What's
New in Sven Co-op v1.3?
Visit
the Sven Co-op site for the latest files, news and information!
List is in order of remembrance (NOT
importance). Also, might have forgotten
about a couple of things :).
Non-Coding-Related Changes:
-
Player models added! (Some are pretty funny
:) ). Select one in Multiplayer / Customize!
-
Maps added: Landing, Tunnel, SpaceMonkeys
-
Maps tweaked (Don't expect any major
changes!!) : Stadium1, SvenCoop1, SvenC2, Helebat, Helebat2,
GargHnt2, Horde, Nightc15
-
Readme updated,
WhatsNew.html
added :).
-
Console font altered, new console background,
new menu background.
-
Skill.cfg tweaked.
-
Hundreds (well.. around 90) of CFGs added
for HL SP maps, to help make the Half-Life Single-Player game more playable
(e.g. likely weapons given to players at the start of each map).
-
Gamespy tab included in mod directory ( svencoop.qst
).
-
Single-player game more challenging (can be
made easier/harder, see FAQ
for info).
-
Suicide, Drop Weapon and Radio commands added
to control setup.
-
Stuff that I've forgotten about, or that isn't
worth mentioning.
Coding-Related Changes:
-
Map transitions generally work now! There're
still some bugs, though... hopefully to be fixed in an upcoming patch.
-
Radio voices added! (bind keys to radio commands
in control config). Servers/maps can use either Scientist or Grunt voices
(or disable radio).
-
Grunts and Barneys no longer drop weapons.
Fixes thousands-of-weapons thing.
-
(Almost) all monster corpses fade.
-
Less player corpses to help to keep frame-rate
up.
-
"Door Fix" added (tiny fix for looping door
sounds, taken from Wavelength
tutorial).
-
Map CFGs added. Individual maps can now have
different settings.
-
Stuff such as Flashlight, Timelimit, Realistic
Falling Damage and various physics stuff can be set in map CFGs.
-
Weapons changed to be more SP-ish (gauss jump
can be re-enabled in map CFGs).
-
Skill level can be set in map CFGs (1=Normal,
2=Monsters harder to kill, 3=Monsters harder to kill and players
easier to kill).
-
Player starting weapons and ammo can now be
set in map CFG (including no weapons/ammo).
-
Can give longjump module or take away suit
in map CFG.
-
Anti-telemerging feature for single-player
maps (players can fly through each other/etc. for 1.5 secs after respawning).
Can be enabled in map CFG (off by default).
-
Players get frags for killing monsters, and
minus frags for killing scientists/Barneys. Can be disabled in map CFGs.
-
Team damage removed (No more server ops killing
people with Egon as soon as they join).
-
Cheats removed (No more crashing servers with
/give commands).
-
Trigger_loadsaved-s restart the map (better
system will be worked out later).
-
Obituaries (death messages) changed/added.
-
Player IDs didn't work out, I'm afraid :/.
Hopefully in later version.
-
Description changed, so GameSpy tab is now
possible, etc.
-
Use "Drop" to throw current weapon (can bind
in control config)
-
Monster dancing added. Monsters start dancing
when nobody's looking. If you look around quickly enough, you might see
them! Can be disabled with mp_monsterdance 0.
-
Domestic iceburg-related accidents reduced
by 17.5%.
-
Monster dancing removed. Monsters got so busy
dancing that they didn't want to fight anymore. Dancing code to be used
in the upcoming SvenDance-A-Thon mod, currently being developed for both
Half-Life and Wolf3D (big bug in the func_foxtrot entity at the moment,
mod may be delayed for quite some time).
-
Code added that allows SvenCo-op team members
to give electric shocks to players whom they do not like.
-
Above four list items found to be bogus.
-
Other stuff that I forgot, or didn't know
about in the first place.
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