- M -


Model name: mbarrel.mdl
Description: piece of grey metal.
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: mechgibs.mdl
Description: not visible. No use

Model name: met_crategibs.mdl
Description: the pieces of wood you see when you smash a normal crate to pieces. Light brown
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: metalgibs.mdl
Description: not visible. No use

Model name: metalplategibs.mdl
Description: piece of grey metal.
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found.

Model name: metalplategibs_dark.mdl
Description: same as metalplategibs but darkgrey

Model name: metalplategibs_green.mdl
Description: same as metalplategibs, but army green

Model name: mil_crate.mdl
Description: a piece of wood. Part of a crate when you smash it with your crowbar
Use it with: a gibshooter, like env_shooter
Scripted sequences available: none found

Model name: mil_crategibs.mdl
Description: same as mil_crate

Model name: miniturret.mdl
Description: a robotshooter, slightly smaller than the turret.
Use it with: monster_miniturret entity that you trigger with a trigger_once so that it seems the turret sees the player and acts.
Best usage of this model: place it carefully in places of your level the player doesn't expect something would hurt him, as he doesn't see any monster. You can use this model as a ceiling shooter or standing on the floor. On a dark, non-lith ceiling it can suprise the player a lot :) If you place it on the floor, carve a hole in the floor where you place this turret in, because it plops open upwards.
Scripted sequences available:
  • idle_off is switched off, doesn't move.
  • fire has opened and fires along it's gun
  • spin is opened up but doesn't move
  • deploy plops open upwards and opens up the gun
  • retire as deploy but very slowly
  • die fires in circles, up down and rotates 360 degrees.