Instructions on how to get your custom objects into the tribes in-game editor (f3)

By kill_um_all_first 1/16/2000


Assuming you have built an object called "ar3" with ZED and complied it to a.vol called "total" (this can be any name you want) and moved this .vol to your "tribes/base" directory
First check that the file in the directory tribes/base called "registerObjects.cs"
has the line exec("registerUserObjects.cs"); see above 
Then check that the file "registerUserObjects.cs" is in your base directory, if it is, 
open it, if its not create a simple text file and name it "registerUserObjects.cs"
With the file open lets assume that your .vol as names "total"
here is what you would add "MissionRegDis(total, ar3);"
others can be added "ar4", "ar5" etc you pick the names , change "total" also if you want but use the same syntax. close and save  (note  if by some chance you have a file called "registerUserObjects.cs" and there are lists inside just append your objects at the end of the list.) add every object that you want to appear subitute "total for the .vol name that they are inside. save , close
Next launch the (f3)editor in tribes and select "volumes" from the list (see below)
with this highlighted, select "mission", then "Volume"  click  in the box that appears
and enter your vol name again assuming your .vol is named "total " it would look like this
click ok . now your " group"  should appear at the bottom of the list, click this, 
Then pick your object.
Now your objects can be added to a map , note to test build, a test map and add everything,
because if you don't save the file you'll have to  do the "add the .vol steps" all over again because your "group" will not just appear  with out this step, however once the map is saved the object can be moved anywhere and will always appear in the map as log as you don't "delete "it.
If you have  any questions ICQ me or e-mail  me at k_patterson3426@yahoo.com,
I would like to help If I can,  but It looks like you got a great team working on your project.
see, ya.