node count - I have no idea whatsoever
-
PercentBuild - no idea here either
-
Tech level - how advanced units/structures/etc. the house can build
-
IQ - how smart the units are
-
Acts like - unknown
-
Edge - which edge of the screen reinforcements arrive from?
-
Side - which side is this house on? (GDI, Nod, etc.)
-
Player controls this house - whether or not the player can control the
house's units
-
Allied with house 1 - wether or not house 1 and this house avoid shooting
at one another
-
Allied with house 2 - wether or not house 2 and this house avoid shooting
at one another
-
Allied with house 3 - wether or not house 3 and this house avoid shooting
at one another
-
Allied with house 4 - wether or not house 4 and this house avoid shooting
at one another
-
Allied with house 5 - wether or not house 5 and this house avoid shooting
at one another
-
Allied with house 6 - wether or not house 6 and this house avoid shooting
at one another
-
Allied with house 7 - wether or not house 7 and this house avoid shooting
at one another
-
Allied with house 8 - wether or not house 8 and this house avoid shooting
at one another
Remember to make houses allies with themselves, or the units might start
shooting at oneanother.
3.2 The right mouse button
It's with the right mouse button most of the work in YAME is done. When
you click the right mouse button in YAME's main window, a menu appears
with the following commands:
-
New
-
Building
-
Unit
-
Infantry
-
Aircraft
-
Properties
-
Delete
-
Map settings
3.2.1 New object
There are 4 kinds of objects in TS. You can create new objects anywhere
that no object previously exists. When you create an object, it's placed
where the mouse was pointing when you clicked the right mouse button, and
the properties dialog for the specified object appears.
3.2.1.1 Buildings
Buildings are things like power plants, hands of Nod, etc. - stationary
items. YAME can place buildings, but TS won't accept them. This is a known
problem, and I'm working hard on a solution. Anyone who thinks they have
a solution for this is welcome to drop me
a line explaining how.
3.2.1.2 Units
Units are things like Nod buggies, titans, etc. - vehicles.
3.2.1.3 Infantry
Infantry are things like engineers, minigunners, etc. - (human) beings.
3.2.1.4 Aircraft
Aircraft are things like orcas, banshees, etc. - things that fly.
3.2.2 Properties
Selecting properties when pointing at an object makes the properties dialog
for that object kind appear.
3.2.3 Delete
Selecting delete when pointing at an object makes the object go away, be
destroyed, etc. - get it?
3.2.4 Map settings
Selecting map settings brings up the map settings menu, as explained in
3.1.
This file is © 1999 Daniel
Aldman.