QS-LCC
glQuake source for lcc-win32 
26 January 2000 :current release compilation date
27 January 2000 :page update
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journal

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27 January 2000
New features: QIP 20 Jan. 2000 bug fixes/enhancements (glowmaps, chasecam, cvarlist, cmdlist, etc.), QER motion and animation interpolation (tutorial 4), and show frames per second and water ripple effect from QuakeForge.  I've not fully tested all these features, but I was so excited by the smoooothness of interpolation that I had to release the updated source.  Shadow interpolation wasn't updated as shadows need more a accurate rendering method to be useable.  cvarlist and show fps are also great features.

The previous source release (18 Jan.) will remain posted until the new stuff has been kicked around a bit.  The new release is still classic Quake compatible by switching off new effects with cvars.  There are a few minor compiler warnings like "unreferenced variables" that might be addressed later, so I can't claim zero warnings at this point.
 

23 January 2000  Feature enhancement in progress, more and corrected links
There's no source update yet, but I'm working on plugging-in some of the new features and tutorials developed by QIP, QSG, and QER (See them in links).  QuakeForge might also have some goodies in their souped-up Quake code.  The plan is to have two projects here; the classic Quake compatible version with only bug-fixes and minor improvements, and an enhanced engine with new features.  Classic quake then will be a benchmark for performance and stability comparison.

17 January 2000  Compiler warnings fixed, tutorial added
Tired of seeing all those warnings for missing prototypes and unreferenced variables?  Me too.  They're gone.  All the missing prototypes the compiler was complaining about were added to headers and all unreferenced variables were deleted. 

A tutorial is added to describe the steps in making this port.  I will refine it over time as needed.

10 January 2000  Changes, comments
A couple of fixes/enhancements are out there that I would like to incorporate-  underwater distortion switch, chase cam fix, the mirror texture- but I intend to keep this port compatible with the original version.  Future noncompatible changes will be maintained as a separate project on this site.

No more dependence on the old dxsdk directory.  It's gone, and lcc's headers are used instead.  But I believe there is a typo in lcc's dsound.h: STDMETHOD(SetFormat) (THIS_ LPWAVEFORMATEX) instead of LPCWAVEFORMATEX.  This allows compilation, but please excuse my windows header ignorance and inform me if this is not the appropriate solution.  Obviously, make a backup of your original dsound.h.

Icon resource compiles successfully.
 

3 January 2000 Comments
Opening the projects:  From lcc's Wedit menu bar,  select Project> Import> and import qs-lcc.prj located in the qc-lcc directory.  Similarly for the gas2masm project, import gas2masm.prj from the gas2masm sub directory.

Please let me know if you have tried networking.  Yes, a glQuakeWorld port would be nice... it is planned.
 

1 January 2000   First release
The changes I made in the source are commented with "jf". The directory structure of the project is modified from the original source release to be more lcc-win32-friendly. (Note: see the tutorial section for details.)