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Model name: leech.mdl
Description: the little watersnail that bites you.
Use it with: monster_leech entity
Best usage of this model: to add atmosphere to a level, making it more real because strange water can't be save all the time...
Scripted sequences available:
  • swim just swims forward, waving it's body
  • swim2 like swim2 but larger waves
  • attack swims very fast
  • hover jumps up and down on it's side, like an alive fish outside the water
  • leftturn makes a leftturn move
  • rightturn makes a rightturn move
  • death takes hit and hangs upside down
  • death_end moves slowly back from vertical to horizontal position. Follows death

Model name: light.mdl
Description: the lightplants at Xen, that pull their head in when you touch them
Use it with: xen_plantlight entity
Best usage of this model: adds great atmosphere to a level.
Scripted sequences available:
  • idle1 waves in the wind, light out and on
  • retract pulls light back fast
  • deploy light comes slowly out of the plant to idle position
  • hide light is in. Follows retract and is followed by deploy

Model name: loader.mdl
Description: the yellow robot that walks in the introsequence around with a crate. The crate is included in the model
Use it with: monster_generic. Fill model with models/loader.mdl
Best usage of this model: to add some great real-life feeling to a level, because not all warehouses are deserted.
Scripted sequences available:
  • idle stands still, moves some bodyparts a little, and has a wooden crate in it's arms in front of it
  • boxwalk walks slowly forward with the crate in it's arms in front of it
  • run2 runs forward and has the crate hanging below it, about 256 units
  • heroidle as run2, but now standing still. Crate swings back and forth
  • freeze same as heroidle2
  • herodie walks several steps forward then stops. Left legs fall off and the machine drops to the ground. Crate hanging below it. You can have this crate floating around in a room below of course so you won't see it.
  • rampwalk walks straight ahead, then turns to the right, walks several steps then turns again to the left and walks down a ramp. No box