5 In_Small_Packages___kills:__0/_72____ 4097.000000 100.000000 0.000000 25.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 2 e3m6 1.200000 m mmnmmommommnonmmonqnmmo abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba mmmmmaaaaammmmmaaaaaabcdefgabcdefg mamamamamama jklmnopqrstuvwxyzyxwvutsrqponmlkj nmonqnmomnmomomno mmmaaaabcdefgmmmmaaaammmaamm mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa aaaaaaaazzzzzzzz mmamammmmammamamaaamammma abcdefghijklmnopqrrqponmlkjihgfedcba m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m m a { //In Small Packages - by Preach //Hello to all of you who read this far! //This unusual gameplay is achieved by modifying the save game data //It's a similar idea to the popular Entity Hacks, but because //you can make alterations to entities after their spawn functions //have run, new avenues open up that were previously infeasible. // //To use this file, put it in your main id1 directory, then from the //Quake console run the command "load 12days" - nb the load command not //the map command! "self" "1" "other" "0" "world" "0" "time" "1.200000" "frametime" "0.017011" "force_retouch" "2.000000" "mapname" "e3m6" "deathmatch" "0.000000" "coop" "0.000000" "teamplay" "0.000000" "serverflags" "0.000000" "total_secrets" "2.000000" "total_monsters" "72.000000" "found_secrets" "0.000000" "killed_monsters" "0.000000" "parm1" "4097.000000" "parm2" "100.000000" "parm3" "0.000000" "parm4" "25.000000" "parm5" "0.000000" "parm6" "0.000000" "parm7" "0.000000" "parm8" "1.000000" "parm9" "0.000000" "parm10" "0.000000" "parm11" "0.000000" "parm12" "0.000000" "parm13" "0.000000" "parm14" "0.000000" "parm15" "0.000000" "parm16" "0.000000" "v_forward_x" "-0.000000" "v_forward_y" "1.000000" "v_forward_z" "0.000000" "v_up_x" "0.000000" "v_up_y" "0.000000" "v_up_z" "1.000000" "v_right_x" "1.000000" "v_right_y" "0.000000" "v_right_z" "0.000000" "trace_allsolid" "0.000000" "trace_startsolid" "0.000000" "trace_fraction" "0.000000" "trace_endpos_x" "0.000000" "trace_endpos_y" "0.000000" 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me..." "enemy" "1" } { "think" "DelayThink" "nextthink" "3" "message" "...an axe that felled a mighty tree" "enemy" "1" } { "think" "DelayThink" "nextthink" "8" "message" "On the second day of Christmas\nthe Old Ones gave to me..." 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