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Model name: sat_globe.mdl Description: the spinning globe you see in the game. Use it with: monster_generic entity. Fill model with models/sat_globe.mdl Best usage of this model: use rendermode texture and fxamound around 120 to give it transparency, or rendermode additive to give it more spacy look Scripted sequences available:
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Model name: scientist.mdl Description: the scientist dude you see a lot around Black Mesa. Use it with: monster_scientist entity. For sitting scientists, you can use monster_sitting_scientist or use monster_scientist with a scripted sequence. For dead scientists you can use monster_scientist_dead or monster_scientist with a scripted sequence Best usage of this model: to give a more 'adventure' feel of the game. Let them do things! Let them talk to the player etc. Amount of different bodies: 4. (0 to 3) Scripted sequences available:
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Model name: scigun.mdl Description: a model of another type of shotgun. Not usable. Use it with: monster_generic entity. Fill model with models/scigun.mdl Best usage of this model: not usable other than decoration. The scripted sequences are part of a model using the gun so not usable in levels unless you have a theme around an invisible man :) Scripted sequences available:
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Model name: sentry.mdl Description: the green automatic machinegun. Use it with: monster_sentry Best usage of this model: to nag the player with automatic guns. Use a trigger to start the sentrygun Scripted sequences available:
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Model name: shell.mdl Description: model of a machinegun bullitshell. Use it with: monster_generic entity. Fill model with models/shell.mdl Best usage of this model: to add atmosphere, as in "here took place some really big fightin'!". Scripted sequences available: none found. |
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Model name: shotgunshell.mdl Description: as shell but now a bullitshell of a shotgun. |
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Model name: shrapnel.mdl Description: weird piece of green/grey fabric. Use it with: monster_generic entity. Fill model with models/shrapnel.mdl or use a gibshooter like env_shooter Scripted sequences available: none found. |
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Model name: skeleton.mdl Description: a complete skeleton! default it lies down on its back Use it with: monster_generic entity. Fill model with models/skeleton.mdl Best usage of this model: it adds great atmosphere to a level. Insert also bigrats and roaches. Scripted sequences available:
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Model name: snapbug.mdl Description: weird Xen style creature with 4 legs and 2 bulpy eyes. Use it with: monster_generic entity. Fill model with models/snapbug.mdl Best usage of this model: to add some Xen style atmosphere to a level, allthough it has no sequences so it's totally frozen. Scripted sequences available: none found |
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Model name: sphere.mdl Description: model of a black sphere. Use it with: monster_generic entity. Fill model with models/sphere.mdl Best usage of this model: with a gibshooter like env_shooter, where you can scale the sphere too Scripted sequences available:
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Model name: spiggot.mdl Description: little red wheel on white fabric. Use it with: monster_generic entity. Fill model with models/spiggot.mdl Best usage of this model: Hardly usable, perhaps decoration Scripted sequences available:
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Model name: spit.mdl Description: large leech. Use it with: monster_generic entity. Fill model with models/spit.mdl Best usage of this model: together with leeches and plants in a waterpool to add atmosphere Scripted sequences available:
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Model name: stealth.mdl Description: perfect model of a stealth bomber. Totally black. Use it with: monster_generic entity. Fill model with models/stealth.mdl Best usage of this model: use a path and some env_explosion entities to simulate a bombing by stealth bombers Scripted sequences available:
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Model name: stick.mdl Description: nothing to see. Not usable |
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Model name: stickygib.mdl Description: a piece of red meat. Use it with: with a gibshooter like env_shooter Scripted sequences available: none found. |
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Model name: stickygibpink.mdl Description: a small piece of pink flesh, like a brain. Use it with: a gibshooter like env_shooter Scripted sequences available: none found. |
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Model name: stukabat.mdl Description: a Xen style bat with instead of a head an extra claw. Use it with: monster_generic entity. Fill model with models/stukabat.mdl Best usage of this model: to add a great Xen atmosphere to your level. Use it with a path in the sky. This model has awesome sequences and it's a shame they didn't use it in the game. Scripted sequences available:
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